Nylea, Keen-Eyed
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Nylea, Keen-Eyed

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.

Creature spells you cast cost less to cast.

: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

Recommendations View more recommendations

legendofa on legendofa

3 months ago

sergiodelrio Thank you for the support!

Looking at the Leylines, it looks like they all play well with Nylea, Keen-Eyed. Maybe an Elfball Nylea deck? Start off with Leylines to protect and enhance your mana dorks and hit devotion quickly, then get big piles of mana to do stuff with. I don't know if there's a great way to take advantage of the colorfulness of Leyline of the Guildpact this way, but +4 green devotion might be worth it by itself. What format are you looking at?

Whatever direction you go in, it's going to be fun. Cheers!

legendofa on I need help coming up …

1 year ago

Rhonas the Indomitable's combat restriction and activated ability strongly support a stompy-style deck. I'm not trying to dissuade you from building the deck you want, but I do suggest at least considering other indestructible options like Anara, Wolvid Familiar + a partner, Nylea, Keen-Eyed, or Toski, Bearer of Secrets, each of which offers a different dynamic in addition to indestructibility. Neyith of the Dire Hunt can be played as mono-green if you want to lean into the fight angle, and Kogla, the Titan Ape is another potential commander there.

TurboFog can be built in mono-green. Aside from the Fog effects like Moment's Peace, Sunstone, and Tangle, cards like Arboria, Elephant Grass, Silent Arbiter, and Crawlspace restrict attacking options. Orbs of Warding and Witchbane Orb offer more protection. Heroic Intervention should be a given if you have access to one, and there's a good number of instants that grant single-target protection. You're going to want to draw heavily, so look at artifact-based draw, top-deck searching like Commune with the Gods or Vessel of Nascency, and Sylvan Library, Harmonize, and Greater Good.

Green's win conditions are heavily based around creatures and attacking, and that's only gotten more true in recent years. Helix Pinnacle works as an alternate win con for a slower game, and artifact combos are always applicable.

Ca1m_down on BlitzKrieg

1 year ago

Hey, cool list. I think there are a couple of different ways of building Henzie and I feel like you have a couple of different ideas going on here. Here are my thoughts on the different themes you can focus on that synergize with Henzie's abilities:

Cost reduction (making big impactful creature cost as little as possible to cast multiple in a turn every turn) Goreclaw, Terror of Qal Sisma, Nylea, Keen-Eyed, Cloud Key, The Immortal Sun, Marauding Raptor, Heartless Summoning, Krosan Drover, Goblin Anarchomancer, Semblance Anvil

"Blink" (lots of undying, persist, and plenty of "Feign Death" effects to maximize etb/dies triggers and keep the creatures after blitz) Cauldron of Souls, Conjurer's Closet, Kaya's Ghostform, Supernatural Stamina, Blood for Bones, Undying Malice, Minion's Return, Demonic Gifts, Abnormal Endurance, Unholy Indenture, Return to Action, Fake Your Own Death, Flayer of the Hatebound, Mikaeus, the Unhallowed, Puppeteer Clique, Woodfall Primus, Murderous Redcap, Faceless Butcher

Value Town (maximize card advantage, keep the cards flowing, recursion, keep non-creature count low) Guardian Project, The Great Henge, Greater Good, Lifeblood Hydra, Demonlord Belzenlok, Gorex, the Tombshell, Deadwood Treefolk, Acolyte of Affliction, Evolutionary Leap

I think doing a combination of these three things is solid, but I'd recommend focusing on one and trying to keep the game plan somewhat focused. My brew leans towards Value Town.

Things in your current list that I'm a little skeptical of:

Sundial of the Infinite I think since Henzie is only giving us a small mana discount, this would just be used as a weird "your creatures have haste". I think you often want to take advantage of the "when this dies, draw" rather than 1+ mana cost reduction.

Deathreap Ritual This doesn't trigger if your creatures are dying in your end step to blitz, creatures need to die before the end step for the Ritual trigger to go on the stack. Even if that wasn't the case, I feel like it's better in decks where you're the one making sure it's triggering on each of your opponents turns. What Henzie is doing doesn't really help with doing that. I feel like Moldervine Reclamation would be similar in concept, but more synergistic once the deck is going (but I also don't think it's worth an inclusion).

Living Death How are you filling your yard? Henzie doesn't get cards into your yard very quickly. I think the is a card that fits better in decks that are doing plenty of looting and self milling. It's very likely the other graveyard players will benefit more than you when you cast this.

Most of your creatures that are less than 4 cmc don't seem like they do enough with Henzie to take a slot. I think you'd be better off if your CMC<4 mana stuff was non-creatures that ramp and/or setup for your game plan. I can understand the sac outlet ones if you're really taking advantage of the instant speed aspect, but most of the time you're having to sac end of turn anyway, so I think it'd be better to take advantage of the better payoff of the non-creature sac outlets (like Evo Leap, Vampiric Rites, the various Altars, Greater Good, etc.) As far as mana dorks, I feel like 2 mana ramp spells will help more in the long run. I don't think Henzie is powerful enough of a turn 2 play to risk losing mana sources to pings and/or wraths.

