Siegehorn Ceratops

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Siegehorn Ceratops

Creature — Dinosaur

Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

thefiresoflurve on Isla Nublar

1 year ago

Chain Reaction may be a slightly better boardwipe than Vanquish the Horde. There are a few enrage creatures that I can't see benefiting from it, like Siegehorn Ceratops or probably Bellowing Aegisaur, but some others definitely would like Ranging Raptors and Ripjaw Raptor. Just not sure if it's worth the higher (usually) cost.

Starstorm is another option that is really interesting, too, since you can A) use it at instant speed and B) possibly leave some of your giant creatures alive while getting rid of all your opponents' stuff. And cycling is always nice.

lhetrick13 on Dinosaurs Tribal

1 year ago

This deck looks like it plays very similar to my dino tribal (Spared No Expense!!!) in the main theme is to trigger the Enrage ability of the many dinosaurs. Main difference is yours focuses on pumping the dinos with +1/+1 counters with either Bellowing Aegisaur or their own ability and then multiplying the effect with Hardened Scales.

The main thing I would suggest is this deck needs some speed...Your average creature cost is roughly 3.5 CMC and you are only running 20 lands. You do have 3xOtepec Huntmaster to lower the cost of those dinos but generally, I feel like you are consistently going to be hurting for land to cast dinosaurs if you do not start with or draw Siegehorn Ceratops or Otepec Huntmaster.

You are also running a lot of great instants/sorceries/enchantments for your theme but I think you are going to have to sacrifice some of those to make room for some extra lands and maybe even some more cards to lower the cost of the dinos. Right now, it just seems like the deck will take until like turn 4-5 to start hitting a stride and you do not have any interactions besides Savage Stomp or some spells that deal a targeted 1 damage or a general 1 damage to really slow down an opponent.

I love the idea of the deck as a you can make Siegehorn Ceratops a monster on turn 3 with a Rile followed by a Savage Stomp when Hardened Scales is in play but that is an ideal hand...I am trying to make suggestions for when you do not get that hand.

A card you might consider instead of Gut Shot would be Marrow Shards. Both share the no cost ability and instant speed but Marrow Shards can be used for defense or a mass enrage trigger when your dinos attack. The loss is you can not hit a player for 1 damage any longer...pros and cons.

CardTyrant on Ixalan Park

2 years ago

Thanks for all the suggestions. Sorry I haven't been very active on replying, been dealing with personal stuff so all I've been doing is Deckcycling my deck. So here we go, time to reply.

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Mortlocke: Gishath is so far the only commander that cares about Dinosaurs. Zacama, Primal Calamity is great, but has not one line of text saying dinosaur, Atla Palani, Nest Tender has a similar effect to Gishath, but she only gets one creature and again, doesn't care if it's a dinosaur or not. Morophon, the Boundless is a good commander for tribal, but I feel like Morophon should aid tribes that have zero support or commander options. Kaheera, the Orphanguard is a good lord, but she loses red. So yes, as of right now Gishath should be the end all be all dinosaur commander in my mind.

The comment about the counter triggered ability, so far there are only 9 spells that counter a triggered ability and most of them only do that or activated abilities, so I don't see them being used against me or more then once. I also have a burning hatred for blue players and tend to target them until a bigger threat arrives. But yes, every effect can be countered. I will go and change that in my description.

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BmoreBeast: I would run Urban Daggertooth, but I feel that the next time dinosaurs get a real boost, they won't be using enrage (hopefully I am wrong). That's why I am slowly moving away from enrage triggers and more so towards trample effects. If the next time dinosaurs get support and it is with enrage triggers, I will think about adding Urban Daggertooth to the deck. I've also been wanting to move away from Planeswalkers and focus more so on dinosaurs.

