Reason for each card:(IP)
Altar of dementia: Sac outlet and self mill. Possible alt wincon to deck out the table with gravecrawler set up.
Animate dead: recursion.
Apprentice necromancer: a decent recursion piece but shines best with a protean hulk in the grave since apprentice has a built in sac for it.
Arcane signet: ramp.
Ashnolds altar: sac outlet and possible alt wincon to go infinite colorless then hard cast walking ballista.
Bird of paradise: mana fix/ramp
Blighted woodland: land that ramps
Blood artist: wincon piece
Body snatcher: can toss protean hulk from the hand to recure later or acts as a recursion piece for any creature we may need.
Bojuka bog: Grave hate. May add a way to bounce.
Cabal coffers: combos with Urborg to ramp
Carrion feeder: wincon piece
Caustic caterpillar: interaction
Cord of calling: tutor to the battlefield
Command tower: rainbow land
Corpse conniossuer: creature version of entomb
Culling ritual: interaction that suppies gas for the turn.
Deathgreeter: wincon piece
Darkbore/slitherbore pathway: mana fixing land
Demon of dark schemes: recursion piece but kinda falls flat since I dont generate tokens thus rely on the opponent's board state. May replace.
Demonic tutor: tutor
Devoted druid: ramp
Dina, soul steeper: is two wincon paths sitting in the command zone for whenever you need it. Plan A is sac protean hulk, plan B is exquisite blood loop.
Disciple of the vault: wincon piece
Emergence zone: a land that allows us to flash in a response to something.
Essence warden: wincon piece and token hate
Eternal witness: recursion piece
Exotic orchard: in a 4player game, this will 99% be a color you need.
Exquisite blood: wincon piece
Fabled passage: a better evolving wilds
Fleshbag marauder: interaction
Forest: may need to tweek the ratios. Unsure atm
Golgari grave troll: fill the grave with dredge
Grave pact: interaction.
Gravecrawler: wincon piece
Grief: interaction/tutor hate. May replace with something like unmask so I can target my own hand for a sweet reanimate target.
Grim backwoods: a land with a sac outlet.
Grim harupex: draw engine
Grisly salvage: grabs a body or land and fills the grave.
Gaurdian project: draw engine
High market: a land with a sac outlet
Jarads orders: sets up combo
Lesser masticore: wincon piece
Life from the loam: fills the grave with dredge and a psuedo ramp
Mana confluence: rainbow land
Mana crypt: ramp
Mana vault: ramp
Mausoleum secrets: tutor. May replace for a better
Melira: wincon piece
Merciless executioner: interaction
Meren: recursion piece that used to be the commander.
Mikeaus: wincon piece
Miren the moaning well: land with a sac outlet
Misty rainforest: fetch land to thin the deck
Moonsilver key: ramp or finds altars
Natural order: tutor to the battlefield
Outland liberator: interaction
Overgrown tomb: shock land
Pattern of rebirth: tutor to the battlefield.
Phyrexian altar: sac outlet and combos with gravecrawler
Phyrexian delver: recurrsion
Phyrexian tower: sac outlet on a land
Pitiless plunderer: wincon piece
Protean hulk: The meat and eggs of the deck.
Razeketh foulblooded: tutor
Reanimate: recursion
Sakura tribe elder: ramp
Skullclamp: draw
Skullwinder: grabs back tossed noncreatures. May swap for something that does the same without letting my opponents get a piece back.
Smothering abomination: sac outlet and draw
Sol ring: ramp
Spore frog: protection that can be brought back
Stitchers supplier: fills the grave
Swamp: May need to change the ratios. Unsure still.
Twilights call: recurrsion
Urborg, tomb of yawgmoth: combos with cabal coffers for ramp. The deck used to also run filth for synergy but was cut since I dont win via combat. Might put it back in but unsure.
Veil of summer: anti counter
Verdant catacombs: fetch land
Victimize: recursion that also can be used to sac hulk and revive combo pieces that arent in the deck.
Viscera seer: combo piece
Walking ballista: combo piece
Wood elves: ramp
Woodfall primus: interaction that combos with melira to nuke all the noncreatures on the table.
Woodland cemetery: dual land that can come in untapped.