Smash

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Smash

Instant

Destroy target artifact.

Draw a card.

Hexapod on I Move to Postcombat...

5 years ago

Cool burn deck!

Here are a few ideas.

Cards I would take out : Acidic Soil, Faithless Looting, Smash, Fall of the Titans Bitter Feud, Endless One, Shivan Dragon

Cards I would add : Jaya Ballard, Insurrection, Scourge of the Throne, Browbeat, Past in Flames, Vandalblast, Steel Hellkite

Hope this helps!

Cheers

shadow63 on Looking for 4 Balanced Decks …

6 years ago

dih-leer-ee-uh m

Smash

Are both cheap decks that have really fun strategies

Ruffigan on Commanding an Army of Burn

6 years ago

Here are some suggestions, in no particular order:

The cantrips shouldn't necessarily go into the deck but I think they're good value for being so cheap to cast. I'll post some more when I think of them

MindAblaze on

6 years ago

I like Urborg, but unless youre needing a lot of black mana or benefit from swamps for some reason (swampwalk and Cabal Coffers come to mind) then the budget could be better spent elsewhere. Having your tainted lands function as duals is a nice upside though.

I see what you mean with Oona's Blackguard and your guys not getting through. Its the challenge for any midrange/aggro deck in this format. I like the Nightblade for the same reason, your guys become much more difficult to block, so they get through more. Hmm...

As far as dealing with those artifact and enchantments, the best solution Grixis has for them is bounce. I like stuff like Dinrova Horror. There are lots of red Manic Vandal effects that you could use to Smash artifacts, or you could just Clone their etb effect guys that blow up enchantments, but thats not super reliable, even if thats a common enough strategy lol.

LoneCrusader on The Ravnica Globetrotter

6 years ago

Would Aetherflux Reservoir be another good win condition?

Baral, Chief of Compliance is a better Goblin Electromancer, but I think you should just play both for the added consistency.

Dragonstorm; are the 3 dragons in your deck that important for you to be able to win? Otherwise I'd say that's an easy cut.

I mentioned this before, but Sensei's Divining Top and Soothsaying to help stack the top of your library for Melek.

Even though Smash replaces itself, I'd still rather just play Vandalblast.

I think adding more counterspells to help protect yourself would be a good idea. Counterflux in particular.

nobu_the_bard on Sacrificing

7 years ago

Despite the card text on Culling the Weak, the official text (visible on the Gatherer) reads thus in part: "As an additional cost to cast Culling the Weak, sacrifice a creature." which is similar to Tormenting Voice's "As an additional cost to cast Tormenting Voice, discard a card." Both are part of the cost. Clarifications on what constitutes part of the additional cost is one of the things that has changed a lot over the years on card texts.

Transmute Artifact on the other hand has a sacrifice as part of the effect (note: Tappedout currently shows a printing from MTGO that does claim it is a cost, but the official text disagrees). The Gatherer text begins with "Sacrifice an artifact. If you do, [...]" Because it's not part of the cost, if an opponent had only one artifact, you could Smash it in response to them casting it and limit the effectiveness of the spell. Transmute Artifact doesn't target though, so if they have more than one artifact, you'll have to make a best guess which would do the most damage if you want to try to interfere with Smash; they'll still get to sacrifice something from their available artifacts and you won't know what it might be.

These kinds of spells that don't use the sacrifice as part of the cost are generally older though - nowadays most spells with this kind of concept will usually phrase things as a cost.

dreamistt on

7 years ago

Finishers

  • Quest for Pure Flame (building it up is really easy and busting it makes Purphoros even scarier for a turn)
  • Firecat Blitz (cast it the first time to take someone out an flashback it to end the rest of the table)
  • Elemental Appeal (9 mana for 14 damage after someone has cleared the board isn't too shabby)

Great Synergy

  • Grinning Ignus<- please add this ( + to get it started, for each time you want to do it again and you have a neat mana dump for Purphoros)
  • Emrakul's Hatcher (nets you 4 creatures and mana refund)
  • Skittering Invasion (same idea, with Purphoros out it's a neat 10 damage spell that offers mana refund)
  • Orochi Hatchery (dump some mana in it and you are good to go)
  • Trading Post for the goats mostly
  • Spawning Pit recycling tokens is good for the environment.
  • Portcullis locks the battlefield with 2 creatures total (note that it still allows ETBs to happen before exiling the cards, so it basically works as a shell until someone destroys it... and you get the ETBs once more)

Clear a board

  • Magmaquake (boardwipe at instant speed... requires a lot of mana, but it shouldn't be too hard)
  • Sudden Demise (allows you to get rid of those pesky hexproof shenanigans)
  • Boompile (unreliable? Yes. But scary nevertheless. Might stop/slow down people from building up a mighty boardstate)

Mana/Ramp

Tutor

  • Hoarding Dragon (4/4 flying for isn't bad. And if/when it dies you get the treasure)

Card Draw

  • Staff of Nin (an old favorite of mine and allows you to ping some damage)
  • Avaricious Dragon (just don't cast it when you have a full hand and you should be fine with a 4cmc 4/4 flyer and some extra draw)
  • Loreseeker's Stone (drawing 3 for ~ is quite good)

What I don't like/What to cut

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