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DreadKhan on lonely goth girl

1 hour ago

I think I like where you're headed, the extra oomph should allow you to generate your share of wins, especially at the power level you're aiming for. Do you need more advice on what cards to cut?

Merk-A-Do on Hail Caesar - Token Generator

1 hour ago

Crow_Umbra, Thank you for your help in understanding this great combo piece. Isshin might not do much with other parts of the deck but this will definitely help change the gameplay.

Dadbod81 on New MH3 Eldrazi Commander

1 hour ago

I can really see you getting mana screwed, id pull some of the creatures and swap out for some more mana, even a Thran dynamo might help...

TypicalTimmy on Card creation challenge

2 hours ago

Avacyn, Pride of Griselbrand

Legendary Creature - Angel Demon

Flying

Protection from white

Whenever Avacyn or a spell you control destroys a creature or planeswalker an opponent controls, you may pay life equal to its mana value. If you do, return it to the battlefield under your control. If you don't, exile it unless its controller pays 3 life.

Under Sorin, she protected Innistrad. Under Emrakul, she eviscerated it. Under Griselbrand, she'll dominate it.

5/5


Wild

LunchBox1211 on Card creation challenge

2 hours ago

Iona, Emeria Reborn

Legendary Creature - Angel God

Flying, Lifelink, Vigilance.

Whenever Iona, Emeria Reborn enters the battlefield, choose a colour. Spells your Opponents cast of that colour cost more to cast. Spells you cast of that colour cost less to cast. Creatures you Opponents control of that colour get -2/-1. Creatures you control of that colour get +2/+1.

5/7


Make an Avacyn card. I don't care what point in the MtG story you pull from, just make Avacyn.

Headers13 on Splitting Headache

6 hours ago

capwner, two solid suggestions there! I'm personally not a fan of old art cards so fingers crossed for a reprint of these. I love commanders that are a bit different or builds that don't follow the status quo so Obeka is right up my street.

hheraa on lonely goth girl

6 hours ago

hey Khan, I made another draft of the deck with cards I have on the way, take a look and lmk what you think :)

Crow_Umbra on Hail Caesar - Token Generator

7 hours ago

You are more or less correct Merk-A-Do. The sequencing is basically:

  1. Declare attacks, picking your attackers & sequencing triggers.
  2. Caesar triggers the first time, & Isshin gives him an additional trigger. Sac a token, then pick 2 Caesar abilities
  3. Caesar triggers 2nd time, sac a creature, then pick 2 more Caesar abilities.

Isshin & Caesar are excellent support pieces in each other's 99s.

Merk-A-Do on Hail Caesar - Token Generator

7 hours ago

Wait, so hypothetical situation. Board looks like this: Caesar and Isshin on the battle field. I have 3 1/1 tokens of anything. I declare an attack, sac 2 token to Caesar (due to Issin), and use his 3rd ability. I can do a total of 10 sniping points to opponents. All before my creatures attack? Crow_Umbra and Belfore, if this is the way I'm reading this, then Issin will definitely be going in. Thank you everyone.

PuritanPuree on Witness These Combos

7 hours ago

nuperokaso Yeah I was trying to keep the mana base as simple as I could, but you're right, it needs a way to actually end the game. Added Molten Gatekeeper and Reckless Fireweaver to do just that. Gonna have to play with the numbers a bit to figure out the correct ratios of everything.

TypicalTimmy on Card creation challenge

9 hours ago

6, 11, 5


Ones With All

Legendary Planeswalker - Karn Ugin

Affinity for legendary permanents

+3 Add . You may exile a card from your hand. If you do, instead add three mana of any color.

0 Draw a card, then exile a card from your hand. Create a token copy of a nontoken permanent on the battlefield with mana value equal to or less than the exiled cards mana value.

-4 Exile your hand, then draw that many cards plus three.

-12 You get an emblem with "You may cast cards you own in exile and spend any color mana to do so."

7


Wild

sirkuttin on AA (affinity artifacts)

10 hours ago

I know there are some expensive cards in this deck (work in progress) but thought you would find it interesting. Artifact Weenie

Tsukimi on Card creation challenge

11 hours ago

Sapphire Fae

Enchantment

When this enchantment enters the battlefield, two target creatures gain flying until end of turn.

If you have drawn three or more cards during your turn, Sapphire Fae becomes a 2/2 Faerie creature with flying until end of turn.

"When will people learn a trinket is never just a trinket around here?"


A blue 5mv Enchantment uncommon it is then! Continue the rolling challenge or make another studio ghibli themed card.

