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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Djeru's Resolve
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling (, Discard this card: Draw a card.)
king-saproling on cEDH copy
2 years ago
Looks like a great build. Thoughts on these? Cathodion, Magewright's Stone, Workshop Assistant, Djeru's Resolve, Light the Way, Gleaming Barrier, Myr Moonvessel, Dross Scorpion
king-saproling on Codies Trainingground
3 years ago
You might like these: Chain Stasis , Cerulean Wisps , Djeru's Resolve , Sudden Spinnerets , Wings of the Cosmos , Vines of the Recluse , Vault Skyward , Past in Flames , Rise from the Tides , Evangelize
king-saproling on The Lesson Plan
3 years ago
You might like these: Chain Stasis , Cerulean Wisps , Supplant Form , Radiate , Call the Coppercoats , Burst of Strength , Djeru's Resolve , Emerald Charm , Stony Strength , Sudden Spinnerets , Vault Skyward , Wings of the Cosmos , Vines of the Recluse , Veteran's Reflexes , Ornamental Courage , Hidden Strings
QuirkyQU33FER on
4 years ago
things to abuse his tap ability
Illusionist's Bracers , Magewright's Stone , Thousand-Year Elixir , Djeru's Resolve , Dauntless Aven , Puppet Strings , Beacon Hawk , Tenth District Veteran , Inspiring Roar , Collective Effort , Citadel Siege , Unbreakable Formation , Feat of Resistance
Podkomorka on The Golden Army must not Awaken.
4 years ago
Go ahead and add:
- Arcane Signet
- Darksteel Pendant
- Commander's Sphere
- Darksteel Ingot
- Fellwar Stone
- Fountain of Ichor
- Gold Myr
- Guardian Idol
- Manakin
- Mind Stone
- Pristine Talisman
- Seer's Lantern
- Sisay's Ring
- Ur-Golem's Eye
- Angelic Purge
- Forsake the Worldly
- Frantic Salvage
- Rusted Relic
- Oblivion Ring
- Journey to Nowhere
- Bladed Pinions
- Whispersilk Cloak
- Afterlife
- Desert of the True
- Drifting Meadow
- Secluded Steppe
- Inspiring Roar
- Silverflame Ritual
To make room for this (and some bad picks that should come out) remove:
- Burst of Energy (untaping your commander is not important or a priority)
- Djeru's Resolve
- Veteran's Reflexes
- Cathodion (not good)
- Tenth District Veteran (out of place)
- Harsh Deceiver (not good)
- Devout Witness (you do NOT want to discard)
- Anodet Lurker (not good)
Halbrechtt on Regenerate vs. protection vs. ....
4 years ago
Thank you all for your responses!
TypicalTimmy — I was unclear about format; I apologize. I've updated the original post to specify 60-card constructed. These decks I'm designing are for my family, who are all just learning. At some point I'd like to convert them into EDH decks, but I don't want to overwhelm them with the inherent complexity of EDH just yet!
I agree with you about blocking. I'd prefer something that works not only when they're attacking, but if I'm on the defense as well. That said, Protection does have the downside of requiring instant speed, due to how Protection interacts with "all creatures able to block do so". It also doesn't work as well against multicolored decks if it's Pro [color], whereas it doesn't protect against non-creature threats in the case of Spare from Evil . But otherwise, it's probably the strongest, because it grants effective Hexproof and Unbockable in addition to damage prevention.
I agree about Regenerate, too. I was leaning away from it due to having to pay each time.
Demarge — I would agree with you in an EDH game, where you'll have fewer combats but bigger swingy ones. But if my son sits down with me one-on-one with a basic 60-card deck, I'd want this deck to be able to stay viable through multiple combats. One way that'll happen is by having a Lure and a couple other creatures, and slowly chipping away at the opponent's life total. But if the Lure dies in the first combat, that strategy won't work. I could include a critical mass of Lures to ensure there's always one in hand to replace one that died.... but that would take just as many, if not more, slots as adding in protection.
And if the whole family plays a multiplayer game, you don't want your Lures dying, because you actually want to slowly accrue them until you have one per opponent.
Icbrgr — Seems we're all in agreement that Regenerate is not the best choice!
Re: Fog effects, what about ones that don't specify combat damage? Examples: Djeru's Resolve , Enshrouding Mist , and Shielded Passage for Instants; and Heart of Light and Inviolability for Auras.
Frewsax on Feather Redeems Boros in EDH [Primer]
4 years ago
Djeru's Resolve because it untaps your commander or other creatures so you can still block. Formation was a joke, but banding is actually really useful on defense for sure.
Frewsax on Feather Redeems Boros in EDH [Primer]
4 years ago
I know that you don't run a ton of creatures, but Formation seems like a good card too if you want to go down that route. Djeru's Resolve seems good for blocks too.