Codie, Vociferous Codex
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Codie, Vociferous Codex

Legendary Artifact Creature — Construct

You can't cast permanent spells.

, : Gain . When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser converted mana cost/mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

Recommendations View more recommendations

Aiyoki on Sliver Overlord EDH

8 months ago

This is my Sliver Overlord EDH deck as of 8/29/2023.

Improvements or other Feedback about this deck that can help me improve success in competitive play is welcomed and appreciated!

Options for cheating out Sliver Overlord onto the battlefield ASAP would be best. Some commander decks I usually have to play against are:

Codie, Vociferous Codex

Urza, Lord High Artificer

Removal: Global & Targeted Options

  1. Damnation Destroys all creatures for only four mana and prevents them from regenerating!
  2. Supreme Verdict This one also destroys all creatures for only four mana! While it doesn't prevent regeneration, countermeasures like Counterspell won't work!
  3. Harsh Mercy Is a cheap global removal option that can keep all of our slivers safe while simultaneously wiping out most of our opponent's non-tribal creatures!
  4. Terminate A cheap targeted removal that prevents regeneration
  5. Swords to Plowshares A great targeted removal, perfect for eliminating an otherwise pesky creature that would keep coming back if just destroyed.
  6. Essence Scatter Targeted creature removal, before it even gets the chance to hit the battlefield >:D
  7. Aura Shards Play a creature, get a free targeted artifact or enchantment removal as a result! We use this enchantment instead of Harmonic Sliver because the sliver variant doesn't give us a choice in the matter and can end up forcing us to destroy our own artifacts and enchantments. We don't want that!

Graveyard Hate:

  1. Leyline of the Void. This enchantment exiles anything our opponents put into their graveyards and can even come up as a pregame play in your opening hand, making it an extremely efficient play against graveyard based commanders!

Mana Fixing:

  1. As long as you've got the green mana to spend Manaweft Sliver and Gemhide Sliver work wonderfully. If you've already got one of these babies on the board it's best to keep the other in reserve in case of a board wipe or targeted removal.

  2. The World Tree, and Chromatic Lantern both provide non-sliver options to fix mana colors.

Mana cost reduction:

  1. Herald's Horn costs only to play and also reduces the generic mana costs of all our slivers by . Save for the Legendary five slivers we're using here, basically every other sliver will cost 1 less to play with this thing on the battlefield!
  2. Morophon, the Boundless With slivers as the named creature type, when this this thing hits the battlefield it reduces the cost to play any sliver by ! It might be the most costly to get out but it's indispensable for certain combos this deck is capable of pulling off.

Delphen7 on Deck Crisis

1 year ago

I've got 3 suggestions that hit different niches.

First is Rograkh, Son of Rohgahh with Ardenn, Intrepid Archaeologist. Colossus Hammer hits really hard when it comes down turn 2 :D. The deck is combat based, and plays similarly most games. Most equipment cards are really cheap, so you can cherrypick the equipment you want in the deck.

Second is a Codie, Vociferous Codex combo list. The deck runs ~60 Dragon's Approach, Tibalt's Trickery, Reshape the Earth and all the Gate lands. The idea is to spin into Reshape the Earth, get 9 Gates and Maze's End and win the next turn. This is the most competitive of the 3, but the deck plays exactly the same every game; there is almost 0 variance.

Third is my personal favorite. Sasaya, Orochi Ascendant  Flip. Search for a bunch on lands into hand, flip Sasaya, then go wild with big X spells and massive creatures. Deck plays similarly every game in the beginning, but then has lots of unique options lategame.

enpc on cEDH is going to have …

2 years ago

jaymc1130: I think the easiest way to address your comment is directly.

"There are about a dozen players in the entire world who can play that game at a truly competitive level out of the 100s of thousands that play."

I would say that this comment pretty adequtely sums up the point you're trying to make in paragraph one. The biggest flaw I see here is that you're basically claiming that there's so few "actual" cEDH players that it boils down to you and your playgroup. And sure, if that's the premise of your position, then I can't challenge that argument as I'm sure the card has made a big splash in your playgroup. But the problem you now have is sample size. If your definition of the meta is only the players you deem as "competitive" then you your data is going to be massively skewed, regardless of how good your combo is.

Your second point around Strip Mine being the dominant meta deck falls into the exact issue as I raised in the previous paragraph. And while I'll admit that I'm not 100% up to date with every little thing with regards to cEDH, I have seen little to no Strip Mine/Azusa, Lost but Seeking across the greater decklists I have seen. And I am by no means calling myself the be-all and end-all of cEDH (by a large margin) however if it was such a dominant stragety you'd think it would be much more heavily played.

"Thirdly, you've failed to understand how resilient the Bloom concept combos have now become if you think the critical weak points are Crucible of Worlds and Ramunap Excavator."