AstroAA on [EDH][Primer] Giada's Angel Harem

11 hours ago

Anatak thank you for your comment! I'm glad you've been inspired to make your own Angel deck!

As for Traveler's Amulet, I like it as we can tutor for a basic and help to thin the deck. It isn't absolutely necessary, as you could probably get away with something like Extraplanar Lens if you really wanted to. Plus, it can be recurred with Serra Paragon so we can get more value out of it.

Anatak on [EDH][Primer] Giada's Angel Harem

12 hours ago

Allow me to begin by thanking you. I've taken a lot of inspiration from this deck in crafting my own Angel deck.

I wanted to ask: Regarding Traveler's Amulet, is this manner of Artefact worth it in mono-colour deck? It seems like we wouldn't really be gaining much value from it, or am I missing something?

capwner on 1 Land Charbelcher EDH

12 hours ago

Oh hell yeah dude this is just the kind of hilariously busted jank I love. +1

lhetrick13 on Anim's Automotives

12 hours ago

--------------------- - Thanks again for the upvote! I would greatly appreciate any of your thoughts on the deck. Most all my decks are usually very cut and dry in terms of going for the throat with brute force. This is one of my first attempts at relying more on indirect damage than combat to win the game...needless to say, that is not my forte considering my first and favorite deck I run is Gishath Spared No Expense!!!.

nuperokaso on elemental lorwyn block constructed

15 hours ago
  1. Play 4 Reflecting Pool. Works great with Vivids and Primal Beyond. No need to play Prismatic Omen.
  2. Supreme Exemplar is not very good. It works only with Incandescent Soulstoke.
  3. Horde of Notions is the best card you have. You should be playing more of them, most likely 4. If one is answered, you drop a second one. If not answered, he'll overtake over the game.
  4. Play more lands. Your deck is mana hungry, and even with Smokebraider you always have expensive things to cast or activate Horde of Notions.
  5. I would replace one Island with Mystic Gate. You have white and blue spells with double mana and this filter will help you casting them.

MsRhys on Unicorn booster

15 hours ago

Hi!

I really like the concept behind this deck!

As a new player I have a question: I thought in commander all cards in the deck can only have colours the commander has. Your commander here only has white, while there are green cards included. Is this possible? :D

nuperokaso on Bant Exalted Alara

15 hours ago
  1. Don't play Borderposts. They offer no benefit for you, but opponent may destroy them with artifact hate. You also risk having an opening hand without basic lands, making them unplayable. Play Arcane Sanctum and Jungle Shrine instead.
  2. Add 2 Elspeth, Knight-Errant. It gives you an evasion against repeated blockers such as Sprouting Thrinax and also can itself provide repeated blockers. The +3+/+3 bonus doubles with Rafiq and Finest Hour.
  3. Your sideboard is bad. There is no reason to play Call to Heel when you can play Hindering Light. You don't have any enters-the-battlefield effects, so you never want to return your own creatures to hand when you can leave them on the battlefield. You have no answer to the Martial Coup.
  4. Check Cascade - Shards of Alara Block - an actual constructed deck from that era. It would destroy you hard with all the card advantage. Your deck also has problems with instant removal, since you always attack with only one creature.

K4nkato on Traverse the Garage

16 hours ago

Weekly Results:

Vampires: ✅❌✅

Amalia Combo: ❌✅❌

Dimir Control: ❌✅❌

Rusty rusty! I need so much practice to get back up to snuff. Anyways, I absolutely loved Pillage the Bog, card is fucking insane. It might be worth rebuilding Fang to accommodate that card entirely. If I build a new list around bog I’ll lyk.

nuperokaso on Win Turn 0 vs Yu-Gi-Oh

16 hours ago

1 Yawgmoth's Will as a tutor target is a classic - play some rituals, lotuses, play tutor for Will, replay rituals and lotuses, replay the tutor but now you have more mana.

nuperokaso on Win Turn 0 vs Yu-Gi-Oh

17 hours ago

If you actually playtest the deck, many times your hand is not that great.

