Orzhov Enforcer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Orzhov Enforcer

Creature — Human Rogue

Deathtouch

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Niko9 on Impactful Lifegain to improve black …

2 years ago

I do love a good lifegain deck : ) The one I built a while back is a variation of 60 card soul sisters with Soul Warden and Soul's Attendant gaining me life from Lingering Souls or afterlife creatures like Seraph of the Scales or Orzhov Enforcer all to power up a Bloodthirsty Aerialist

Revival / Revenge is a great versatile card, and my favorite lifegain combo is to use Selenia, Dark Angel with Sanguine Bond and Tainted Sigil Selenia is a great flying blocker that your opponent will never actually get rid of, bond is bond : ) and sigil can actually save you in a pinch, but when you put them all together, it's a kill one player combo. Stacking Selenia triggers can be fun when it works : )

But again, I use this in 60 card, so not sure how applicable it is to commander. I also really like Ivory Tower or Sun Droplet just for constant gain effects for Bloodthirsty Aerialist but I'm not sure if it would work in EDH.

Best of luck with the deck! Looks pretty awesome.

Niko9 on Elenda Deck Help

2 years ago

Uggh, I forgot Orzhov Enforcer as a deathoching blocker who can take something out, die in the process, and then give you a spirit back.

BrickSkipper on Awakening the Big Bloody Baby

2 years ago

ninja8244 I've been enjoying all of the asymmetrical boardwipes. Ruinous Ultimatum and Elspeth, Sun's Champion allow me to clean up the opponent's board while leaving mine in tact. In play the planeswalkers have felt really nice. They allow for snowballing value, card advantage and repeatable token producers. I think you're right, Chandra, Acolyte of Flame deserves to be tried out. I did end up cutting Storm-Kiln Artist and Orzhov Enforcer to add a bit more interaction. But I do like the fury storm + storm kiln combo for infinite mana (which in this deck means infinite damage).

I'm trying out Elesh Norn, Grand Cenobite , which makes me want to put some more reanimation into the deck and maybe slam in a Razaketh, the Foulblooded ... but I'm worried about that pulling me in too many directions -- I'm already stretched on token production, payoff and interaction as it is.

Noxid05 on

3 years ago

Personally, I would probably take out Orzhov Enforcer and Imperious Oligarch. I feel like the cards you'd add would give you more value than those two

SueMe on Shirei

3 years ago

Yoyoyo ThatOneGuyAI!

I'd start by cutting the low-impact creatures such as:

Tattered Mummy, Shambling Goblin, Serrated Scorpion, Orzhov Enforcer, Myr Sire, Festering Goblin, Doomed Dissenter, and Deathgreeter.

I like your sac-outlets that can protect themselves through Shirei (e.g. Viscera Seer/Thoughtpicker Witch/Fume Spitter), and I'd try to avoid the ones that don't have that particular interaction: Nantuko Husk/Carrion Feeder.

Cards I would add in: Altar of Dementia, Plagued Rusalka, Dark Ritual, Feed the Swarm (enchantment removal in black), Agadeem's Awakening  Flip, Kaervek, the Spiteful (allows you to protect Shirei), and Liliana's Steward.

Barbarian_Sun_Pope on Korean Food

3 years ago

Nice deck (+1), feels like Lurrus of the Dream-Den would be a nice fit here with the Cauldron Familiar and maybe Orzhov Enforcer for sacrifice fodder. Hope this helps.

RiotRunner789 on <PRIMER> Shirei, Guiding the Dead </PRIMER>

3 years ago

First, I'm going to point out things that may not be the best on the maybeboard,

Blasting Station: Semi-repeatable but free sack outlets are just better. Unless you can continuously flicker something from the grave to the battlefield this should be cut.

Netherborn Altar: Highly situational. Better off just having protection for your commander or ramp.

Diabolic Intent: Personally not a fan of tutors but this is on theme and can help you in a pinch. My philosophy is to only tutor for a response and not for the win but to each their own.

Nim Deathmantle: 4 is a high cost to hold up to sometimes save your commander. Better protection available.

Panharmonicon: You have 8 creatures currently with ETBs which is a bit low to include this.

Universal Solvent: Mono-color decks have weaknesses. Typically in EDH certain board threats can be handled by others at the table. I would cut it unless your meta has little to no interaction for threats.

Witch's Oven: Love this card, just not for EDH.

On second thought, your maybe board is REALLY big. I'm just going to go with what cards stand out.

Augur of Skulls, Burglar Rat: Black's best advantage is denying your opponents advantage. Burglar rats is the better of the two since it will cause your opponents to discard 3 cards. Augur is only better if there is that One player in the meta that needs to discard.

Orzhov Enforcer: Helps to build a token board presence. Best case scenario this trades with something and you get a token and you repeat this every turn.

Sling-Gang Lieutenant: Same as above but better. Helps with some life-gain and gives you blockers/sac fodder.

Thorn of the Black Rose: Are you low on card draw? Yes, then add it. You should be wide enough to keep monarch. Good on draw? Then give it a pass.

Yawgmoth, Thran Physician: You typically don't want creatures with power greater than 1 but... This is card draw, removal, and a sac outlet. If you have it then use it.

Dredge the Mire: Seen this been played. 4 mana for three creatures is just good. Those creatures may not synergize well but you should at least get one good threat and it should help to have one big dumb creature.

Mutilate: Just a good board wipe. Sometimes you need to hit restart. If you have the funds, Dead of Winter is strictly better but needs snow-swamps.

Altar of Dementia: Two mana on a sac outlet that is harder to remove than a creature. Yes, please.

Meekstone: This will defend you from a ton. May also draw some hate but can save your from the R/G trample guy.

Smokestack: Really good in your deck. But, if you play it, be able to win in the next few turns and have some kind of recursion or the mana to replay your commander. This is a salty card, so be aware of your play group.

Grave Pact: With this and a sac outlet you should be able to own the board. This is a hard yes.

Oversold Cemetery: Could act as a good backup plan for your commander dying too much. Send him to the grave then re-play him. Then grab your graveyard recursion creatures next and your back fairly quickly from a board wipe without needing to draw into it.

Phyrexian Arena: Steady card advantage. One of my favorite cards.

Deadly Rollick: Free removal. Your running a linchpin deck (as in your commander is essential to be on the field) therefore this card pulls more weight cause if its dead your probably dead.

Imp's Mischief: Just a fun card no one expects in mono-black.

Cabal Coffers, Cabal Stronghold, Nykthos, Shrine to Nyx: If you own them you should run them. Also, especially if you have more than one of these, cards like Torment of Hailfire, Black Market, In Garruk's Wake, and Exsanguinate should be looked at more closely.

Hope that helps.

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