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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Hellish Rebuke
Instant
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Headers13 on Die By Sacrificing
3 months ago
Arthursb on Devotion to Darkness - Erebos Control
7 months ago
Hello SufferFromEDHD and Profet93, thank you for the comments!
I have tried some of suggested cards, maybe it's worth to share the insights:
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Black has limited lifegain sources that don't depend on sacrifice (eg.: Zulaport Cutthroat), so I compensate it by adding many tutors that search for Gray Merchant of Asphodel. Making Gary the backbone of the deck is, of course, risky;
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Speaking of tutors, Insidious Dreams is horrible for X=1, great for X=2, and usually means "I WIN" for X=3, as it fetches Bolas's Citadel, Sensei's Divining Top and Sheoldred, the Apocalypse, plus acts as a discard outlet when needed;
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I don't focus on sacrifice-based strategies as they naturally decrease devotion, which makes Erebos and Gary less effective. It is also the reason I don't add colorless mass destruction to deal with enchantments: I need my own enchantments to stay;
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Gravestorm is great for devotion and has potential for an extra draw, but it usually backfires, as the opponents remove their best creatures from their graveyard, thus I lose targets for Animate Dead and others;
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I avoid adding combos where the pieces are bad individually. For example, Rings of Brighthearth makes infinite mana, but is a dead card when the other pieces are not already there. Similarly, I have never had success with Contamination in practice;
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Worst Fears is super fun but matchup dependent, I think it's risky to add cards with CMC > 6 that don't 100% help me win the game;
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Profane Transfusion, Mirror Universe, Magus of the Mirror and Soul Conduit are all on my "to test" list, and some "gotcha" cards like Imp's Mischief, Darkness, Sudden Spoiling and Hellish Rebuke too.
Having said all that, in the next update I'll add more creatures and Whip of Erebos in this deck to have more blockers and lifegain. I'm having issues to deal with voltron decks where the commanders reaches high power before I'm able to turn Erebos into a creature.
seshiro_of_the_orochi on Card that Punishes attacking/dealing combat …
2 years ago
Hellish Rebuke is a one-time No Mercy.
Batwing Brume is fun.
And Spear of Heliod is one fine piece of an anthem.
glhfJKiHax on Shadrix (Politics)
2 years ago
Cool deck. Seems like it runs in a similar vein to my Breena deck.
How are you finding it runs? I'm having issues with finishing out my games in second place as a result not having a solid finisher.
One card that I find particularly powerful that I cant see in your list is Hellish Rebuke. Might be a good addition.
seshiro_of_the_orochi on Cards that make opponent creature …
2 years ago
I guess Hellish Rebuke, Dread, No Mercy, Spear of Heliod and Retaliate should be in there.
And I just found Instigator. Seems to be your jam, even though it doesn't force them to attack YOU.
eliakimras on Breena - Silverquill Statement Upgrade
2 years ago
Hey, me again! I really like Breena, the Demagogue's premise. I want to build her in the future, since I'm cultivating a combat metagame. But I have some ideas that can make your deck funnier and stronger:
I imagine you're trying to keep the idea of giving gifts to your opponents for them to killing each other, while reaping benefits to you.
One way is to force combat. You might want to put Martial Impetus and Parasitic Impetus back to deflect attacks and get draws off Breena. (Too bad goad is a blue-red thing - come on Wizards, give us on other colors). Otherwise, they buff Breena to hit harder.
Another thing you should consider is protection for your creatures:
- Sejiri Shelter Flip and Malakir Rebirth Flip can be slotted as lands.
- Lightning Greaves, Swiftfoot Boots, Whispersilk Cloak, Darksteel Plate and Hammer of Nazahn are great utility artifacts.
- Timely Ward has flash.
- Dawn Charm doubles as a fog.
- Valorous Stance doubles as a removal spell.
How about protection to you?
- No Mercy, Dread, Michiko Konda, Truth Seeker and Teysa, Envoy of Ghosts deter attackers.
- Koskun Falls is a second Ghostly Prison if you can pay its upkeep cost. Solitary Confinement is even more efficient, as long as you can keep up with its cost.