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iwulf411: THANK YOU! Thank you for playtesting the deck. I love hearing people testing out my deck and giving me feedback. Warms my cold heart. :D

Titanoth Rex is in the deck because he is a large trampler and I have been slowly morphing the deck towards dinosaurs with trample. Siegehorn Ceratops is in the deck because she's a 2/2 for 2 with enrage that makes her bigger. So early game I can drop her in and cump block if need be and make her stronger. Raging Regisaur is on the coping block if we never see anymore dinosaurs with enrage. Taurean Mauler can come out without any argument from me. I will find a ramp spell to replace it.

I tried to cut lands in my commander decks, but everytime I do, I always get mana screwed in the get go. 38 just seems to be my sweet spot. I will consider going down to 36, but 34 just seems way to low for me. Ancient Tomb is a great ramp spell, yes it hurts me, but 40 life means I can use it 10 times before it gets too scary for me. If I ever get an original dual land, this will hands down come out for one of them. Bonders' Enclave & War Room, you are right but I lacked room in the deck for card draw, so I threw them in. These two would be switched out for original dual lands. Cavern of Souls is simply in the deck because I HATE blue. Forbidden Orchard has been on the cutting board several times, however, its always survived because I normally use it as a political tool or if I'm in a game with my wife, to keep her alive. Yes I know, nepotism, but I am a Mardu player at heart.

Skyshroud Claim will defiantly go back in. I cut it early on but you have a point, especially if I ever get my hands on an original dual land. Cultivate or Kodama's Reach were both in the deck at the start, but the more I played the harder it was for me to justify them because I kept cutting basic lands to the point where there were times where I could only find one land. Growing Rites of Itlimoc  Flip is a pet card of mine, but I cut it from the deck long ago because a lot of times I never could get it to flip due to never having enough creatures. I will consider adding it again. Elemental Bond I will consider re-adding as well. Birds of Paradise will be a maybe, if I don't go pure dinosaurs but Bloom Tender will be a no because she requires perms to be out. Fauna Shaman and Elvish Piper will be a maybe again because I have been considering going pure dinosaurs.

Thank you again for playtesting the deck.

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bushido_man96: I'd love to see your list! I always like seeing what others come up with.

I run the reduce cost creatures to get Gishath out earlier or if a high costing dinosaur gets stuck in my hand for I have no ways of cheating them out anymore or returning them to the deck. However, your comments have won me over and the next time dinosaurs get support (I've heard rumors that Ixalan may be getting a new set next year), I will turn it into a pure dinosaur build.

-=-=-=-=-

Thank you all again for the comments. Once things calm down in my personal life and I return to work and pay off these medical bills, I will defiantly take a look at revamping Ixalan Park with your suggests and some of my own. Till then, keep the comments rolling and the upvotes a coming. :D

BrassLord on Harry and his bucketful of dinosaurs

3 years ago

Howdy! Gishath is a fun choice for dinosaur tribal, can't go too wrong!

In terms of general advice for cuts, I'd try to evaluate the cards in terms of if it wins the game or furthers your gameplan for the deck. For example, in your current decklist, Slayer's Cleaver doesn't seem to gel with either your ramp or dino matters themes, and it strikes me as a dead draw.

Also, while cool, Morophon, the Boundless unfortunately has the color identity of all 5 colors, so you can't "legally" run it with your current commander.

All in all though, I'd recommend focusing on cards that you enjoy playing, even if it's not "optimal!"

So with that out of the way, here are some cards I'd recommend cutting hahaha XD Frilled Deathspitter Thrash of Raptors Territorial Hammerskull Ravenous Daggertooth Frenzied Raptor Bonded Horncrest Rallying Roar Huatli's Spurring Slayer's Cleaver Overgrowth (There are cheaper cmc options that will both ramp AND color fix for you), Strength of the Pack .

Those are all cards that strike me as cool, but maybe worth cutting.

