Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Kyren Toy
Artifact
(1), Tap: Put a charge counter on Kyren Toy.
Tap, Remove X charge counters from Kyren Toy: Add (1)(X) to your mana pool.
EnbyGolem on Antique Shop
2 years ago
Brilliant deck idea :)
Kyren Toy looks like the exact item you’d find tucked away deep in the recesses of a vintage toys shelf in an old antique shop.
king-saproling on Doom Proliferate. REALLY NEED HELP!!
3 years ago
You might like these: Gilder Bairn, Gyre Sage, Astral Cornucopia, Coalition Relic, Empowered Autogenerator, Gemstone Array, Pentad Prism, Crystalline Crawler, Druids' Repository, Iceberg, Kyren Toy, Dreadship Reef, Mage-Ring Network, Saprazzan Skerry, Hickory Woodlot, Peat Bog
ellie-is on Lathliss, Ramp Queen
3 years ago
Snickles@EDH_only: Thank you for the suggestions! Definitely some neat stuff there. I had already been thinking about a few of them, like Corrupted Grafstone, but not having a reliable way to make sure it'll generate mana kept me from adding it. Some of the others area lready in my maybeboard or were just not very budget friendly. But there are some I'm definitely gonna throw in the maybeboard for when I can afford them! And I'll be sure to post updates :)
Peoyogon: Thank you!! The Orrery seems a bit too risky for me, I think, especially if I end up playing all my lands and then it's just the opponents getting the benefit. Kyren Toy sure is a weird card! Being able to produce additional mana is definitely something I'd want out of a 3-drop mana rock. Earthquake is pretty great, but I'm struggling to find room for more interaction, plus it kills all my mana dorks. I guess that's not as much of a problem if I'm using it late game, but it's still some thing to keep in mind.
Honestly, the mana dorks do come with some annoying restrictions haha. Like not using Earthquake effects and not being able to run Marauding Raptor. I think I can see myself replacing them with 2-cost rocks in the future once I can afford to get all the pricier ones.
EnbyGolem on Lathliss, Ramp Queen
3 years ago
Wow, this looks like a lot of fun to play!
I have a couple ideas to add to possible ramp options. Ghirapur Orrery, while risky, might actually be a pretty cool piece in this deck. Since you generally have more land than the average deck, you will be more likely have extra lands in hand and use it's ability more often. Your pay-off is also very high and directly benefits from mid-game ramp unlike a lot of other decks. I've also found that this card can win you favors from any players that are behind or lacking land ramp (aka other mono-colored decks not running green). I would only consider running this though if your group doesn't run a lot of landfall decks, haha!
The other bit of ramp is strange but it's my personal favorite Mana rock. Kyren Toy, while not busted by any means, is actually deceptively useful. At its worst, it is a 3 drop that taps for 1 colorless but, if you ever have a turn where you don't need that extra 1 Mana, you can save it for bigger plays down the road! It's also weird and old with very creepy art! :D
I also generally think that Earthquake would be amazing in this deck! It's almost a one-sided sweeper late game and/or act as a finisher to close out grindyer games.
Goblin_Guide on This_is_your_commander_speaking
3 years ago
Ok so if you build Kozilek I have some cards that might be nice.
Starting with the ramp/card draw/etc:
Now for lands:
12x Wastes
Voltron:
And other stuff:
Let me know what you are interested in on my home page.
king-saproling on Eldrampzi
4 years ago
Cool deck! These might interest you: Empowered Autogenerator, Gilded Lotus, Kyren Toy, Inspiring Statuary, Meteor Golem, Cloudstone Curio, Erratic Portal, Fireshrieker, Inquisitor's Flail, Conqueror's Galleon Flip, Codex Shredder, Unwinding Clock, Vedalken Orrery, Cauldron of Souls, Colfenor's Urn, Mimic Vat
Ripwater on Primer: Kozilek, The Great Distortion Of The Board
4 years ago
QuietMyth well did my first game yesterday and man this deck is oppressive hahaha. Actually had scroll rack out from turn 2 and it almost won me the game (although it was out in combination with Staff of Nin).
