Colfenor's Plans

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Highlander Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Colfenor's Plans

Enchantment

When Colfenor's Plans enters the battlefield, remove the top seven cards of your library from the game face down.

You may look at and play cards removed from the game with Colfenor's Plans.

Skip your draw step.

You can't play more than one spell each turn.

Yesterday on Looking for black enchantments with …

2 years ago

Mono Black can't typically remove its own enchantments, so I had the idea to create a God-Eternal Bontu deck with the idea of using her to sacrifice those enchantments.

I'm looking for enchantments (or other permanents) with only black or colourless colour identity, that have a nice pay-off, but can become serious problems if left on the battlefield. Along the line of:

But not along the lines of Lich and that stuff that's good to donate but not to sacrifice.

Thanks a bunch in advance.

king-saproling on He Really is a Genius

3 years ago

You might like these: Bone Miser, Avaricious Dragon, Bag of Holding, Endless Whispers, Pain Magnification, Memory Jar, Anvil of Bogardan, Ruby Leech, Andradite Leech, Steel Golem, Rust Elemental, Xathrid Demon, Vibrating Sphere, Colfenor's Plans

Also heads up Treacherous Blessing will get sacked as soon as you target it with Blim, but maybe you intend for that to happen? 3 cards for 3 is decent value after all.

Caerwyn on Rober problem

4 years ago

Q1 and Q2 - The exiled card is face-up and can be seen by anyone. By default, cards in exile are always face-up, unless an effect instructs them to be exiled face down. For example Bomat Courier exiles face-down, allowing no one to see the face-down card; Colfenor's Plans allows you to look at the face-down cards.

Rule 406.3. Exiled cards are, by default, kept face up and may be examined by any player at any time. Cards “exiled face down” can’t be examined by any player except when instructions allow it. However, once a player is allowed to look at a card exiled face down, that player may continue to look at that card as long as it remains exiled, even if the instruction allowing the player to do so no longer applies. A card exiled face down has no characteristics, but the spell or ability that exiled it may allow it to be played from exile. Unless that card is being cast face down (see rule 707.4), the card is turned face up just before the player announces that they are playing the card (see rule 601.2).


Q3 - You can cast that card whenever it would be legal for you to cast it (i.e. instants can be cast at instant-speed; sorceries at sorcery-speed; if you have something like Vedalken Orrery in play, that will also be taken into account). All you have to have done is attacked with a Rogue that turn--i.e. have declared it as an attacker. So, the earliest you could cast a card would be during the priority round of the Declare Attackers step.

Q4 - Lands are not cast, so you cannot play lands exiled this way.

sergiodelrio on Free Kittens!

4 years ago

Colfenor's Plans could be fun

hellokitty6666666666666 on Giving Good People Bad Permanents

4 years ago

Strangelove, if you're set on going budget, I like Inverter of Truth as a Leveler replacement. It's probably a bit more fun for the table as well lol. Personally for my taste for this particular list, Colfenor's Plans is a bit too mean, but I wouldn't suggest not adding it if you wanna add in a few spite cards.

As for cards over $5, I just went through and looked at all the prices tappedout has listed, and i think you hit the only two that are really necessary.

Strangelove on Giving Good People Bad Permanents

4 years ago

Super dope. I need a krumpus deck... something with a win con that group-hugs when people group-slug... I'm going for some budget replacements, but probably buying Illusions of Grandeur and Thought Lash .

What about Inverter of Truth vs. Leveler (too iffy)? Colfenor's Plans (too mean)?

Also, which are the $5+ cards you'd say are core?

Here are some of the cards I pooled.

Thanks mate!

zerowner on

5 years ago

How does Transcendence kill someone? You can only enchant yourself with it, so I can't see how it will affect other players unless you Donate it (maybe I'm just not understanding a rule here). Actually, if you want to go for the meme, you could actually run Donate, which also combos with your Celestial Dawn to stop a non-white player from producing any colored mana (because any of the white mana they would produce with their new plains would instead be colorless, as white is outside of their commanders color identity).

