Soulblast

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
DanDan Legal
Duel Commander Legal
Highlander Legal
Judge Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Soulblast

Instant

As an additional cost to play Soulblast, sacrifice all creatures you control.

Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.

Fuzzy003 on Stop Hitting Yourself

2 years ago

Insurrection for one more than the Molten Primordial and steal everything for a turn. Maybe Soulblast could be a nice addition too?

MrHuffle on KonoSuba: Crimson Magic of Explosion (Omnath)

2 years ago

@Wolffang988 Thanks for the +1 and the comment and it is indeed nice to find another Konosuba fan :)

I have considered Chandra's Ignition before but it just has some downsides compared to the sac outlets or Soulblast. I can't use Chandra's Ignition at instant speed like the others and its more easily countered, which doesn't matter to Soulblast because I still get all the death triggers even if it's countered.

sweetpetespub on Rith, All Woke & Shit

3 years ago

Some really good suggestions - thanks! I like Burn at the Stake, and Impact Tremors. I had a Dogpile laying around and threw it in, but a more concerted effort with direct damage via Convoke is a good way to go. I have a number of X spells, so will think on Battle Hymn.

I like Soulblast as a sneaky counter to a board wipe.

Impact Tremors reminds me of what I built into a Marchesa deck I have. It's F-ing amazing how much damage a card like that can do in a 40 pt game.

So now I just have to figure out what I want to jetison.

Jsu on Rith, All Woke & Shit

3 years ago

In the same vein of Dogpile bieng a red card that cares about a bunch of creatures, Burn at the Stake might be useful, Soulblast could be a way to take out a player, Battle Hymn is also a nice card if you have a board full of tokens for a big X spell, and honestly if you're cranking out tokens regularly with Rith, Impact Tremors effects could be worth it. Cool deck, never thought about a naya convoke deck before.

PlutoniumWedding on War Gods [Kresh Budget Warrior Tribal]

5 years ago

Here's my sales pitch for undervalued gem Tooth and Claw , not to be confused with the more (in)famous Tooth and Nail .

Scenario: Someone just cast Wrath of God , meaning your carefully assembled horde of warriors is about to go straight to the bin. Not only that, but Kresh won't even be around to get any counters. But wait! You sacrifice your battle-worn Mindblade Render and his trusty companion Azra Oddsmaker , putting four counters on Kresh and creating a 3/1 red Beast creature token that for some reason card designers thought it was important should be named Carnivore.

Poor little Carnivore is not to be long-lived, however, as you can sacrifice the beast along with your next warrior to put another three counters plus the warrior's power on Kresh. Rinse and repeat until out of warriors.

Where is all this leading, you ask? Fling , of course! Make that control player feel the pain for daring to play boardwipes!

It's also useful for getting some value out of chump blockers (not where this deck wants to be, but still). Spawning Pit is another good option in the same vein, though I think it is slightly more expensive in the $ department, if cheaper in initial mana investment.

Generally, just being able to sac your stuff at instant speed for no mana can be really useful against all sorts of effects, like Deflecting Palm , Phyrexian Rebirth , Song of the Dryads and tReason to name a few.


I'd also recommend adding in a bit more draw and ramp. Zendikar Resurgent does both, but other good and relatively budget-friendly options for not being left behind if the game goes long are Guardian Project , Beast Whisperer , Lifecrafter's Bestiary , Garruk's Packleader , Elemental Bond . Palace Siege and Phyrexian Reclamation will also keep your hand stocked, just from another source. Getting back Merciless Executioner or Fleshbag Marauder every turn to grow Kresh while clearing blockers seems nice. Vanquisher's Banner would be excellent in this tribal list, but it is a bit more expensive.


For ramp, Sakura-Tribe Elder at least helps in growing Kresh a bit if drawn late while still getting a land early. Similarly, Farhaven Elf and Wood Elves can chump after fulfilling their rampy duties and trigger some of the above mentioned creature-based draw sources (and grow Kresh). Explosive Vegetation is admittedly a strictly worse Circuitous Route , but as they say, why not both?


Sure, you might need to cut some of the worse Warriors to make room for all of this, but with more draw you will see the better ones more and with more ramp you will be able to play more of them every turn.


Most of these cards are fairly well known so I hope I didn't waste your time, but really I just wanted to talk about Tooth and Claw . It's not a card that goes in every deck, but it's great where it fits.

...Also, Soulblast is the grandfather of all Fling s.

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