  1. 8 of your tutors put the card only on the top of your library rather than into your hand. I suggest you play Demonic Tutor rather than Imperial Seal.
  2. You have problems with color fixing. You end up being unable to play your cards because you don't have right combination of mana. If your plan is solely to play only one turn, then Lotus Petal is better than Mox Jet or Mox Sapphire.
  3. With Dark Ritual and 8 Lotuses, It's reasonable to get to 5-6 black mana. Some 2 Ad Nauseam and/or Yawgmoth's Bargain would improve your consistency.
  4. Ceremonious Rejection looks bad. If your only plan is to play for one turn, play Pact of Negation. You'll save 1 mana and have more possible targets. It's better if you start the game. If your opponent starts the game, Ceremonious Rejection only works if you have Leyline of Anticipation. And if you have that, you should able to win even with Pact of Negation trigger.
  5. Play 4 Gitaxian Probe and 4 Street Wraith. Your deck doesn't care for life, and you need to get your relevant cards.
  6. If you are allowed to play 4 Black Lotus and 4 Blacker Lotus, then I assume anything is playable. If so, you forgot to include the most powerful card in the entire history - Contract from Below

moo1234 on Card creation challenge

17 hours ago

Rotten plasma chamber

Artifact

: add

Sacrifice ~: destroy target creature with flying

"What was once stood in an izzet lab, is now a goalpost for the gruul children."


When looking through izzet artifacts to base this card on you find some truly awful uncommon artifacts from past sets such as: Street Sweeper. and old old uncommons like Obsianus Golem

Anyway either repeat because it's a very good challenge, or create an old style uncommon card

nuperokaso on Witness These Combos

19 hours ago

You need to add some win condition. Even after gaining an infinite amount of life, your only threat are a few creatures. If the opponent eliminates those with Pacifism and similar effects, you will deck yourself.

Crow_Umbra on Hail Caesar - Token Generator

19 hours ago

Caesar would trigger an additional time from Isshin, & you would have to sac another creature for the 2nd trigger. The attack trigger based creatures & enchantments you do have are All Stars in Isshin, so giving them a little extra juice couldn't hurt. I do agree with you Merk-A-Do, you might need a few more attack triggers if you wanted to make the most of Isshin.

Regardless, Isshin is still worth a consider since at the very least, he will always be able to work with Caesar. Given his versatility, Caesar can snowball in the 99 of token producing Isshin decks. Caesar & Isshin decks have a decent amount of overlap in terms of token producers & group slug, but I think Caesar decks tend to lean more aristocrats.

Merk-A-Do on Hail Caesar - Token Generator

20 hours ago

I like Thalisse, Reverent Medium. I will definitely think about adding it. Regarding Isshin, Two Heavens as One, Its ability won't trigger too many things in the deck. With my commander, Its ability only triggers due to the sac creature so I don't think it will trigger more than once. But definitely thank you for the advice.

TypicalTimmy on Card creation challenge

20 hours ago

5, (5+2), 2 wait what

Green creature for 7. Easy peasy lemon squeezy


Terrorwurm

Creature - Wurm (Rare)

Trample

Devour 2

When Terrorwurm enters the battlefield, you gain life equal to the number of +1/+1 counters on it.

3/3


Repeat but with a catch - Whatever you make, it must be an uncommon.

Vessiliana on Haunted Shadowheart

20 hours ago

Kapptain, thank you for the interest! <3 Yes, I agree. Sticking Razaketh is basically a win, and Gary is super helpful. I will be sure to check out your list!

Balaam__ on Mono Blue* Prowess

22 hours ago

Thanks for posting, JustJohn97. I haven’t had extensive hands on time with this deck, but it performs reasonably well in the average matchup. Anything designed to break it would succeed with little effort, but as something I break out once in awhile it’s capable enough. Always looking to fine tune things though, so I’ve added your suggestion to the maybeboard in case of future revisions.

KayneMarco on 50 Shades of Eldrazi

23 hours ago

Profet93: actually just updated the maybe list to include mh3 cards earlier today so I will definitely be considering that suggestion.

markbeloit on Card creation challenge

23 hours ago

My rolls were: 6, (3 + 4 = 7), 5.

So a multicolor/colorless 7 drop planeswalker.


Ashiok, Living Nightmare

Planeswalker - Ashiok

Foretell

As long as it's not your turn, Ashiok, Living Nightmare is a 7/7 Nightmare creature with hexproof and indestructible and isn't planeswalker.

+1: Each player exiles a card from their hand.

0: You may play a card exiled by Ashiok, Living Nightmare without paying its mana cost, if its mana value is less than or equal to the number of loyalty counters on Ashiok, Living Nightmare.

7


Redo or wild.

wallisface on Mono Red Control/Mill (Premodern)

23 hours ago

Again, i’m not familiar with premodern, but to reply to your comment:

  • I did look through the deck and check the mana-costs. 6 one-mana cards is on the low side and means a decent chunk of time (46%) you’ll have nothing to do turn 1, meaning you’re effectively starting a full turn behind your opponent. Having 12 cards above 3 mana seems like a LOT - that’s 20% of your deck! In both the formats i’m familiar with (pioneer and modern) I wouldn’t dare run even half this number of high-costing cards.