I did made one tiny change, since i'm still waiting for that card. I took Kyren Toy out and replaced it with Sculpting Steel . I kind of based it on Mage-Ring Network , wich I hardly had the mana for yesterday to activate it too put storage counters on. Ofcourse Sculpting Steel is potentionally a dead card, but often there is somewhere a sol ring or another mana rock out. I think it gives more flexibility then Kyren Toy.
Is there a reason that you don't run Darksteel Forge ? Cause yesterday it kinda panicked me out to just wait till someone plays a Austere Command on artifacts.
Vipy5 on Father of Infect
4 years ago
If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math
I am not an expert in mono, but for you I recommend adding:
Mana Crypt pricey but spicey
Charcoal Diamond goes so well with Sol Ring
Everflowing Chalice and Astral Cornucopia - especially if you somehow get more proliferate
Ashnod's Altar and Phyrexian Altar are good if you want double-down on sacrificing your own creatures.
Plague Myr infect
Burnished Hart nice
Myriad Landscape can go in almost any edh deck
Nykthos, Shrine to Nyx is solid in any one- or two-colour deck
Lake of the Dead has a downside, but you won't care when you're using it (trust me)
Deserted Temple , Vesuva , Candelabra of Tawnos and Thespian's Stage to double-down on Cabal Coffers.
Petrified Field to protect valuable lands.
Expedition Map and/or Wayfarer's Bauble to tutor itfor all your powerful lands.
I'm not sure how I feel about Temple of the False God , but it is an EDH classic.
Other mono ramp
I ended up finding so many mono ramp cards I thought I might as well make a more full list.
Solemn Simulacrum is a good catch-all
Magus of the Coffers is slow, but might be worth it. Crypt Ghast is a better version.
Pawn of Ulamog and Sifter of Skulls are good in any deck that sacrifices often
Nirkana Revenant is good in the right deck
Bog Witch is kind of weird, but has fringe uses
I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix
Priest of Yawgmoth and Soldevi Adnate work if you hate your own stuff
Leaden Myr , Hedron Crawler , Manakin , Scuttlemutt , Alloy Myr , Opaline Unicorn , Palladium Myr are usually worse than rocks, but maybe you want?
Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black
Sol Ring every edh deck should include this
Star Compass , Fellwar Stone , Fractured Powerstone , Mind Stone all fill similar voids
Thran Dynamo , Ur-Golem's Eye , Worn Powerstone , Gilded Lotus , Hedron Archive , Sisay's Ring
Pillar of Origins for tribal decks
Consider Pentad Prism , Kyren Toy , or Coalition Relic for proliferate
In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern
Thought Vessel if you fill your hand
Chrome Mox is usually worth the card disadvantage
Lotus Bloom , Mana Vault , Basalt Monolith , Grim Monolith , and Lotus Petal for explosive potential
Mox Amber if you usually have your commander/a legendary thing out
Mox Diamond if lands in your graveyard is a good thing
Mox Opal if you have 2+ extra artifacts
Black Market is good if you tend to sacrifice/kill a lot of creatures
Caged Sun , Doubling Cube , and Gauntlet of Power are fair if you want to reach that high mana
Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game
Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not
Jet Medallion and Heartless Summoning do a lot of work if you play many cards in a turn
Carnival of Souls is fun with some creature-based combos
Bubbling Muck for explosive/combo turns
Dark Ritual for getting a turn 2 Crypt Ghast , etc.
Sacrifice and Culling the Weak for sacrificing. They go nicely with Songs of the Damned
Spoils of Evil for lategame combos
Rain of Filth must be used with caution
Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard
Phyrexian Tower eats your creatures
Cabal Coffers is a staple
It's porbably unnessecary, but if you end up with few basic swamps, consider Urborg, Tomb of Yawgmoth to supplement your Cabal Coffers .
Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.