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Kethis, the Hidden Hand

Kethis is 3 CMC, 3/4 Legendary Creature making him a potential turn 2-3 play for and early game blocker and, more importantly, reducing the cost of our legendary spells by 1, helping us get out scary things a little bit faster. In addition to enabling the play of Legendary cards, Kethis's second ability allows us to recur threats repeatedly from our graveyard at the cost of exiling 2 legendary cards from the graveyard. These abilities are at the core of our strategy for the deck of ramping, filling the yard, then bringing things back to swing big.

It's important to note that Kethis's second ability only applies to cards that exist within the graveyard at the time of paying the cost to activate the ability. This means if any cards should enter the graveyard AFTER you've paid the cost, they are not eligible to be returned from the graveyard using Kethis unless you repay the cost. In order to help manage this, I keep 2 graveyards after paying the cost so there are no accidents.

To recap our strategy for this deck:

  • Ramp quickly - A lot of our cards have a high CMC so cost reduction cards such as Nylea, Keen-Eyed help reduce our play cost, mana rocks help get us going quickly and cards like Kamahl's Druidic Vow or Sword of the Animist help get lands onto the battlefield.
  • Get legendary cards into the graveyard - This is a Legendary tribal so we've packed the deck full of legendary cards. Not only does this fuel Kethis's second ability, but additional synergies have been added to enable us to win such as Primevals' Glorious Rebirth and Heroes' Podium
  • Recur threats with Kethis or other graveyard synergies - We want to continuously put pressure on the board by bringing back our scary things over and over. Cards like Eerie Ultimatum, Primevals' Glorious Rebirth and Sheoldred, Whispering One help ensure nothing really stays dead for to long.
  • Be aggressive, be be aggressive! - Since we can bring things back, we aren't overly concerned if we trade creatures on the battle field. In order to win, we need to ensure our opponents don't create a significant defensive board state so keep swinging!
  • Win with creature damage - We don't have any crazy or infinite combos in this deck so we are relying on a good ol' fashion beat down. A couple cards allow us to bring back our graveyard en masse and Akroma's Memorial provides haste so they can come out swinging.

Special thanks to KaptnK for giving me this deck as a Secret Santa gift and all of the help and advice they have provided when considering upgrades!

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Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 5 Mythic Rares

53 - 2 Rares

13 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.58
Tokens Blood, Experience Token, Inkling 2/1 WB, Insect 1/1 G, Treasure
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