The concept of this deck is to remove the cards from your opponent's hand and once they are out of cards, you use Recoil on their lands.

To keep card advantage, use Mulldrifter + Undying Evil for 4 cards and a 3/3 flying for only 4 mana.

Usually a game of pauper goes like this

Turn1: Dual land (6 cards in hand)

Turn2: Land + spell (5 cards)

Turn3: Land + 1-2 spells (3-4 cards)

So if you manage to make them discard 3-4 cards in 3-4 turns, you are pretty much set. Don't worry about fast power decks like Kiln Fiend because they usually need a few cards in their hand to go for lethal. Any creature that resolves that can be a threat, you can use Vapor Snag.

Make sure to watch their reaction when they discard. It gives a lot of info on their hand and deck.

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Casual

96% Competitive

Date added 10 years
Last updated 1 month
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 2.38
Folders Blue/Green, Pauper, Pauper
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