As for suggestions, Ikoria brought about a LOT of cool dinosaurs! Quartzwood Crasher can put in some work! I'd play Titanoth Rex over Ancient Brontodon as you can still cycle it for less mana, both are just big dumb creatures! It would take some cuts, but I've seen some people run Kaheera, the Orphanguard as a companion for your commander, so that could help you make some cuts as well? And for flavor Zilortha, Strength Incarnate is a flavor win!

I'd also recommend Kinjalli's Sunwing . It's a "hate dinosaur" that has evasion and can stall opponents enough that you can summon your big boy dinosaur! Speaking of, Apex Altisaur and Zacama, Primal Calamity are the biggest.

The thing I'd probably recommend adding over anything is Pyrohemia . It's a board wipe in a pinch (something that is needed to get to late game) and allows for some cheeky interactions that can be frustrating to deal with. It turns Siegehorn Ceratops Snapping Sailback and Bellowing Aegisaur into creatures that keep getting bigger or pump your entire team all while clearing the board for bigger attacks. Not to mention it also is a handy source for one ping damage for enrage triggers.

Hope these suggestions help! Happy hunting!

khunkao on

3 years ago

I would suggest adding more Dinos that have "Enrage" in order to take advantage of having 4x Forerunner of the Empire in. For instance, Needletooth Raptor is great for removing small to medium threats. Polyraptor is a great card to take advantage of this, obviously. So is Siegehorn Ceratops , though the Siegehorn doesn't pair well with Marauding Raptor

multimedia on Dig Up Her Bones

3 years ago

Hey, good budget version of Gishath.

Congregation at Dawn ($2 at CardKingdom) and Mwonvuli Beast Tracker can search for Dinos/Dino and put them/it on top of your library before you attack with Gishath making sure that you cheat a Dino/Dinos onto the battlefield with the attack. Tracker can get any Dino who has trample and there's quite a few including Quartzwood. Shared Summons can get any two creatures into your hand which includes Forerunner and an enrage Dino.

Garruk's Uprising is a good repeatable draw and trample source with Dinos. Getting both these abilities from a three drop enchantment is helpful especially with Quartzwood. Rhythm of the Wild makes Gishath uncounterable as well as a haste enabler for other Dinos or a +1/+1 counter source to help against Marauding/Forerunner's damage to a creature. Jeska's Will can make ramp to cast a fast Gishath for as low as five mana. Make seven or more red mana with Will then add any one white mana and any one green mana.

Otepec Huntmaster as a ramp source is better than Kinjalli's Caller because Huntmaster is also a haste enabler for a Dino and rarely will you have white mana turn one to cast Caller. Apex Altisaur is a big Dino who's an upgrade for Burning Sun's Avatar repeatable fight with enrage and it fights an opponent's creature when it ETB.

Cinder Glade and Canopy Vista would help color fixing because then Farseek, Skyshroud Claim, Mountain Valley can search for a dual land and Battle lands have interaction with lots of basic lands. Path of Ancestry is a good budget Rainbow land for tribal since repeatable scry is helpful. Mosswort Bridge's hideaway can easily be triggered with Dinos. Some other budget lands are Battlefield Forge, Naya Panorama, Ash Barrens.


Cards to consider cutting:

Good luck with your deck.

jrdaon on Palladia-Mors Budget EDH

3 years ago

I'm thinking what would be fun in this deck is going with a fight theme. Load up with all the good fight cards and creature cards like Siegehorn Ceratops, Silverclad Ferocidons, Snapping Sailback,Spitemare, Boros Reckoner, Sporeweb Weaver.

From my understanding damage from fighting is not combat damage, so Tajic, Legion's Edge could be an interesting route to take. If your just using fight as removal.

Mortlocke on The Predator of Predators

3 years ago

ScionsStillLive, i'll admit you do have a point but dropping to 18 creatures in a tribal deck seems like a rather low number. What Dino would you suggest replace Siegehorn Ceratops? It has to be relatively low cmc, and can't be a Generic Big Boi - it has to have some synergy with the themes of this deck.

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