Kiri-Onna

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
DanDan Legal
Duel Commander Legal
Highlander Legal
Judge Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kiri-Onna

Creature — Spirit

When Kiri-Onna enters the battlefield, return target creature to its owner's hand.

Whenever you play a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.

king-saproling on Something’s in my eye! Whatever shall I do?

3 years ago

A cool thing about this partner pair is that if Sakashima copies Kodama, you can replay a creature like AEthersnipe endlessly by bouncing itself to hand and alternating between the general's triggers to replay it (bypassing the "if it wasn't put onto the battlefield with this ability" restriction since it was the other general's ability that replayed it). In this example, you would also put all permanents costing 6 or less from your hand into play using the other kodama trigger. Toss in something like Garruk's Packleader and you'll be drawing and playing your entire deck.

You might like these too: Elemental Bond, Garruk's Uprising, Soul of the Harvest, Angler Drake, AEther Adept, Man-o'-War, Mist Raven, Separatist Voidmage, Aven Surveyor, Kiri-Onna, Voidwielder, Hoverguard Sweepers, Altar of the Brood, Galecaster Colossus (in the above-mentioned combo, tap a bounce wizard before returning itself. this way the colossus can bounce all your opps' nonland permanents)

SaberTech on Animar, Soul of Combos | Animar cEDH

3 years ago

Hi. Saw you asking for advice on the Animar Discord but didn't want to clog up the channel so I figured I'd leave some comments here. I'll try to focus on more budget friendly changes since you already know about the more expensive recommendations.

The first thing that stands out to me is that you've doubled down on a lot of redundancy of similar effects to make your combo options more consistent. Since you don't have Imperial Recruiter and Weird Harvest, I can see why you would do that for a more casual meta. What has happened though is that you have filled up slots that would normally go to the other cards that help Animar function faster. A number of cards could be trimmed out to put in important lower-curve cards.

To start with, you actually have too many combos in the deck that are clogging up cards slots. You already have Ancestral Statue + Walking Ballista, which is Animar's bread and butter. Competitive decks generally focus on assembling that as quickly as possible and protecting the combo.

The typical secondary combo line in cEDH Animar is the Kiri-Onna loop, but that requires you to put a lot of money into your mana base to make sure nearly all you lands produce blue mana for maximum efficiency, so lets skip that for now.

Another backup combo is Barrin, Master Wizard/Temur Sabertooth + Dockside Extortionist, which you already have. Barrin is generally favoured because of its versatility, but the Sabertooth works too and the combo can potentially produce infinite mana without Animar. The combo works well in the cEDH meta because of all the cheap mana rocks and enchantments that get played, but there's a chance it won't be as consistent in more casual metas.

In addition to the main combos, you often see Purphoros, God of the Forge as a backup kill condition. Since you have that too you are fairly well set for win-conditions.

On top of that though, you also currently have the Kiki/Twin combo package, Cloudstone Curio with a couple morph creatures and eldrazi, Deadeye Navigator + Peregrine Drake + Acidic Slime, and Oracle/Labman to win by decking off of "enchantress" effects like Beast Whisperer. You honestly don't need all of that. Some people may run Thassa's Oracle as an option for when damage might not win the game, but the rest could be heavily trimmed to make room for other important ramp and interaction.

So, cards to cut:

Deadeye Navigator is an easy cut. The higher cmc creatures clog up opening hands and force more mulligans. Cloudstone Curio can't be tutored for in your list, which makes it unreliable. Taking that out makes Ulamog, the Ceaseless Hunger unwanted. That leads to taking out Nettle Drone and Thought Harvester because they are just redundant effects that you already get with Ballista and Purphoros. Laboratory Maniac can come out because it will generally be a more fragile Thassa's Oracle. You could take the oracle out too because there are ways to just bounce and kill with Ballista, even when you are being forced to draw cards off of Glimpse of Nature or Beast Whisperer. I can see why you might want to leave that one in though.

The Kiki/twin package takes up a bunch of slots with cards that don't really do a whole lot on their own except for Kiki-Jiki, Mirror Breaker, which some people think is too unwieldy to cast consistently because of the RRR in its casting cost. Splinter Twin isn't tutorable in the deck, so it's unreliable. Bounding Krasis and Breaching Hippocamp are just redundant bodies that don't even have the same versatility in their effect that Pestermite and Deceiver Exarch, and even those can be a little lack-luster.

