Pieces of the Puzzle

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pieces of the Puzzle

Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

Azoth2099 on So basically dimir Talrand

4 months ago

Yeah, I suppose that was a rude way to say that, I apologize.

Once this deck is streamlined, you'll have more than enough token generation to slot Diabolic Intent, especially considering that one of your main combos is Dramatic Reversal + Isochron Scepter. Sacrificing a token so that you can make infinite tokens is worth it.

Also, the utility offered by Black Market Connections here is insane. If you don't want to throw a bunch of life into it once it's served it's purpose you can just pay 1 for a treasure, which is fantastic. The tokens it generates are Changelings as well, which matters a lot if we're talking about quickly getting to the 9. Never be afraid to use your life as a resource, especially in color combos including . You're kicking yourself by doing so! The more powerful and dialed in your decklist is, the more powerful your life will be as a resource, I cannot overstate this.

If you don't want to police the table for fun's sake...that's awesome lol, you're probably super fun to play with! In that case, I'd add more cantrip effects for yourself like Ponder, Brainstorm, Serum Visions, Opt...There's a ton. Windfall, Tolarian Winds, Sign in Blood & Night's Whisper would do great in this new hypothetical card draw pack, too.

As far as what I'd cut to make room for more core strength, here it goes:

Teferi's Veil, Levitation, Cover of Darkness, Glamdring, Maskwood Nexus, Uncovered Clues, Pieces of the Puzzle, Worn Powerstone, Metallurgic Summonings, Quantum Misalignment, Decoy Gambit & Soul Shatter.

None of these are bad cards per se, I definitely understand why you slotted most of them, but if you replace them with some of the cards I mentioned your deck engine will run a lot smoother a lot more often.

K4nkato on By the time I get my Phoenix

4 months ago

No local tonight because of finals.

I've done a bunch of playtesting on arena and I've realized that Ledger Shredder and Otherworldly Gaze are much better than I've given them credit for. I decided to shave a combo piece and run 4 Shredders. Still keeping 1 Thing In The Ice mainboard because you never know when you're going to need to fight some go over the top stompy deck or something.

Cut Pieces of the Puzzle for Otherworldly Gaze since Picklock Prankster makes it much worse and that slot mainly exists for Delve fodder.

Asder on Card creation challenge

1 year ago

TypicalTimmy I'm not sure if this is coincidence or intentional but there's a currently existing version of Pieces of the Puzzle which also involves Jace.

Spell_Slam on GU Turbo Fog

1 year ago

Moment's Peace is the best fog card in Pauper. This should definitely be in your deck.

Muddle the Mixture is a relevant counter that can also tutor for fogs, life gain, card draw or silver bullets from your sideboard. I think it's an important card. 2+ copies is worth it.

Any card draw that doesn't net you card advantage is not working at its best here. There are a few exceptions, but if you are spending a card every turn to Fog until you win, you will run out of cards quickly.

Other card draw spells I really like are Pieces of the Puzzle, Preordain, Ponder and Impulse. The last three are only cantrips, but they let you see way more cards which is very useful.

With that in mind, I would highly recommend Accumulated Knowledge and/or Frantic Inventory. They only cantrip at first, but afterwards they are very efficient at instant speed. Bonus points if you can discard or mill your first one.

Quandrix Campus can easily replace Simic Guildgate.

I would not worry about decking out. Increasing your deck size will only make your deck more inconsistent. You can't deck out if you loop your Stream of Thoughts.

Some easy cuts for your deck I think would be Peek, You Find the Villains Lair, Glacial Grasp, Sapphire Charm, Snap and Spell Pierce. You could probably also shave 2-4 lands, depending on your comfort with the idea.

Grubbernaut on Dimir budget pioneer

2 years ago

With so much delve, you'll definitely want ways to dump cards into your yard. Consider, Merfolk Secretkeeper (backside doubles as a blocker), maybe Strategic Planning or Pieces of the Puzzle.

Cheers!

MagicMarc on

3 years ago

Hello, I saw your post about the deck and wanted to make a couple of suggestions.

