Seedling Charm

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Seedling Charm

Instant

Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.

Reported on

4 years ago

Hello Prospekt! Love the deck, I've been referencing yours for my own Gargos deck. I've always loved enchantment decks and I've always loved Hydras. This is perfect for me. I did find a card you may be interested in, Seedling Charm it offers fight triggers, trample, or protection as needed. Thank you for the deck and I look forward to streamlining my own.

Ziusdra on Card creation challenge

4 years ago

Seasonal Shift

Instant

Each player draws a card, then discards a card at random. Then each player that has less than four cards in hand loses 3 life.

"Snowfall? In August?"


Green typically doesn't have anything to do with hand sizes, so this is pretty weird.

Create a charm. Any kind of charm, any kinds of colors. Some of my favorite charms are Dromar's Charm , Funeral Charm , Seedling Charm and Orzhov Charm . I know they're not particularly powerful, but I like them.

SirQuixano on bears

4 years ago

I would personally look into changelings, which are all creature types at the same time, so they count as bears. Universal Automaton is a good cheap one, alongside Game-Trail Changeling , which can be good lategame due to trample, Webweaver Changeling can block fliers, Changeling champion is quite large for its cost, and Chameleon Colossus can get big fast. The latter two are a bit pricey, but they work. Biogenic Upgrade is also nice for the lategame to make certain bears absolutely ridiculous. If you want to keep a bear alive, like your commander, I'd suggest cards like Regeneration , Carapace , Gaea's Embrace , Refresh , Serpent Skin , and Seedling Charm . Looks like a neat deck overall.

ZendikariWol on Zacama, Elder DinoSTORM

6 years ago

But like... if someone finds a way to... I dunno... disrupt your combo with... I dunno... removal or a counterspell or like, anything... you just sorta lay down and die. Your deck becomes a normal naya beatdown deck, but with a much worse mana curve.

For stopping counterspells: Prowling Serpopard is great, Gaea's Herald is acceptable, maybe Cavern of Souls but ya know, $$$$. Leyline of Lifeforce, Not of This World, possibly Nullstone Gargoyle. There's that.

Regarding removal, Not of This World is good, Swiftfoot Boots and Lightning Greaves are iffy at sorcery speed, Blossoming Defense, Archetype of Endurance, Asceticism, Sheltering Word, Heal the Scars, Heal the Scars, Molting Skin is amazing, Regenerate, Seedling Charm, Vagrant Plowbeasts.

So yeah that's what I got: a lot of the choices here are not very good, but for redundancy I though some may be useful.

RedmundR2 on Adding more control to a …

6 years ago

GodCyphus If your friends dont the play cards TMBRLZ mentioned that state no regeneration, you can try Asceticism. It won't help against board wipes since hexproof only denies targeting, but the cost regenerate is absolutely awesome.

If youre not playing Modern format rules, you can also add in regenerate cards like Seedling Charm or Refresh as well.

As previously mentioned Golgari has very limited options against counters and board wipes. Usually the answer is to simply outpace your opponents before they can get to the point where they can wipe your board.

Of course, you can always splash and add some counter cards for yourself, if you don't mind paying a bunch of more money for a landbase that can support those spells.

Pal00ka on Urine or Minine

7 years ago

I remember reading an article that expounded upon Heliod's Pilgrim's versatility and always wanted to have her in the 99 but just haven't found the deck to do it. She's amazing in here!

Add more lands you palooka (see what I did just there?)! Add 4 and more ramp to get ahead. 8-10 gives you a solid chance to see one in your opening hand. To stay on theme you could aura ramp, like Wild Growth, Abundant Growth, Font of Fertility, etc.

Though white apparently houses the enchantment kingdom, I'd find similar ones in the other colors. If I'm playing a 2, 3, or 4 color deck I (personally) like each color to be fairly represented. There's ~30 enchantments so allot each color 10. It'll force you play with more niche/lesser-played enchantments which could be a lot of fun (I know that's your main "win-condition" anyway).

I'm bias here but why is there not one of the Theros gods in here? This is enchantress, they're enchantments, this is like getting your cake but not eating it. I think all are fairly applicable in this build, and you could always add the avatars (Deus of Calamity, etc.) in for devotion boosting and enchantment wearing. That being said I really like the creatures you chose to hold the auras, they're pretty wicked.

I think you need a few more instants too to stay ready. Why not go a little wonky and add some charms for versatility? Gruul Charm, Naya Charm, Emerald Charm, Evolution Charm, Piety Charm, Rith's Charm, Seedling Charm, or Selesnya Charm each have at least 1-2 relevant choices, if not all 3 in extreme situations.

MollyMab on Nath of the Gilt-Leaf

7 years ago

Heritage Druid, Elvish Archdruid, Birchlore Rangers, Priest of Titania, Joraga Treespeaker let you turn your tokens into mana etc.

Nature's Lore, Assassinate, Bone Splinters, Death Stroke, Despise, Distress, Explore, Gruesome Discovery, Journey of Discovery, Mind Rot, Appetite for the Unnatural, Doom Blade, Druid's Deliverance, Gilt-Leaf Ambush, Naturalize, Seedling Charm, Spring Cleaning, Strength in Numbers, Vitalize, Prowess of the Fair, Wayfarer's Bauble, Deadbridge Shaman, Silhana Starfletcher can all be cut in my opinion. These cards are all low impact or just a bit eh, compared to what you can do.

Unnerve should be Syphon Mind.

Nullmage Shepherd lets to turn a swarm of tokens into repeatable removal.

If you want to go in hard on tokens, you also have Primal Vigor as another token doubler, Second Harvest as a single use doubler, Sylvan Offering as a massive token producer/political card you can take advantage of especially. Voice of the Woods turns tokens into yet more tokens.

Damnable Pact is a good draw x spell, which can be political, or can be used to burn someone to death. Weird Harvest is an interesting political option, that can let you win on the spot with enough ramp.

Load more
Have (1) ZathenDother
Want (0)