Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mind Rot
Sorcery
Target player discards two cards.
wallisface on Bow Down to Sheoldred
10 months ago
idfkgabe yeah i already said Mind Rot was a terrible card in my original post. Duress is a lot better in that it is at least playable.
idfkgabe on Bow Down to Sheoldred
10 months ago
I do have one extra thing I want to take out. That would be Mind Rot for Duress. Any objections?
wallisface on Bow Down to Sheoldred
10 months ago
Some thoughts:
-
Your mana curve is excessively high, which will lead to some really slow/clumsy turns. Modern decks typically can't justify running more than 4 cards costing 4 mana, and run nothing above this cost. You've got a whopping 16 cards costing 4-or-more mana, which is far too high (in particular you have no chance of ever casting those 8-mana cards). Added to this, you have almost nothing to do turn-1, meaning you'll often be starting a full turn behind your opponent.
-
Your land base is far too low. 20 land decks typically expect to be stuck on 1-or-2 lands for a decent chunk of the early-game. Even after lowering your curve, you'll likely still need at least 23-24 lands to be able to reliably cast any of your spells.
-
Some of your spells seem really suboptimal. You generally don't want to be paying more than 2 mana for a removal spell, so stuff like Vraska's Contempt and Oblivion Ring seem super sub-optimal. Go Blank, Heartless Pillage and Mind Rot are all pretty weak in Modern, especially as the opponent is very likely to already be empty-handed by the time you're able to cast any of them (in any case 8 cards with this effect is excessive). Blood Baron of Vizkopa, Sangromancer, and Vizkopa Guildmage all don't really do much.
Jabber on Liliana, Baby of Chaos
1 year ago
Cards id Consider adding:
Diabolic Tutor should be in the deck
Killing Wave should add this great finisher and liliana text
Command the Dreadhorde Liliana with great artwork and a nice finisher
Mutilate great board wipe with Liliana text
Liliana's Specter goes with the current theme
Oath of Liliana good removal and on theme
Liliana's Scrounger great for all the planeswalkers and removal
Liliana's Scorn bad removal but also works as a tutor
Liliana's Reaver fits into the discard theme
Liliana's Influence tutor and kind of a board wipe
Liliana's Indignation direct damage and fill graveyard
Liliana's Elite weak but gets stronger with graveyard
Liliana's Contract kind of bad draw but on theme
Liliana, Death Wielder old planeswalker but could be fun
Liliana, Death's Majesty token maker and is pretty good
Liliana's Shade Bad but kind of ramp
Entomb great card
Reanimate great card
Gravecrawler great card for combo but idk if it fits here
Settle the Score bad removal but helps with planeswalkers
Triumph of Cruelty on theme with discard
Demonic Tutor Liliana art work and quote
Finale of Eternity finisher and removal
Professor Onyx on theme and decent
Baleful Force bad top end but cool quote
Mind Rot Liliana quate and discard theme
Swap to these lands: https://scryfall.com/card/fjmp/22/liliana
thefiresoflurve on Look Mom, No Hands!
1 year ago
Hey there!
Rogue's Passage is a good, cheap staple for decks looking to win via commander damage.
Kaya's Ghostform is awesome for providing basically an extra life to dodge removal.
I'd look at replacing some single-use, low impact discard like Mind Rot with some better stuff that affects multiple opponents like Syphon Mind.
Burglar Rat is a straight upgrade to Corrupt Court Official.
Tergrid, God of Fright  Flip is on the expensive side for the budget, but so, so good. Similarly, The Haunt of Hightower would be really good as a "backup commander".
Heartless Pillage can be replaced with Unnerve
Ill-Gotten Gains might be a good card to help pump your commander's power quickly.
Hope that helps, happy building!
Saccox on Liliana's Friends (Budget)
1 year ago
Hi Cheiromancer,instead of Mind Rot, Demogorgon's Clutches or Mind Drain,?
StopShot on Will this 7-rack be competitive?
