Treacherous Blessing

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Treacherous Blessing

Enchantment

When Treacherous Blessing enters the battlefield, draw three cards.

Whenever you cast a spell, you lose 1 life.

When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

RiotRunner789 on Ertai the Corrupted

1 week ago

Since you can reliably sack enchantments, Demonic Lore, Demonic Pact, Midnight Oil, and Treacherous Blessing. Good card draw and even better without the drawback.

Mind Control and Volition Reins are expensive for what they do. Though, the latter does hit any permanent, Disenchant, Despark, or Generous Gift are probably better options if in need of removal.

jbump75 on

1 year ago

I've play tested both Treacherous Blessing and Hallowed Haunting and for some reason they tend to not be as effective as what I have here. Adding Elesh Norn, Mother of Machines felt like a decent idea, but it's not performing as I had hoped. Please let me know if there are any suggestions for substitutions.

Lumbermancer on

1 year ago

Instead Arena consider Treacherous Blessing.

aladinnsane on Braids, Compleated Nightmare

1 year ago

Looks pretty good, I had fun with a similar deck a while ago. Just be aware that you will need a fair bit of protection for braids as she tends to get a ton of hate!

A few interesting cards that almost guarantee the card draw would be Dunes of the Dead and Gods' Eye, Gate to the Reikai. No one wants to sack lands, you'll get your drain and draw, plus a little token for your trouble. Because of braids abilities, it means you can get away with other spells you'd otherwise want well away from your board. Treacherous Blessing, Demonic Lore or Ichor Wellspring get you easy card draw plus a nice option for braids to sack. Syr Konrad, the Grim is always a great card to go for when the aim of the game is to constantly sap away at you opponents creatures too.

soul_knightmare on Braid's killing spree

1 year ago

Recommended Includes

Mind Stone, Fellwar Stone, Arcane Signet for more ramp and remove three basic lands. You can run 37 or less

Skullclamp, Reassembling Skeleton, Treacherous Blessing, Victimize, Gray Merchant of Asphodel for more card draw and recursion and remove Cordial Vampire, Xathrid Necromancer, Bloodcrazed Paladin, Undead Augur, Maskwood Nexus, and Doomed Dissenter. They are all different tribal cards and you can't rely on seeing Maskwood Nexus every game.

If looking for long term updrades you can never go wrong with Cabal Coffers, Urborg, Tomb of Yawgmoth, Black Market Connections, Bitterblossom, Crypt Ghast, and Pitiless Plunderer

thefiresoflurve on Braids Unforgiving. No Creatures Allowed.

1 year ago

Treacherous Blessing instead of / in addition to Demonic Lore? I think it'll be a bit less life loss for you on average.

plakjekaas on Dominaria United Spoilers

1 year ago

They did get played, but only in combinations with colors that could get rid of them, like a Disperse on your own Demonic Pact or more recently, sacrificing your Treacherous Blessing to your own Doom Foretold.

CEO_of_Piss on

1 year ago

I like Massacre Girl because each other creature dying buffs sarulf, so they survive the wipe and get a lot of counters

because you have green/black and a ton of spells consider Seasons Past with any tutor

Treacherous Blessing is a cute draw option here

Wave of Vitriol puts a lot of things in the graveyard and can really screw over people with greedy mana bases

Tainted Strike can surprise people with infect

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