Maybeboard


After playing planeswalker value decks in standard for a long time, I thought I'd try my hand at trying to make something in commander that scratches that itch. Like most Atraxa planeswalker decks, it's not a value deck so much as a combo deck once you get out a Doubling Season, which is pretty much the linchpin of the deck to be able go off with planeswalker ultimates.

A lot of tweaks are still being made here and there, such as the ratios of planeswalkers to other spells, quality of the planeswalkers, resiliency, power etc but in broad stroke the deck doesn't look like it will change significantly over time.

Pretty much you want to get the following things down:

  1. Doubling Season,
  2. The Chain Veil / Oath of Teferi, and
  3. Any number of planeswalkers.

The following are particularly brutal (ranked in a rough order of how miserable they make your opponents):

Apart from the combo potential, other planeswalkers are included to dig for combo pieces or support other planeswalkers. Because you'll generally be versing more than one opponent, the amount of threats to your planeswalkers only grows, meanwhile the value from their abilities rarely does. These inclusions are:

  • Ajani Steadfast: ticks down to put loyalty counters on other planeswalkers. Ultimate can be helpful. May consider removing because he doesn't really add much else.
  • Ajani Unyielding: ultimate to put 5 loyalty counters on other planeswalkers. Also has a Sword to Plowshares ability on top of ticking up to dig for more permanents.
  • Narset, Parter of Veils: tick down to search for more pieces, static ability is just incidental card draw hate.
  • Nissa, Vital Force: tick down to retrieve permanents from the graveyard. Ultimate is just value really, nothing special. Could remove later
  • Oko, Thief of Crowns: just hate on your opponent's creatures and artifacts. Doesn't remove them so your opponent is just left with having to either remove their own permanents to recur them or just deal with their commander being a 3/3 with no abilities.
  • Tezzeret, Artifice Master: ultimate just gets you another combo piece or planeswalker each turn. Without a Teferi, Temporal Archmage ultimate this will only get you so far as you won't be able to activate the planeswalker's abilities otherwise until your next turn.
  • Ugin, the Spirit Dragon: more of a board leveler, though if you ultimate him you can just unload your hand at once. Works particularly well with a Ashiok, Nightmare Muse to your opponents cards exiled with Ugin.

Recovery:

  • Eerie Ultimatum: just straight up get all your planeswalkers back no questions asked along with lands.
  • Primevals' Glorious Rebirth: a more restrictive version of the above, but still potentially very powerful in this style of deck.

Currently the following Planeswalkers are on a short list for inclusion if room can be found:

  • Jace, the Mind Sculptor: value and digging for combo pieces. Unfortunately he cannot ultimate right away even with Doubling Season but brainstorming once or twice a turn is sure to turn up some answers or threats.
  • Ob Nixilis Reignited: ultimate just straight up bullies a single player into oblivion, also comes with creature removal and some card draw.
  • Ashiok, Nightmare Muse: her abilities scale very well in commander and her ultimate allows you to steal your opponents' things that have been exiled. Doesn't matter the source that exiled those cards, so your other opponents could be unknowingly enabling your Ashiok to go to town when she ultimates.
  • Aminatou, the Fateshifter: imagine ticking down and flickering another planeswalker with a Doubling Season plus an Oath of Teferi on the battlefield, allowing you to activate two other planeswalkers up to four times each, or the same planeswalker eight times! Might just be win-more though.
  • Sorin Markov: a bit high on the salt level for my liking due to the tick down just straight capping your opponents hard and then the ultimate stealing other players turns, but he is very powerful nevertheless.

Current issue:

  • Trying to get lands to 36, need to find cuts but still want to keep the answers in this deck rather than just turning it into 100% combo aggression.
  • I don't think the mana colour ratios are the most optimal (short of going to original duals).
  • There are obviously some planeswalkers that I am missing when assessing their viability in this style of deck, I still need to determine what is the actual core of the deck and what are the flex planeswalkers slots in case better ones come along.
  • I am unsure if my ramp/fixing is consistent enough.

All questions/comments/suggestions welcome!

Suggestions

Updates Add

Okay so first lot of changes:

Out

  • Vraska, Relic Seeker - It was removal mainly, with a slight upside in that the removal was also ramp, however the removal is more restrictive than Vraska the Unseen and the ultimate (while devastating) was not an absolute guarantee of victory

In

  • Ashiok, Nightmare Muse - with Ugin, the Spirit Dragon exiling a whole board or your opponents just straight up exiling other players (or their own) cards, the ultimate from Ashiok, Nightmare Muse is just too good to give up, on top of making blockers and the tick-down bounce being very broad in what it card target (always a good thing in EDH).

Next step

  • Kiora, the Crashing Wave - the main reason I think a lot of decks play this is that the downtick provides for both card draw and ramp all in one. The ultimate is nothing to write home about but I think I can see why this card is played so often in this style of deck. Unsure of what to cut to fit this in
  • Jace, the Mind Sculptor - I think this card is great value, just need to find what else will have to go to fit this in.
  • Ashiok, Dream Render - Important graveyard hate, can also fuel an Ashiok, Nightmare Muse ultimate. Again it's just figuring out what to cut to fit this in.

The main goal is to leave in some interaction and not turn this into an all-out 100% combo-focused deck.

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Casual

94% Competitive

Top Ranked
Date added 3 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

24 - 0 Mythic Rares

54 - 0 Rares

9 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.83
Tokens Assassin 1/1 B w/ Player Killer, Bird 2/2 U, Elk 3/3 G, Emblem Dovin Baan, Emblem Jace, Unraveler of Secrets, Emblem Narset Transcendent, Emblem Nissa, Vital Force, Emblem Tamiyo, Field Researcher, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Hero of Dominaria, Emblem Teferi, Temporal Archmage, Emblem Tezzeret, Artifice Master, Food, Nightmare 2/3 UB, Thopter 1/1 C, Vampire Knight 1/1 B, Zombie 2/2 B
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