You have some cards I think are of dubious value in your deck and would like to suggest removing them. You should delete the following cards; Thought Scour This card adds nothing to this deck's game plan. Spore Frog . Cut these and replace them with Empty the Warrens . Empty the Warrens can make blockers, increases your storm count, and can storm for even more goblins.

I also feel I have to make the obligatory mention about some of the better turbo fog and storm creatures you could replace them with; Augur of Bolas , Guttersnipe , Sprite Dragon , Snapcaster Mage and Electrostatic Field . If you really need to have a creature, make it a 4 of any of the creatures I just mentioned. But dump the frogs. If you really think fog effects are your answer then cut them for Haze of Pollen . Haze at least can raise storm counts or be cycled when the battlefield does not have serious threats in play. And the frogs would be gone.

Cut Nature's Spiral . It is too narrow and does not advance your win condition. I am also not happy with your enchantments either. I think I see your game plan using them but they hurt your odds of Storming off on your opponent and really only hurt yourself by slowing down your deck. I would cut Gaseous Form for sure. And suggest cutting Abundant Growth . I would replace these with copies of Echoing Truth and Growth Spiral . Both of these cards do the same thing those cards do in the short run, then they raise your storm counts and help win the game in the long run.

Your deck is missing two things that help turbo decks and burn/storm decks. Card advantage and mana rituals. Consider these cards when thinking about what to replace your cuts with or consider making room for some of them; Desperate Ritual , Pyretic Ritual , or Manamorphose . If you plan to keep Abundant Growth in your deck then these rituals have lesser value but I would consider dumping the growth for a playset of one of these or more depending on your card count. They up your storm count and provide the mana to cast more cards in the same turn adding even more to your storm counts.

For card advantage, consider making room for the cards like these; Opt , Sleight of Hand , Serum Visions , Pieces of the Puzzle , Behold the Multiverse , Brainstorm or Frantic Search . Some of these are cheap to cast with a small return but will really accelerate the deck and raise your counts. The bigger cost ones have bigger payoffs for card advantage but will make slower turns. Some other cards to consider are Browbeat , Risk Factor and the blue jump-start card Chemister's Insight . You don't see Risk Factor or Chemister's Insight in competitive decks as much but they are both good alternatives that can keep providing advantage or damage. I would consider adding 4-8 of some of these cards to give you card advantage and help refill your hand for bigger storms.

Two more suggestions that may have a place in the deck; Silundi Vision  Flip can replace a generic island while letting you dig pretty deep to find one of your win conditions. You may even consider adjusting the mana base to make room for maybe even 2 of these.

Consider adding Past in Flames to the deck. This card really increases the chances of a win especially during long games by letting you replay all of your burn spells from the yard. It needs a big mana investment but it can finish a game depending on the state of your graveyard. I would seriously consider replacing two copies of Call to Mind and/or Nature's Spiral with a total of 2 copies of Past in Flames . I would keep it at two copies, it does need a big mana state to really work out for you and going to 3 or 4 copies will hurt the deck instead of help it.

Lastly, consider going to 4 copies of the good cards you already have in the deck. You should raise the counts of Lightning Bolt and Shock to 4 each for sure. I would also consider dropping copies of Fog to raise your counts of Moment's Peace . Generally, if you do need to fog the field it will happen later in the game so the mana cost is not as big a burden and the flashback makes them awesome.

Klapp on Budget Mizzix Storm [~$150 Competitive EDH]

3 years ago

Hey Tyondai! Thankfully Commander Legends gave me a card that illustrates how reading your comment felt like to me: Mnemonic Deluge. This is how it must feel when you're doing your masters on a subject and suddenly get an email from the guy that wrote the first phd about it.

So here's how your comment impacted my build

Cards that got in:

Pieces of the Puzzle - I hadn't realized the graveyard fueling potential from this card for Underworld Breach and once I looked over at my own build and saw Careful Consideration it felt like a reasonable swap. It can be reiterated infinitely for the win, but maybe it's not worth the double pip.

