Prodigious Growth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Prodigious Growth

Enchantment — Aura

Enchant creature

Enchanted creature gets +7/+7 and has trample.

Caerwyn on The Chorus of the Sliver

3 months ago

Aggravated Assault, Amoeboid Changeling, and Intruder Alarm are must-haves in a Sliver Overlord deck. With Aggravated Assault, you tap 6+ slivers to pay for the ability, net positive mana, and repeat forever. While this mana does not survive to a main phase, you can use it to tutor every single sliver in your library to your hand.

Just as importantly, it allows you to infinitely untap Amoeboid Changeling--you can then use the infinite mana you also generate alongside Sliver Overlord's ability to take every single creature your opponents control for your own.

Intruder Alarm works similarly--if you have enough slivers, you can pay for Overlord's tutor ability, cast the sliver you just tutored, untap all your mana-producing slivers, and repeat until you have played all or a significant chunk of the slivers in your deck.

To make room for these cards, I would personally cut the fog cards. Fogs are not particularly good in Commander--they buy you protection only for a single round of combat against a single player. Not exactly a great use of one of your precious cards. Other cards to consider cutting are Wild Growth (there are better ways to ramp with slivers), Prodigious Growth (which is not needed on slivers, as they all pump themselves), and Awakening Zone (which is too slow for how fast sliver decks want to move and not needed since most slivers have a low mana cost).

legendofa on Green Vanilla

1 year ago

Witch's Web, Prodigious Growth, Inspiring Call, and Poison the Blade all give creatures abilities, as do your planeswalkers. I don't know how much of a deal breaker this is for those cards.

Orange+ on Punching in Pillow Fights

1 year ago

Hi, H-E-N-R-Y

Cool deck you've got going here :)

I have made a Sythis deck myself, but to be honest, Im not completely into what people usually play with Sythis. I could however provide some initial thoughts I have based on your decklist.

First of I would recommend that you structure your deck with categories. I know a lot of people on tappedout doesnt use them, but they are very useful when building decks or providing feedback.

You play a lot of lands that enter the battlefield tapped, but as a two color deck containing green, Im not sure if you need to. Some of them might be handy, like Path of Ancestry and Temple of Plenty which gives scry. But I dont think you need the rest, and could swap them out with lands that dont enter tapped (like just basics). The lands are: Arctic Treeline, Blossoming Sands, Graypelt Refuge, Path of Ancestry, Scattered Groves, Selesnya Guildgate, Selesnya Sanctuary, Temple of Plenty, Thriving Grove, Vivid Grove, and Vivid Meadow

I've tried to play Crystal Chimes myself, and didnt like it that much. If I were you, I would probably take out both the chimes and the Cloud Key. They seem slow. Cards like the chimes and Resurgent Belief are very telegraphed, meaning your opponents will know what you can do before you do them, this is often quite a disadvantage.

Otherwise I think your composition is pretty nice with lots of good cards. But it might get better if you cut some of the larger mana cost cards. If you get to draw a lot from your commander, you might as well play a lot of cards. And if that is the case, mana is what is holding you back. I think cards like Celestial Mantle, Eldrazi Conscription, Epic Proportions, Gigantiform, Indrik Umbra, Martyr's Bond, and Prodigious Growth are a bit too mana expensive. (However, if you treat some of these as wincon, you should keep those)

As I mentioned, Im not quite sure what is common to play with Sythis, but as you have many spells with mana cost 3 or less, you could try Sun Titan. Otherwise, enchantment recursion is really nice in these kinds of decks (against bordwipes and such). Cards like Replenish, Retether, and Brilliant Restoration.

Finally, as mentioned by others commenters, I think removal is really important. I think Swords to Plowshares and Path to Exile are natural fits, but if you want play more enchatments, you could also try Journey to Nowhere, Borrowed Time, or Oblivion Ring. My deck Riders on the Storm has a removal category if you want to take another look.

Kuraku94 on Thrun is the loneliest troll that you'll ever do

4 years ago

TheCaptainsLog Just now seeing your comment - sorry for the late response. You could absolutely add things to make Thrun unblockable and it would likely do very well. The problem I run into a lot is that these cards don't have any other upside to them. I like having cards that do multiple things for me, whether that's just making Thrun larger or giving him vigilance on top of trample/some kind of evasion. Trample is easy to find in green - Trailblazer's Boots is nice and fairly cheap. You could definitely get away with putting in Prowler's Helm and Rogue's Passage (I'd probably take out Prodigious Growth for the helm).

That said, Whispersilk Cloak would be a bad choice here because we don't want Thrun to have shroud. Shroud means we can't equip or enchant him with anything without moving the cloak to another creature(and this deck won't often have another creature to equip to). I'm also not a big fan of Manifold Key, as its untap effect is wasted in this deck. If I were to suggest a similar card that I think would do better, it would be Key to the City

Hope this was helpful, feel free to ask any other questions about the deck and I'll respond asap.

Rasaru on High Risk, Higher Reward

4 years ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

FYI – There are 2 brutal flyer decks in my playgroup. Alela, Artful Provocateur and a dragon tribal, piloted by Torbran, Thane of Red Fell. That is why I originally added cards like Predator, Flagship, Clip Wings and Whirlwind.

It's frustrating that they can just fly over everything… but if there are better cards, then let’s add them! My notes are below!

Predator, Flagship - see comment above

Emerald Medallion – I see that you’re saying here. I currently have x8 1, x2 artifact creatures and x3 others, for a total of 13, that wouldn’t benefit from this card. However, I still have 26 creatures (that includes my commander) that can use it. Is that not enough to justify the 2 cost of the artifact?

Burgeoning – You’re probably right, plus it would give me some additional budget to work with.

Prodigious Growth – I originally added this for 4 reasons (prob not good ones!) 1. I could slap it on commander for more dmg. 2. I could slap it on my larger dorks for survivability. 3. I could slap it on one of my creatures with reach to take care of some dragons without dying. 4. Card draw, based on creature toughness. I definitely like bear umbra though! Colossal Majesty – I’ve never played elves before, but it seemed while most of their power is lower than 4, their synergy allows them to build quickly. However, I def like Rishkar's Expertise more!

Clip Wings – I can see how this card can be weak, given that the opponent gets to choose which flyer gets destroyed. And obviously this only works against flyers.

Jungle Basin – Understood. Consider it out of there! Replace it with a forest?

Desert Twister – I totally understand what you’re saying here and agree. I’m just trying to stay under budget!

Tranquility – Understood. What would you replace it with?

Whirlwind – see comment above

Journey of Discovery – Replacement options?

Nature's Spiral - Eternal Witness,

Regrowth is strictly better. - I can see why after reading the text!

Overrun - Roger that!

Gaea's Bounty – I see that it’s like Journey of Discovery. Replacement options?

Rude Awakening/Sylvan Awakening – I don’t think I get the “combo” you’re talking about. Are you just saying that you wouldn’t have to tap the lands for mana, but attack with them because you could use cradle to produce mana?

Rasaru on Profet93

4 years ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward

4 years ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

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