Capture Sphere

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Capture Sphere

Enchantment — Aura

Flash (You may cast this spell at any time you could cast an instant.)

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Grends27 on Into the Sharknado

1 year ago

DreadKhan thanks for the advice! The noob in me really likes Charmed Sleep/Capture Sphere because of how it makes a creature effectively useless on the field (ie: removal without destruction). Why does the community consider these so weak?

Is this a case of where it’s useful against beginners, but more skilled players tend to have options for removing enchantments like these?

Grends27 on Into the Sharknado

1 year ago

DreadKhan thanks for these suggestions! Yeah, at this point I’m not sure which is more important to counter with a 1-2 drop counterspell (creature/non-creature), so I’m using Keep Safe and Neutralize until I play more. I really like Spiketail Hatchling - I think that’s make a good replacement for the Stormchaser Drakes (which haven’t done much for me outside of being a flying body on the board).

Question: do you see anything in my list that you’d take out in favour of Teferi's Ageless Insight or Ominous Seas? I like those 2 cards, but I’m not sure if they’re worth replacing cards like Capture Sphere and Gust of Wind that have some sort of a bounce on no-untap control element.

golgarigirl on Spellslinger Deck

2 years ago

Step 1 was strategy. Step 2 is wincon. If we're going for Niv/Curiosity combo as a main win, with a self-mill backup, we want as many cards to enable those as possible. Is there any other way to duplicate these effects in your deck in case your opponents blow one up? For Curiosity effects, I would add in Tandem Lookout. Niv-Mizzet, the Firemind is just like your commander's ability. They are the only two with that draw effect, but Brallin, Skyshark Rider  Flip (not a flip card, by the way) and Glint-Horn Buccaneer can pair with any Curiosity effect during your discard phase, if you have more than 7 cards in hand, to do what Niv does (though this makes cards that give you no maximum hand size, like Spellbook and Wizard Class bad, if you want to use these as backups...not saying you have to, just an idea). Finally Laboratory Maniac is another Jace. Reminder that if your deck is going to rely on a combo wincon, you are announcing the deck's weak point from the start. So the deck needs to focus a lot of energy on defending that weak point.

A few other cards I'm going to single out: Crackling Drake, Convolute, Inescapable Blaze, Smelt, Capture Sphere, Enthralling Hold, Fissure Vent - see if you can figure out why I may be picking on these.

Sempiternity on Miller Time

3 years ago

Capture Sphere is the only answer to on-board threats. I would be hesitant to remove any of them. Cutting out Adventurous Impulse for Into the Story makes sense, and gets the same number of cards for the mana if I wait for the graveyard to fill up (also guaranteed to get cards).

I did some matches replacing Giant's Amulet and I was still able to win a decent number of games. I'll try swapping those back in for the Adventurous Impulse and see how it goes.

dpolatchek01 on Miller Time

3 years ago

Personally I would cut down on the Adventurous Impulse and one of each Giant's Amulet and Capture Sphere for 4 Into the Story s

VampDemigod on Slither Story - Competitive

3 years ago

Just letting you know, sleep isn’t standard legal. Maybe it’s arena bo1 legal? If so, tag it as Arena. Otherwise, there are effects like Capture Sphere that you could run instead.

FatesController on Snowy Constellation Pseudo-Control

4 years ago

Also, I had Flicker of Fate used against me at a tournament once, damn good flicker. As I said before, Azorius things like Capture Sphere would be good. Crystal Shard might also be good for removal if your opponent taps all their mana sources.

Other suggestions: Rule of Law Silence Deafening Silence The Original One Forced Fruition (To make your opponents not want to cast spells.)

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