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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Dandan | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Judge's Tower | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Maze Behemoth
Creature — Elemental
Trample
Multicolored creatures you control have trample.
Andrew30001 on Elemental Commander (Horde of Notions)
4 years ago
CUTS:
Inferno Elemental - This is just, meh. It's an ok creature but isn't too useful compared to your other cards. Master of Waves - Great card, wrong deck. This card is great for a mono-blue deck, this is terrible for a multicolored deck. Maze Sentinel, Maze Rusher, Maze Glider, Maze Behemoth, Maze Abomination - Even though this is a multicolored deck, not enough of your creatures are multicolored for these to work well. Orchard Elemental - This will always be a six mana four four. The lifegain is not enough to make up for this small size. Primal Plasma - All three of these forms are way too small for four mana. Sunflare Shaman - This is a slow way to deal 4ish damage to a creature or player. Not too good. Yarok, the Desecrated - I don't think you have enough ETB effects for this to work good enough. Guardian of Vitu-Ghazi - This is a mediocre sized creature for the mana cost even with convoke and paying WUBRG to reanimate it is also a pretty bad cost. Cosi's Ravager - This card just does too little, especially for four mana. Ceaseless Searblades - Same as above, there aren't too many activated abilities so best case you'll get a four four for four that you need to activate two abilities for. Not too good.
Darkaxel1990 on
7 years ago
7 to 2.0
Out: Slitherhead, Drudge Beetle, Sewer Shambler, Golgari Longlegs, Greater Mossdog, Golgari Brownscale, Nightmare Void, Dark Heart of the Wood, Moldervine Cloak, Killing Glare.
In: Vraska the Unseen, Moonlight Bargain, Giant Adephage, Rust Scarab, Smogsteed Rider, Underworld Connections, Sepulchral Primordial, Sylvan Primordial, Loaming Shaman, Maze Behemoth.
hiphopsinclaire on Omnath, the Raging Party
7 years ago
A quick update! Evolutionary Leap, Clan Defiance, Wolf of Devil's Breach, Fertilid, Akoum Stonewaker, Maze Behemoth, Cyclops of Eternal Fury, and Oak Street Innkeeper have all been removed. It was hard to get rid of a couple as they have proven useful in past games. However, I feel like I have replaced them with much stronger and more efficient cards: Liege of the Tangle, Siege Behemoth, Silvos, Rogue Elemental, Vigor, War Elemental, Asceticism, Burgeoning, and Soulblast. I played 6 games tonight and won 5! Hopefully this deck will remain versatile and now be even more deadly! Thanks!
lapolli on
7 years ago
Tira:Grinning Ignus
Maze Behemoth (no tem muita coisa multicolorida, e o seu commander no a fonte primria de dano)
Primal Surge (tem muita sorcery e instant no deck pra essa carta valer a pena)
ForeseeRecurring Insight (ao inves de draw puro, ponha criaturas que compram, assim voc bate ao mesmo tempo que compra. Ex: Mulldrifter)
Exploration (melhor por um ramp normal, essa carta s funciona num deck que tem como abusar dela)Stroke of Genius (custo X ruim)
Belbe's PortalQuicksilver Amulet(eu no gosto muito dessas duas ultimas cartas, pq elas diminuem a velocidade do deck quando vem na cascata e s funcionam se voc tiver algo gordo na mo)
Coloca:Brainstorm Worldly Tutor Seedborn Muse Sylvan Library Sensei's Divining Top Ashnod's Altar Food Chain Explore Harrow Fertilid Wilderness Elemental Mulldrifter
PS: caguei o otro post todinho, mals. kkk
GarrukCallerofBeasts on Tokens
8 years ago
Is Maze Behemoth really necessary? You have no multicolored creatures in your deck. If you want more saprolings, Fists of Ironwood and Sporemound and good ol' Thallid make good additions.
Ammo37 on Return to Ravnica Commander Deck
8 years ago
Add:
Borborygmos Enraged: Turn lategame lands into advantage
Chaos Imps: Huge Flier
Chromatic Lantern: Best Mana Fixing
Death's Presence: Capitalize on Big Creatures
Explosive Impact: Removal
Giant Growth: Combat Trick
Glaring Spotlight: Lethal Swing
Hellkite Tyrant: Big Flier
Madcap Skills: Powerful Evasion (note, does not make a creature unblockable with Alpha Authority)
Maze Behemoth: Gives Commander Trample
Mizzium Mortars: Board Clear
Molten Primordial: Removes big blockers, gives additional attackers, and can act as removal
Rogue's Passage: Gives creatures unblockable, like your commander that has to keep attacking
Skarrg Goliath: Combat trick that kills defenders and players
Sylvan Primordial: Ramp and Enchantment/artifact/planeswalker/land removal.
Thespian's Stage: With being limited to RTR lands, why not get out of set lands?
Utvara Hellkite: Wins games on its own
Viashino Shanktail: Firststrike Combat trick (also called SHANK tail)
Weapon Surge: Combat trick/mass combat trick, turn trades into chumps
Worldspine Wurm: 15/15 that spawns 5/5's
Wrecking Ogre: Combat Trick Doublestrike
Remove:
Bomber Corps: Doesn't do much, the battalion isn't reliable, and ping isn't useful
Experiment One: your deck doesn't spam creatures with ascending power/toughness.
Foundry Street Denizen: Doesn't do much of anything, wasted slot
Spire Tracer: 1/1 faux flier doesn't help
Skinbrand Goblin: small combat trick, weak creature
Gatecreeper Vine: defender in an aggressive deck that searches out a single card in deck
Skullcrack: a useless card, even for an aggressive deck, burn is used for creature removal
4x Mountain: Too many lands
5x Forest: Ditto
Mending Touch: Regen isn't worth a card
Pyroconvergence: too expensive, Shocking on multi-color doesn't help much
Skylasher: counters a single faerie a turn, doesn't do much else
Tablet of the Guilds: lifegain doesn't matter, wasted slot
Gruul Charm: doesn't do anything
Maybe:
Hellraiser Goblin: Gives all creatures haste
Illusionist's Bracers: 12 damage with Ruric Thar, the Unbowed, instead of 6
Racecourse Fury: gives any creature haste
Seek the Horizon: Ramp
Street Spasm: boardclear
Tower Defense: anti-fliers if you are concerned about that
Zhur-Taa Ancient: ramp for all, also really cheap big guy