If your play group plays lots of Voltron, Fumble could be good, although with your low creature count you would likely just be giving those equipment to different player.

If you consistently play with 4 players, Coastal Breach, Curtains' Call and Sublime Exhalation are all decent removal spells.

Maybe I'm biased towards land destruction because a lot of the time when I use it, my friends have ramped out stupid amounts of mana, and then the rest of their deck is thin on lands and they have an extremely hard time dropping lands each turn from that point on. I also mainly run mass land destruction in my Nahiri, the Lithomancer deck once I've got some type of board set up, so I get how it works in a more aggressive shell, whereas you're using it in a control sell, so I might not understand how it would feel in that type of deck. Still, I'd recommend you give it a shot; a board wipe like Supreme Verdict and Armageddon at 8 mana essentially resets the game, and with your decks land count I imagine that you'll have an easier time recovering from this than your opponents (as in, you will likely be able to drop lands more consistently than they will).

I stil don't know if Darksteel Forge is worth it. Does the 9 mana investment usually pay off? Like 11/14 of your artifacts mana rocks, and by the time you can cast a 9 mana spell you probably aren't in dire need of mana rocks anymore. On the other hand, if your playgroup does run a lot of multi-artifact nukes, are you really dropping Darksteel Forge in time (before the artifact nuke) to save your mana rocks that have come out? But you would know how effective its been better than me so if you think its pulling its pretty heavy weight, then I'm all for it.

Sun Titan is a pretty good creature as well, can grab back any destroyed artifacts or fetchlands and such.

Does colfenors plan do anything most of your games? I'm sure Phyrexian Arena would do more work. Just noticed its yet another great card to use with Donate though l o l.

Just noticed you have Propaganda but not Ghostly Prison. Any reason why?

Hushwing Gryff is also as good as a counterspell sometimes, if your group runs a lot of enters the battlefield creatures.

Thats all I got for now!

AwesomeOctopus on

5 years ago

Ok to start off, you can't run Bringer of the Blue Dawn or Bringer of the Black Dawn because of color identity, which considers mana symbols anywhere on rules text, not just casting cost.

I think you did a pretty good job for a first deck.

You seem to be running a combination of really good cards and out of place shitty cards. Unless there is some combo or synergy you have with them that I'm missing I think the following cards are garbage and should be cut:

Colfenor's Plans Binding Grasp Transcendence Etherwrought Page Celestial Dawn Words of Wind Reap Intellect Necrologia

is Darksteel Forge just to protect the commander? run Lightning Greaves instead, it's waaaaay cheaper to play.

because it's a sorcery and it goes to top of library rather than hand Cruel Tutor is almost strictly worse than Diabolic Tutor

If your opponents are going off way faster than you then you need to think about how to upset their early game with hate pieces. In combo heavy metas cards like Thalia, Guardian of Thraben, Vryn Wingmare and Glowrider slow your opponents down enough to let you gain control of the situation Kambal, Consul of Allocation also gains you life to stick around as they cast themselves to death. for creature heavy metas cards like Archfiend of Depravity, Ophiomancer, forced sac like Butcher of Malakir Dictate of Erebos and Magus of the Tabernacle can really fuck over a lot of decks. For pure control, stax is usually the best option in competitive EDH since relying on counterspells and spot removal to keep 3 other players in check isn't feasible. I also always recommend some graveyard hate in any deck Nihil Spellbomb Relic of Progenitus Grafdigger's Cage Rest in Peace Tormod's Crypt Crypt Incursion Silent Gravestone are all good and cheap to play. I also personally put Necropotence in every black deck, It's so good it honestly should be banned. other good general control cards are Force of Will Pact of Negation Mystic Confluence and Cryptic Command.

I'm not really clear on the win con. Something like a Blightsteel Colossus, any of the preators, or a x mana life drain like Debt to the Deathless, Exsanguinate, or Torment of Hailfire could kill of opponents once you've stabilized the game.

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