All that being said, it's great seeing other peoples takes on Henzie. I've certainly gained a bunch from reading your comment on my decklist and thinking critically about yours. I'll try and keep my list updated as I play it more. It's been a blast so far. If I didn't already have a black based "blink" deck I think I'd probably lean Henzie towards that strat. :)

Immortalys on Reki, the History of Legends

2 years ago

I usually end up winning through sheer numbers, combined with some finisher like Overwhelming Stampede, Triumph of the Hordes, God-Eternal Rhonas or Heroes' Podium.

Reki allows for a lot of continuous card draw, and this deck has a little subtheme of cost reduction with cards like Nylea, Keen-Eyed, Rhonas's Monument, The Immortal Sun, Emerald Medallion and Goreclaw, Terror of Qal Sisma on top of the regular green ramp (aided by creatures like Rishkar, Peema Renegade and Sachi, Daughter of Seshiro who can both have Reki (who should always be on board) and themselves tap for mana and other Legendary cards like Nyx Lotus and Sanctum of Fruitful Harvest), which keeps the engine going even more.

I personally prefer to use Vorinclex, Voice of Hunger as a finisher, but as you might imagine, the people you play him against aren't always happy to see him. Another type of "creature" finisher I like is Kamahl's Druidic Vow. With all the mana you're making with this deck it can quite easily be cast for X = 30+. But in general this deck doesn't have creature finishers (Vorinclex and God-Eternal Rhonas being the exceptions) as instead it tries to create a critical mass of big and tough creatures to hit the opponents hard with, preferably with the aid of some of the cards mentioned above. If you are looking for creature finishers though I would recommend running some of the Eldrazi Titans

Hi_diddly_ho_neighbor on Her Royal Fluffness

2 years ago

Got to love some big green stompy! Any deck playing Siege Behemoth needs a +1.

This list is pretty tight, but here are a few cards for your consideration. Augur of Autumn to be able to play lands and creatures off the top of your library. With 36 creatures, Lurking Predators will likely consistently hit. Nylea, Keen-Eyed for additional cost reduction and card advantage may be helpful (she is tough to remove as well). Lastly, I'll suggest a pet card of mine: Worldspine Wurm. It's massive, has trample, makes other big wurms with trample, and it keeps coming back.

Possible cuts for Spring-Leaf Avenger and the aforementioned cards would be Desolation Twin and Impervious Greatwurm. Those creatures are huge, but they are chump blocked for days. Primal Order is another. It's a cool card for sure, but I think you have enough in the way of finishers that you don't need it. Plus removing it would allow you to play more utility lands like Castle Garenbrig.

Kamerot on Only Creatures smell good

2 years ago

Nylea, Keen-Eyed great cost reducer and doubles as a mana sink/digger if you need it.

Crow_Umbra on [Retired] My Viper Don't Want None Unless-

2 years ago

Thanks for the additional suggestions seshiro_of_the_orochi. I should've guessed Green is your jam based off the username lol.

I gotta say, Battle Mammoth is one of those cards I keep forgetting about with the deluge of stuff we've gotten this year. Also hard to believe that Kaldheim dropped earlier this spring lol.

Your Goreclaw deck looks great! When I first got into EDH about 2.5 years ago, I tried taking a crack at Mono-G then. I ended up with an even more disjointed Goodstuff green deck than what I have here. I tried Goreclaw, then Yeva, then Nylea, Keen-Eyed at the helm. I didn't really know what I wanted, so I took that deck apart and used it to fuel the Green Goodness in some of my subsequent decks.

multimedia on I Have Not Yet Begun To Fight

2 years ago

Hey, nice version so far with a high budget. Cutting Garruk's Uprising was a mistake, the card is really good in creature decks.

Apex Altisaur and Thorn Mammoth are upgrades for Ravager Wurm and Foe-Razer Regent for repeatable fight. You don't really need Regent since you have Vigor which has a much better ability to put counters on creatures you control. Vrondiss, Rage of Ancients from the new Draconic Rage Commander precon is a target for fight and good with Vigor. He can also be a repeatable source of big tokens to abuse Greater Good, Terror of the Peaks and Garruk's Uprising.

Quartzwood Crasher is a five drop to pair with Garruk's Uprising, another repeatable source of big tokens and it's combat damage trigger goes well when you can double the power of a creature with trample. Garruk, Primal Hunter and Garruk, Unleashed can be repeatable sources of tokens for attacking and fighting. With fight it's easier to protect them to get to their ultimates.

Arcane Signet is a ramp upgrade for Rampant Growth. Harrow is an upgrade for Kodama's Reach. Karplusan Forest, Grove of the Burnwillows, Cragcrown Pathway  Flip are three more Gruul dual lands that always ETB untapped to consider adding. Cinder Glade is an upgrade for Temple of Abandon.


Some cards to consider cutting:

Good luck with your deck.

Load more