Akroan Jailer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Akroan Jailer

Creature — Human Soldier

, : Tap target creature.

Simerix on Just Don't Get Hit

2 years ago

Some cards to cut: Akroan Jailer , Accorder Paladin , Healer's Hawk , Mesa Unicorn , Stone Haven Pilgrim , Story Seeker , Banishing Light , Blind Obedience , Journey to Nowhere , Stasis Snare

If you want an explanation why, lmk. There are a lot more cards I would take out. In general, gaining life and doing nothing else isn't worth your time. There's too much gaining life and not enough synergy

Ranthar on Activated abilities of stolen permanents.

6 years ago

If my Commander is Admiral Beckett Brass and I user her ability to gain control of a permanent with an activated ability outside my color identity (i.e: Akroan Jailer), could I use a card like Chromatic Lantern or Mycosynth Lattice to use that ability?

Darksoul0118 on Learning Deck: White Origins

6 years ago

Do what you want, play the worst deck ever if you want, but NEVER. NEVER EVER PLAY Akroan Jailer

Darksoul0118 on

6 years ago

why exactly do you play Akroan Jailer instead of Gideon's Lawkeeper?

Darksoul0118 on

6 years ago

I was searching for decks containing Akroan Jailer just to know if anyone is stupid enough to play this card (yes i found decks containing it and not even containing Gideon's Lawkeeper) But i didn't expect to stumble upon this. I am totally amazed by the idea of putting all your cards in a decklist. I dont care why you did this but this but it's basically Art.

Zooby9 on GREATHEARTED & ANGELIC

7 years ago

I think this has a good base to it. There are some cards that I think are a bit underwhelming which are: the Crown of Empires, Scepter of Empires, and Throne of Empires combo. As much as getting 5 soldier tokens is good, you have to spend a lot of mana to achieve that and you could do many better things with that mana. Assemble the legion like Cmasa435 said is a much better alternative. I think you could replace those with mana rocks such as sol ring or any of the signets in this color scheme. One card that I have found really good at stopping people's big powerful ability creatures is Darksteel Mutation because it takes away all of their creature's abilities and it becomes an indestructible 0/1 which is easily manageable. Akroan Horse is a great card for any Zedruu deck, especially one that likes soldiers. I think some of your cards cost too much to do what they do such as Akroan Horse and Akroan Jailer since they cost so much to activate each turn it limits what else you can do. YOU NEED MORE LAND. A commander deck needs a fair amount of land, especially one like this where you have a lot of mana activated abilities. I would say you need at least 36 lands, but I might recommend more like 38 even if they're just more basic land. I'm not a huge fan of Clash of Wills as a counterspell since it gives your opponent an option to get out be countered, so maybe throw in a card like Counterflux because it's an uncounterable counter spell that can counter more than one thing if necessary. A lot of your creatures: War Oracle, Stalwart Aven, Skyspear Cavalry, Elite Scaleguard are very underwhelming and could be replaced with much better cards. I don't know why you have Godo, Bandit Warlord in here if you have 0 equipment spells in the deck because he's fairly pointless otherwise. Blazing Archon and Archetype of Imagination are really expensive for what they do. I would suggest putting better creatures for that mana cost in here. Rolling Thunder and Reverse the Sands aren't very good and there are better spells you can put in there. Wear / Tear is a great card for artifact and enchantment removal and I would include it. Broken Concentration is bad because the madness cost is more than the actual cost and I would get a better counter spell. Captured by the Consulate isn't great so I might switch that out. For having a solider theme you don't have a lot of cards that produce soldiers or help the actual soldier type so I would look for more that do that, both creatures and spells. I would also recommend adding a big finisher or two because they would really help. Also I know you are trying to make the deck budget, but Enlightened Tutor and Mystical Tutor really help find things you need in a variety of situations, so I might try to add them. I hope this helps and I hope it wasn't too critical. If you have any more questions please feel free to ask.

vibrabones on

7 years ago

Fireshrieker, Sanguinary Mage, Midnight Scavengers, Akroan Jailer, Subterranean Scout, Tuktuk the Explorer, Xenagos, God of Revels, Satyr Firedancer, Xenagos, the Reveler, Ordeal of Erebos, Burn at the Stake, Somberwald Vigilante, Midnight Guard, Flayer of the Hatebound, Lost in the Woods, Thraben Sentry  Flip

All non-blue cards from original Innistrad - Kaladesh expansions that depict torches. I excluded some cards like Unruly Mob and Village Bell-Ringer in which the torch is not really noticeable at first glance. Also Fireshrieker because I remembered it off-hand.

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