Marauding Knight

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Marauding Knight

Creature — Phyrexian Zombie Knight

Protection from white

Marauding Knight gets +1/+1 for each Plains your opponents control.

Mortlocke on New hubs to be added

2 years ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

xeratheenigma on Kresh Deck : Need help …

6 years ago

Well you have access to Asceticism, Wrap in Vigor, Blossoming Defense and which are pretty good at turning off removal. Imp's Mischief is also pretty good at making removal bad.

Crypt Angel has decent utility and pro white can go along way and Marauding Knight could be pretty backbreaking against a monowhite deck.

I completely overlooked spot removal and yes I would personally up the number of spot removal I'd play. Here's a short list of spot removal I'd consider for kresh:

Doom Blade, Go for the Throat, Ultimate Price, Innocent Blood, Vendetta, Slaughter Pact, Chaos Warp, Dismember, Ashes to Ashes, Snuff Out, Terminate, Putrefy, Devour Flesh, Diabolic Edict, and Oblivion Strike ( I suggest this only if your avacyn player plays Iona, Shield of Emeria.). Hopefully some of these will prove to be helpful

Snogglesworth on

6 years ago

Dude, come on, why do you have to use OP generals. Like really? Where is the fun in winning every time? Some recommendations for MAXIMUM MEME QUALITY: Untaidake, the Cloud Keeper, Unholy Citadel, Razor Boomerang, Tombfire, Sorrow's Path, Hint of Insanity, Minion of the Wastes, Marauding Knight and Fatal Mutation.

Shad0wRaz0r on The Legion of The Scarab God

6 years ago

I think it all depends on where and how you want to play this deck. I can provide a few examples though.

For example, if you are playing it in a play group, you can remove some situational cards. If your play group doesn't play white, you can simply remove Marauding Knight or Lifebane Zombie.

Otherwise, I would recommend removing a more expensive card from the deck, like Solemn Simulacrum or Grave Titan, to perhaps reduce the overall cost of the deck.

graft on Michael Jackson's Video from Thriller

7 years ago

Really cool deck idea, nice execution. Scuttlemutt might be slightly more on-theme than Alloy Myr and has bonus synergies with stuff like Marauding Knight and Soldevi Adnate. clap clap clap

Nisoth on Black Anti-White

7 years ago

Anti-white, huh?
Black Knight is a cheap, efficient creature that your friend will never be able to block.
Dystopia could help against enchantments, if that's what your friend is going for.
Gloom will be essential, especially if you decide to go the discard route.
Hand of Cruelty is like Black Knight.
Inquisition is inexpensive, and gives you some reach.
Jovial Evil is similar to Inquisition.
Knight of Infamy, Knight of Stromgald, Order of the Ebon Hand and Stromgald Crusader would be good if you decide to go aggro.
Lifebane Zombie is a solid pick, especially for the discard route.
Marauding Knight could be a bomb against your friend.
Self-Inflicted Wound gets around protection.
Stromgald Cabal should probably go in no matter what.
Virtue's Ruin should definitely go in no matter what.

Zakass on Rakdos

7 years ago

I playtested this for a bit and tbh its kinda inconsistant. So i am gping to give you some pointers.

This deck is needlessly expensive, almost all the cards in this that are expensive will hardly help.

A Rakdos deck does not need that much mana ramp, I suggest cutting out almost all of the ramp and replacing them with pingers. (Small creatures that can tap for damage)

Sol Ring is alright though

Rakdos decks are better off without planeswalkers, they just slow the deck down far too much. The swords also slow the deck down, so i would suggest cutting them out.

Soul of New Phyrexia is a no no. Something more aggresive would be better.

Skithiryx, the Blight Dragon is unecessary but you can keep him if you really want to.

Does your play group use white often? Otherwise I would suggest Removing Akroma and Marauding Knight.

Dragonlord Kolaghan? There are so many haste makers that are way better. I would suggest having at least three different hasters. Cards such as Fervor, Anger, and Ogre Battledriver.

Get rid of Herald of Leshrac. He is going to immediately eat removal.

Nullstone Gargoyle should be replaced with Void Winnower.

In summary:

Add pingers to help get Rakdos down early, 5-7 pingers should do.

Add haste makers, at least 4.

Keep a maximum of 5 mana ramping artifacts. And cut some some land in return. So about 35 land should do.

Add protection such as Lightning Greaves and Swiftfoot Boots so that Rakdos can do what he does for longer.

Remove all Planeswalkers, and Swords. As they are unesscesary.

This is Rakdos were talking about, throw in some cards that cause a little bit of havoc.

Dont take any of this personally, I have a $60 Rakdos deck that I have been using for about a year now that consitiantly wins by turns 6-8 so I know what I am talking about when I say that your deck is inconsistent af.

Just use the tips I gave you and your deck will be wayyy better than it is now.