2 years ago
Not a fan of Dauthi Voidwalker as it does nothing for you the turn it comes in. Rack-decks don't run creatures other than Kroxa, Titan of Death's Hunger because it makes their opponent's removal spells worthless. With Dauthi Voidwalker your Thoughtseize and Inquisition of Kozilek will be torn between removing a potential threat or a kill spell. While your opponent burning a card to destroy the Dauthi Voidwalker does benefit your game plan, there's much better cards that can burn a card off your opponent for one mana instead. Unless Dauthi Voidwalker can consistently land two or more hits on an opponent I would rather be running Lightning Bolt instead.
I would advise cutting the Voidwalker for a noncreature spell, but if you like having a creature be a consistent damage source might I recommend Monastery Swiftspear instead? Your deck is filled with cheap noncreature spells, so the Swiftspear is always going to be either 2 or 3 power and it can enter the battlefield a turn earlier. By the time your Dauthi Voidwalker has dealt 3 damage the Monastery Swiftspear will have dealt 4-7. If you opponent removes it the turn it comes in, you're at least burning a card off them for one mana instead of two. But if they're tapped out, they're now losing a card and two life for one mana whereas the Dauthi Voidwalker would have only made them lose one card and no life for two mana if they were to remove either the turn they untap. Yes, the Swiftspear doesn't have unblockable, but you do get the bonus of being able to block with it and given it's higher damage potential it's likelier it will be forcing your opponent to empty their hand to put down chump blockers whereas they wouldn't be if it was a Dauthi Voidwalker instead. A Swiftspear that eats up two chump blockers might as well be a Mind Rot for 1 mana am I right?
multimedia on commander horde
2 years ago
Hey, you're welcome.
Some advice for the first thing to consider changing is adding a few more lands since 32 is low amount. Try adding two utility lands and 1x more Swamp for 35 lands?
- High Market: sac outlet.
- Tyrite Sanctum: repeatable way to make Wilhelt bigger by putting +1/+1 counter on him. After it's put a counter on Wilhelt it can be saced later to make Wilthelt indestructible.
To add three more lands consider cutting a few of the lesser nonZombie cards such as Mind Rot, Hideous End and Weave Fate?
Some budget Zombie upgrades to consider:
- Undead Augur --> Butcher Ghoul
- Dreadhorde Invasion --> Marsh Hulk
- Death Tyrant --> Unhallowed Phalanx
- Pyre of Heroes --> Highborn Ghoul
- Carrion Feeder --> Grim Guardian
- Headless Rider --> Shadow Kin
- Geralf, Visionary Stitcher --> Two-Headed Zombie
- Nantuko Husk--> Zombie Outlander
- Fleshbag Marauder --> Unbreathing Horde
- Noosegraf Mob --> Stitcher Geralf
Some budget nonZombie upgrades to consider:
- Necromancer's Stockpile --> Moan of the Unhallowed
- Dark Privilege --> Ultimate Price
- Swiftfoot Boots --> Siphon Insight
- Victimize --> Drown in Dreams
- Lazotep Plating --> Rotten Reunion
- Mind Stone --> Mimic
Undead Augur, Dreadhorde Invasion, Fleshbag Marauder are in the precon.
Death Tyrant has a powerful repeatable effect with Wilhelt and decayed. Any creature you control that attacked and dies while in combat you create a 2/2 Zombie. When decayed Zombies attack they're saced at the end of combat step. At the end of combat step decayed Zombies are still attacking therefore with Tyrant when they're saced you create a 2/2 Zombie for each one.
With Wilhelt and a sac outlet such as Carrion Feeder you attack with your Zombies and then sac them in combat to create 2/2 Zombies and decayed 2/2 Zombies from Wilhelt. On your next turn you attack with all the 2/2 Zombies and decayed Zombies and while in combat sac them again to make 2/2 Zombies and decayed 2/2 Zombies. Death Tyrant lets you repeatedly recycle all attacking decayed Zombies into 2/2 Zombies that don't have decayed. This recycling results in a lot of die triggers which Zombies can take real advantage of with many different die effects.
Hope this helps and if you have any questions about these card suggestions, ask here.
Have (4) | reikitavi , SunshineDynamo , abritt , ajmcnulty |
Want (0) |