I understand that the combo can have plenty of resilience if you add more cards, however your original post never talked about Trade Routes. Using it as an argument now does indeed increase the redundancy in your deck, but at the cost of card slots. Similaryly I could put together a commander deck that had 10-15 points of redundancy, but at the cost of the vast majority of card slots. Additonally, the point I made around lynch pins with Squandered Resources was in direct refernce to your deck T&T Bloom Scepter [cEDH Primer] which runs neither Crucible of Worlds or Trade Routes and which was updated 1 day ago so I would assume is up to date.

"All people look at is what channels like PwP or LM do on youtube and think that stuff is competitive in nature. It is not. Those are exclusively amateur players playing in a mostly amateur fashion. In fact, from a level of gameplay perspective, most of their videos are unwatchable because the level of play is just plain terrible."

First off, I will preface this by saying that I occasionally watch these videos and by not means am drawing on them as my sole inspiration for deckbuilding. I will state however that for the vast majority of players, this is what they consider cEDH, along with Labmaniacs and a few others. And while you can poo-poo this all you like, we then come back to the "sample size" argument.

My issue though with your spruiking of the combo comes down to adoption rate. While you did make the comment that "the cEDH community is glacially slow to adapt and learn new things", cards like Thassa's Oracle were immediately adopted by the community as a whole which somewhat disproves this. Even cards like Codie, Vociferous Codex are being heavily played now as very strong commanders. And again, while I have said before and will happily say again that I do think your combo is a good combo package, I would challenge your insinuation that the only reason the entirity of the cEDH community isn't playing it is becuase they're all just slow (insert ItsTheChildrenThatAreWrong.gif).

As a side note, and this is entirely personal advice - take it how you want, I think that part of the reason you're having certain issues with people taking your deck seriously comes down to perceived attitude. I have seen you on tapped out for well over a year spruiking this strategy of yours, however the problem I see is that A) you cosntatly talk about the combo package with little to no explanation about how it works (or even a reference to a deck which explains it) and B) have a habit of talking down to people who disagree with your opinion.

On the point of A - I understand that there are a lot of moving parts in the combo and I understand that it's an advanced combo to pilot, but you're not winning any friends by attempting to set the bar to entry as "if you don't understand it from the pile of cards then you're not good enough to play it and not worth my time". I'm not saying that this is your intention, however I have read multiple posts on multiple threads from you about this and this is the vibe that I pick up repeatedly. And I'm not saying that you have to be on the other end of the spectrum either, but you will definitely help change others' opinions about the strategy if you first help them to understand it and the many layers it has.

On the point of B (which I have kind of covered above) - coming at every discussion about the strategy with an air of arrogance is generally going to drive people away, not make them eager to learn more. As for your professional MtG prowess, I understand the importance of anonymity on the internet, however the double edged sword is that people talk a lot of crap on the internet that may or may not be true. And while I don't want you to think that I'm straight up calling you a liar, I'm sure you can understand that many people take others' comments with a grain of salt, lest be continously deceived. It might also be the Australian in me but generally here people who talk themselves up repeatedly get called a lot of four letter words.

Edit for clarity - In general I don't think that there's an issue with your interactions on other places on the site and I have even seen you leave a lot of helpful advice for others. I am referring specifically to conversations around this particular topic of discussion.

As for the MLB thing, I did not know that at all, but that's pretty cool. I'm personally not a baseball fan (it's not big here) but I have met quite a few athletes in my day who performed at the kind of level you're talking about in other sports, so I know that's a big achievement.

legendofa on What creature type do you …

2 years ago

I just randomly had this thought, and it's an artifact type instead of a creature type, but Book. I have no idea what a Book deck would do or look like, but there's a lot of literature-themed cards, and it seems like something a set archetype could be built around. Book tokens, Book interactions, Codie, Vociferous Codex theme commander, etc.

Orange+ on Pinball Wizard

2 years ago

tobiusmaxilla

Yeah, kinda sucks that Golos was banned just now. I mean, I think Golos is very good, maybe even too good, but the timing is not ideal :P

I'm very happy to hear someone is playing my deck thought, that is actually very cool!

As for what the future of this deck is, I'm not sure. I have been allowed to play this in my playgroup, but I think I'd like to change the commander in the long run. I tried to theory craft a bit around Codie, Vociferous Codex, but it seems that a whole lot needs to change for it to be viable. However, there might be a chance you could swap Golos for Jodah, Archmage Eternal without many changes. In such a case, I might consider more ramp spells.

Mo0nMasTer on Nightmare Creatures

2 years ago

I have been thinking of trading Seedborn Muse or Ulamog, the Infinite Gyre for Void Winnower to be in line with the kind of static disruption effects I have going with the Praetors, I'm not sure though... Seedborn Muse is nice with Codie, Vociferous Codex , but it's not as scary as the others and cascading during other peoples turns sometimes fizzles on sorceries. I like Ulamog, the Infinite Gyre for it's annihilator and indestructible, but it doesn't have the same static disruption as the other creatures.

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