Sweet Oblivion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sweet Oblivion

Sorcery

Target player puts the top four cards of their library into their graveyard.

Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Omniscience_is_life on Everywhere but your hand! Vega, the Watcher EDH

3 years ago

How about Sweet Oblivion? Fills your GY with Flashback and Jumpstart cards, and fuels itself to keep going. Def cut Cast Through

Murphy77 on Mikey Smith

3 years ago

Yes, the first step will be to decide the format that your want to play. You posted a deck as a Standard deck, with at least 1/3 of the cards only playable in Modern or Pioneer formats.

Assuming that you want to play Standard, there are 2 strong mill cards at the moment.

Teferi's Tutelage causes your opponent to mill each time that you draw a card. Creatures like Facet Reader and Teferi's Protege can give you more draw opportunities, while cards like Keep Safe and Opt become rather useful.

Ruin Crab is the other strong mill card in standard. You could back it up with cards like Maddening Cacophony or Sweet Oblivion, but what you really want is more landfall. Evolving Wilds and Fabled Passage are the simplest landfall ramp (each effectively giving you 2 landfalls for 1 land). Most other landfall ramp cards are so maybe the best Ruin Crab deck will be .

The simplest mill decks to build are normally mono-blue, where you could look at something like Mono Blue Mill M. If you are, however keen on a multi-colored deck, Song of Creation is a super way to get huge amounts of card draw to go with Teferi's Protege and you might want to look at something like Sing of Winning

You have far more options and far more ways of spending large amounts of money if you want to build a modern deck.

Murphy77 on Dimir Mill

3 years ago

If you are playing Lurrus of the Dream-Den purely as a Companion, he starts the game outside of your core deck and you can cast him at any time. This would actually work well with this deck, but I would want something like Keep Safe available to protect Lurrus.

Then comes the mill cards that you can keep recasting from the grave with Lurrus: Merfolk Secretkeeper (for Venture Deeper), Maddening Cacophony (instant mega-mill), Sweet Oblivion (more instant mill) and Ruin Crab (Landfall mill).

Thieves' Guild Enforcer works well with the theme. Then comes your supporting cards. Essence Scatter is, to me a good side-board card for 2 reasons: firstly trying to keep a balance between colors in the deck, and secondly if your mill is fast enough you may not need it against anything but control decks. Archfiend's Vessel will be suggested by all in sundry, but also detracts from your mill theme (you won't win games with creature damage). I like Heartless Act but you might also want Blood Beckoning or Omen of the Dead to support Lurrus and bring your Thieves' Guild Enforcer and/or Ruin Crab back from the dead (could also work on Merfolk Secretkeeper). The final non-land card in the deck (assuming 4 of each card) is less easy. I personally like to use Mind Carver in any deck with , but Village Rites or another creature kill card will be just as good. There - I think that I have made enough suggestions to also get a side-board going.

As far as lands go, I would keep things as simple as possible. Fabled Passage and Evolving Wilds let you search for the color land you need and also give a double landfall for Ruin Crab a dual colored land that enters tapped may just slow you down a bit. I would stick with 7 Swamp and 9 Island.

myLAAN on Drowning Uro, Dredging Phoenix

3 years ago

abby315 I tried the Phoenixless Sultai version - -4 Phoenix, -4 Radical Idea, -1 Maximize Velocity for 1 Thassa's Oracle, 1 Call of the Death-Dweller, 1 The Binding of the Titans, 1 Sweet Oblivion, +1 Discovery / Dispersal, 4 Frantic Inventory (I think it's better than Radical Idea when the jump-start is less relevant) and switching lands around for 4 Mystic Sanctuary (to recur Call of the Death Dweller for the win). The numbers are definitely off but losing the explosiveness of the Phoenixes makes goldfishing slower so it is even harder to beat aggro (less blockers is also not great) or good Ugin hand from the opponent.

Speaking of blockers, that's where the Narcomoebas are good - I originally started with 4 but they are really low impact against all the ramp decks compared to the other threats in the deck. In a Bo3, having 4 Narcomoebas against aggro is a good option I'd say.

SlitherySnek on Mill bounce control *Budget*

4 years ago

I really like this deck. Have you thought about Merfolk Secretkeeper? It might add a little more utility than Sweet Oblivion. You mill the same number of cards for one less mana, you get a body for one mana that will trigger your token makers, and you get to cast two blue spells total.

TheFallen_US on Oops mill is back

4 years ago

Ok so I am a bit late but since the new set release I have been busy but anyway there are two other mill cards I could add those being Sweet Oblivion and Towering-Wave Mystic I wait to hear your opinions but I think Sweet Oblivion can replace Thought Collapse and Towering-Wave Mystic can replace Witching Well can for the sideboard maybe remove Mesmerizing Benthid to Nadir Kraken

pistolpeteiii on

4 years ago

I like the build, however I have a few comments regarding the overall play pattern of the deck.

So to summarize, I would make sure to include the following:

I would consider adding the following:

I would remove the following:

FSims81 on It’s Miller Time (Vol. 5) (THB)

4 years ago

I would say bump Sweet Oblivion for some counter magic like Didn't Say Please or Drown in the Loch or even some additional Drowned Secrets and consider adding an "Escape" lock down like Kunoros, Hound of Athreos