If you aren't looking to take all the unnecessary combos out, I can see leaving some of the Kiki stuff in as a 2-card combo that isn't reliant on Animar. Just Kiki, Pestermite, and Deceiver Exarch on their own is enough. If you want to double down on it a bit though, you can consider putting in Zealous Conscripts. With the Conscripts, you can open up a 1 turn combo line with Vannifar.

Other cards worth cutting are Guardian Project (can't be tutored or cost-reduced), Soul of the Harvest (expensive and Primordial Sage is better), Vigean Graftmage (don't have enough +1/+1 counter synergies for this to be worth the slot), Farhaven Elf (better off with a 1 CMC mana dork), Solemn Simulacrum (better off with a 1 CMC mana dork), Tidal Barracuda (it may protect you from counterspells on your turn, put there is just too much risk with letting your opponents cast all their stuff at instant speed on every other turn). There are other cards that could be cut, but those are the ones that really stand out.

To replace the cards you take out, you'll be wanting the 1 cmc mana dorks and mana acceleration that was recommended on Discord, some more card draw/cantrip creatures like Mulldrifter and Generous Patron, and some cheap/free counterspells.

Anyway, I know this is a long wall of text but I hope the feed back helps give you a place to start making tweaks to your deck. And, of course, the people on the Animar Discord are always happy to offer advice.

multimedia on I’m new to cEDH and …

4 years ago

Another Flash Hulk/Animar combo is you have least four lands, Animar has at least three counters and your opponents among them have at least three artifacts/enchantments.

Hulk tutor for Imperial Recruiter + Dockside Extortionist. Recruiter tutors for Phyrexian Metamorph first, then Kiri-Onna, then Peregrine Drake and last Walking Ballista as the win condition. In the combo for the cost of 8 life use Metamorph to copy Recruiter three times. Metamorph, Kiri and Drake or Extortionist make a bouncing, copying, casting, mana loop to put infinite counters on Animar.

munky702 on Animar On The Move

4 years ago

Also highly recommend having Kiri-Onna in the deck. Onna gives you the ability to not have the ability to be countered with neoform. With enough blue Mana sources, you can go infinite, imperial recruiter to fetch metamorph, to fetch Kiri, to then fetch peregrine drake. Bounce everything around for infinite Mana and infinite counters, you can get statue and ballista when you're all done. Game over

SaberTech on Ancestral Animar

4 years ago

I just recently added Barrin, Master Wizard to my deck to see how well it works for me. Haven't actually played it that much yet, but I did realize that it works well in combination with Gilded Drake in case the game goes long and you have to grind through your opponent's creatures. Sacrificing mana dorks to keep stealing your opponents' commanders is fun, and if you manage to get infinite treasure tokens with Barrin + Dockside Extortionist then there is the option of just gaining control of all creatures on the board in one go with the Drake. Or you could just kill everyone off the treasure tokens if you have Walking Ballista or Reckless Fireweaver.

Thus far, in the comparison between Kiri-Onna vs Barrin, my current conclusions are:

Kiri gives you a win line off of just Imperial Recruiter, has a combo line that only needs three mana, and offers an alternative line of play if you were to use Neoform to get Imperial Recruiter that requires one less mana than the next best alternative. On the downside, running Kiri can put some rougher demands on your mana base, isn't that great of a card on its own, and can be awkward if in your opening hand.

Barrin is cheaper to cast, doesn't put the same demands on your mana base, has repeat utility, and offers combo lines that aren't dependent on Animar as long as your opponents have enough artifacts and enchantments out. However, you miss out on some of the efficiency that Kiri offers, which can make all the difference in some situations.

Considering that my current mana base isn't refined enough to offer the consistent amount of Blue mana that makes Kiri work at its best, and my own personal bias about not wanting all my win conditions to be dependent on my commander, I lean more towards Barrin.

munky702 on Animar, Gaea's Hemorrhoid ⫷PRIMER⫸

4 years ago

I'd keep worldly tutor. It's not a bad card to have. If anything I'd cut one of the bigger things. Maybe like, Oblivion sower, since it defeats the purpose of ancestral statue and some of the other options. Another suggestion I have to offer would be Kiri-Onna since you can have another infinite Mana line with her metamorph and one of your Mana untappers. Or instead of untappers, you can even use man-o-'war and return all your opponents stuff to their hands and swing in comfortably

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