Gruul Beastmaster

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Gruul Beastmaster

Creature — Human Shaman

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

RubenWaters on Neyith of the Dire Hunt EDH: Beastmaster

3 years ago

multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well

Cut/ Add

Arlinn Kord  Flip = Domri, Anarch of Bolas

Vivien, Champion of the Wilds = Aggravated Assault

Atarka, World Render = Savage Ventmaw

Ulvenwald Tracker = Brash Taunter

Regrowth = Noxious Revival

Champion of Lambholt = Kiki-Jiki, Mirror Breaker

Grand Warlord Radha = Dockside Extortionist

Gruul Beastmaster = Manglehorn

Huntmaster of the Fells  Flip = Zealous Conscripts

Nikya of the Old Ways = Apex Altisaur

Pathbreaker Ibex = Craterhoof Behemoth

Quartzwood Crasher = Polyraptor

End-Raze Forerunners = Prowling Serpopard

Rubblebelt Raiders = Ilharg, the Raze-Boar

Somberwald Sage = Birds of Paradise

Surrak, the Hunt Caller = Woodfall Primus

Gruul Guildgate = Winding Canyons

Temple of Abandon = Emergence Zone

Concordant Crossroads = Sneak Attack

Gruul War Chant = Invasion Plans

Gruul Signet = Wild Growth

Lightning Greaves = Shadowspear

Sol Ring = Utopia Sprawl

Savage Punch = Green Sun's Zenith

Shamanic Revelation = Momentous Fall

Soul's Majesty = Return of the Wildspeaker

Cultivate = Harrow

Decimate = Chaos Warp

Domri's Ambush = Ancient Animus

Hunter's Prowess = Gamble

Kodama's Reach = Crop Rotation

Shared Summons = Tooth and Nail

Temur Battle Rage = Titanic Brawl

Berserk = Pounce

Hunter's Insight = Pit Fight

Growing Rites of Itlimoc  Flip = Carpet of Flowers

Game Trail = Mountain

Mossfire Valley = Arid Mesa

Mosswort Bridge = Gaea's Cradle

Sheltered Thicket = Fabled Passage

Fire-Lit Thicket = Taiga

Spire Garden = Prismatic Vista

Eldritch Evolution = Heroic Intervention

Forest = Dryad Arbor

Aggressive Mammoth = Ohran Frostfang

Etali, Primal Storm = Inferno Titan

Fierce Empath = Krosan Grip

BUT these are just a suggestion

lagotripha on Krenko Smash

4 years ago

There are a few interesting cards that work well with krenko- rubblebelt has a bunch of alternatives/synergy options in the form of Wild Beastmaster , Cultivator of Blades , Gruul Beastmaster , Syr Faren, the Hengehammer etc. Meanwhile, krenko has alternatives in Goblin Rabblemaster and Legion Warboss , while Hanweir Garrison can do a decent budget impression.

Mana dorks to power out three/four drops then charging in with them for a big board is a viable strategy with so little aggro in the meta.

SynergyBuild on Jund Riots

5 years ago

Love the jund midrange list! +1!

However, this list is missing a few main pieces. To start, Circuitous Route , Darigaaz Reincarnated , Electrodominance , and Awaken the Erstwhile all pull the rest of the deck away from where I think it wants to be, with a number of efficient threats and removal.

The landbase is a little weird, mainly for the gates for C-Route, but I'd drop all of them, 1x Swamp and 2x Mountain for 4x Rootbound Crag , 4x Dragonskull Summit , and 1x 2x Woodland Cemetery . This puts us one over, at 23 lands, which is where I think the deck wants to be.

Otherwise, dropping Darigaaz Reincarnated s and Electrodominance s entirely, slotting in the last of the lands and a pair of Lava Coil , a 1 of Cast Down , and a Assassin's Trophy , dropping some Gruul Beastmaster s and Circuitous Route s for Llanowar Elves and more Bedevil s, and I think this would be amazing!