- No one will mess with you again once you cast Hellish Rebuke. Darien, King of Kjeldor also shows them why attacking you is not advisable.
- If you prefer the way of taxing opponents, Sphere of Safety synergize with your other pillowfort enchantments.
About recursion:
- You run a lot of permanents that might die. How about getting them back with Sun Titan or Emeria Shepherd?
- Mistveil Plains has good synergy with tutors.
- Liesa, Forgotten Archangel also acts as graveyard hate.
About card draw:
- Breena costs 3 mana and it is easy to recast, but you can't rely on your opponents wanting (or being able) to attack each other. Sign in Blood, Night's Whisper, Read the Bones, Treacherous Blessing, War Room and Castle Locthwain can be great options (it is good to lower your life total to trigger Breena). Erebos, God of the Dead can also act as a blocker and life-gain hater.
- Skullclamp is good if you can reliably generate X/1 tokens.
- Syphon Mind is a favorite of mine.
- Mangara, the Diplomat... The name says it all. #bffBreena
- Shadrix Silverquill is not only on-theme, but on-school aswell.
- Endless Atlas and Dread Presence require many basic lands.
- The cards above can replace Ambition's Cost, Ancient Craving and Secret Rendezvous (if they want free cards, may they attack each other).
About your ramp:
- I see you run cards that ramp you if an opponent has more lands than you, a la Knight of the White Orchid. Your Lotus Field is great for setting that up. You might also consider putting Orzhov Basilica back for the same effect.
- Loyal Warhound, Verge Rangers, Weathered Wayfarer, Archaeomancer's Map and Isolated Watchtower also capitalize on opponents ramping. I recommend replacing Boreas Charger (if you can't kill it easily), Scholarship Sponsor (not advisable to give ramp AND card draw to your opponents) and Oreskos Explorer (it is better to get lands on the battlefield instead of on hand, unless it is an unrestricted tutor like Weathered Wayfarer).
- If you ramp using the cards above, you will have a lot of Plains on the battlefield. Emeria, The Sky Ruin is free recursion on a land - enjoy ;-)
- You might also consider Fellwar Stone and Dowsing Dagger Flip as ramp options. Breena has flying, so it is easy to transform the artifact.
Sorry for not commenting on your whole deck. Since I have not played her myself, I could only suggest more general things. I hope the suggestions have inspired you somehow. As always, have fun with the Demagogue!
MLS91 on Crippling Fear
2 years ago
Update:
Cuts are as follows
Minus:
Wasteland why: Im running Strip Mine and crucible in black still only means one land so I only need one instance of this interaction
K'rrik, Son of Ywagmoth why: better ways to "accelerate" that also aren't so lethal, also I have included better instances of smoothing the mana base in that this card in no longer relevant
Whip of Erebos why: slow, often removed, underwhelming
Gate to Phyrexia why: never saw use, took up space in hands to ofter or when on field saw little use
Culling the Weak why: see k'rrik
Hellish Rebuke why: underwhelming and generates little value
Addtions:
Jet Medallion why: Mana Acceleration
Moonsilver Key Why: Curve Smoothing
Innocent Blood Why: Efficient Removal
Myriad Landscape why: Curve Smoothing
Henrika Domnathi Flip Why: great interaction with the deck as well as controls board well, offers an alternative to Wrankle or another instance of similar effects
Dying to Serve Why: token generator that works well with Opposition and other global discard effects
Future Thoughts:
I'm looking to cut the Op Agent and Maralen Combo, i'm considering the Geth's Grimoire + Words of Waste combo in place of it. still looking for some instances of mana smoothing in black Burnished Hart comes to mind. Any other suggestions are welcome.
king-saproling on TOSHIRO BRINGING BACK ALL THE SPUMONIES
2 years ago
Cool deck! You might like these: K'rrik, Son of Yawgmoth, Stinging Study, Locket of Yesterdays, Millikin, Darkblast, Drag to the Underworld, Hellish Rebuke, Kor Dirge, Deserted Temple, Shadowspear, Hatred