Brain Freeze + Lotus Petal + Muddle the Mixture - Of course, should have gone in as soon as Underworld Breach got in the deck. I removed Sentinel Tower since Brain Freeze is basically the same win con and i was playing Thousand-Year Storm for the lols, it got out as well for Petal. For Muddle, Long-Term Plans really was slow and got cut, however it's the only other tutor that can fetch Underworld Breach so maybe that's enough justification for it to go back in one day.

Silundi Vision  Flip - I was on 33 lands, cut one for this MDFC.

Cards that didn't go in:

Grapeshot - I'm not running it. Admittedly, my build really only has two cards that can win the game. Brain Freeze and Stroke of Genius, this may be a problem and a point in favor of Grapeshot.

Pirate's Pillage - Oh man, the card that made you create the account. My build is not as red centered as yours, since I don't run Electrodominance or Grapeshot (yet). I definetly understand the value of having a red card that generates blue mana, oftenly the combo path gets to a point of "Ok, i have infinte red, now just need to turn it into infinte blue". But personally in my games because of the ammount of islands in the deck ther's usually at least one U available and there are a ton of cards that can work off of that such as Hidden Strings or the ever powerfull Frantic Search. However, I'll for sure pay attention during my games with the deck to see if I ever get to a combo point that only Pirate's Pillage could continue.

Electrodominance - My initial instinct is that having RR for this is rather difficult since the mana base doesn't generate that much red mana, and on top of that you need Mizzix out for the card to be worth it. Could you elaborate further? This is not a case where I can imagine how it would be like to have the card in the deck.

Cards that are in that I'm considering cutting:

Treasure Cruise and Dig Through Time - The double pip on Dig really feels bad sometimes, but aside from that both are still on the list. However you've opened my eyes to the possibility that these cards may not be worth it and I really want to keep an eye out for their performance during my next games with the deck.

Rhystic Study - I agree with you that this card is generally slower than the rest of the deck and it doesn't help out much for comboing off. Probably take it out once I build another blue deck.

Enter the Infinite - Yes, it should go. I'll keep it in for now because it's funny.

Final thoughts: I haven't been able to get that many games in since the last batch of changes and I feel like that's a must to go forward, lots of things to keep an eye on. Adding the combo line with Underworld Breach makes the deck considerably stronger and it exacerbates that really this kind of deck is stronger in Grixis where you can reliably tutor Breach and don't really need Mizzix's discount for the combo lines. Aside from the cards above I really would like to add Jeska's Will and Valakut Awakening  Flip, if you'd like to check out my build and contribute some thoughts here's the link Mizziz of the Storm.

Also, have you ever looked at Recall as a way to possibly recur Underworld Breach if it gets countered?

fatalzintomyum on Collected Conjouring, CoCo's weird cousin

3 years ago

UpperDeckerTaco Yes, I must admit that Uro does not "win the game on the spot", but I struggle to think of someone looking at my last post and not thinking that it was at least somewhat in jest. However, I must say that if most comments had the same tone as this gem that you have contributed, it would not be possible to write joking comments at all, for instead of provoking a chuckle they would provoke confusion and anger from everyone. I think that the main issue with Collected Conjuring has been brought up pretty well in taco's comment, though perhaps rather rudely. It does not contribute to the board, but that would be fine, if you did not have to devote so many deck slots to what it could hit. However, I think that it is a nice insight into a not very loved card type, as instants are much preferred. So in a temur build the following might be cool. You will want Bala Ged Recovery  Flip perhaps, to get back collected conjuring. You will want either a token production card, such as, just pops to mind, Goblin Gathering, or something like Exhaustion to slow down your opponent. Something like Invade the City can also give you a body to rival many other creatures on the battlefield. Pieces of the Puzzle or the other card that doesn't mill stuff could both be fun options. You have exceptional land destruction, so that might be a way to go, but even Cleansing Wildfire off of a conjuring does draw a card. One cool wincon, though it might be tricky, is Sylvan Awakening which is best to have in your hand, as it should wait until later. You also have a selection of red boardwipes. I might advise trading out green for black possibly to have sorcery speed removal thats actually pretty good. Never/Return I believe is a good one.

Load more