  • yes Dwarven Ruins and Sandstone Needle add a little more mana, but at a pretty high cost of not sticking around. You need whatever they cast to be extremely high-impact, or you’ll end up losing the grind. Personally, having 8 of your 23 lands being extremely temporary makes me skeptical the deck could survive any game that goes long.

  • Avatar of Fury’s cost reduction might as well not exist. How often will an opponent have 7 lands? Assuming an average deck runs around 22, it’s not until sometime after turn 11… I don’t know any format that goes that long.

  • i’m not sure how letting your opponents choose modes on cards is anything other than them controlling you… you have no say in how your cards resolve and they have all the power. That feels like the opposite of control.

I get you’re trying to make something new. I am only offering an unbiased opinion - which is something you can take-and-build-on, or ignore (or something in-between). I will say, as someone who does a lot of brewing myself, that any brew typically has to go through a LOT of iterations, playtesting, and feedback, before it’ll be in a state where it can reliably compete with the meta. Good luck on your journey!

Master_J on All Loot

23 hours ago

OUT: Tree of Tales, Seat of the Synod, Great Furnace, Forest, Island, Mountain

IN: 2x Snow-Covered Forest, 2x Snow-Covered Island, 2x Snow-Covered Mountain

I saw the artifact lands on EDHRec and was looking for more land. Didn't realize Loot, the Key to Everything doesn't count types among your lands.

So I got "Rec'ed" and took them out to get a few snow basics in, hopefully to help enable Field of the Dead easier.

Master_J on Harvest Time

1 day ago

OUT: Out of Time

IN: Calix, Guided by Fate

Taking out a board wipe I never use for something else to give this deck a little more power since my group complains of this deck just walling up with no wincon.

JustJohn97 on Mono Blue* Prowess

1 day ago

This is a very neat deck! You've got a nice split in creature types that you might want to consider Of One Mind as additional card draw. I myself am partial to Pieces of the Puzzle, but I understand if that's a bit too high on the curve. Snap is currently my favorite blue removal card, and it might work well in a prowess deck since it allows you to follow up with additional spells.

Have you been able to test this deck out? I'm curious about Brainstorm in this deck. Since your only way to 'clean the top' is Preordain, do you find yourself getting Brainstorm locked?

Thanks for sharing!

Master_J on Attack Attack!

1 day ago

OUT: Ankle Shanker, Brutal Hordechief

IN: Battle Angels of Tyr, Leonin Warleader

Taking out 2 creatures that never seem to help for 2 others that will hopefully have more impact in my group.

TypicalTimmy on Card creation challenge

1 day ago

4, (3+1), 3 so a red 4mv enchantment? I can work with that.


Coronal Mass Ejection

Enchantment

Whenever you cast a red instant or sorcery that has flames, magma, lava or molten metal in the artwork, Coronal Mass Ejection deals 3 damage to any target.


So Fireball triggers this as well as Rolling Thunder.


Either repeat, or make another card that cares about the artwork of a card.

halanvaina on Mono Red Control/Mill (Premodern)

1 day ago

Lemme go through one thing at a time. First thing is knowing premodern in the first place. It's a nostalgia format, which the card pool is from fourth edition to scourge. 1995 to 2003 to make things a bit more clear. Most big creatures have a downside, at least enough to not play em most of the time. I just like the format since I like the card design and illustrations. Second thing: I don't think you really looked at the deck very much and skimmed through it. A good chunk of my deck has 6 1 drops, 13 2 drops, and 6 3 drops. 12 cards are above 3 drops. Mana curve is not an issue. Another thing is that I run full playsets of Dwarven Ruins and Sandstone Needle. Both are tapped lands that can tap for two, but can only be done once or twice. Another thing is the alternative casting cost for Avatar of Fury. If an opponent has seven or more lands, I can just pay two red for it. To be fair, Butcher Orgg is on the chopping block. Guy is a bit too expensive to make it worthwhile. Third is one thing I forgot to talk about. I originally wanted to make a unique deck. I looked at the card pool and decided on mono red mill after looking at Book Burning and Crumbling Scantuary. But who cares. Fourth is that I don't think your looking at this as a control deck, and instead as a mono red aggro deck. Sure, in aggro, what's the point of all of these cards that make the opponent choose things? Just go straight to damage. But in terms of control, I don't find it half bad. Looking at it as a control perspective, then just make Mono Red Control, which is already a deck archetype. But I want to make a deck that tries something new.

legendofa on Card creation challenge

1 day ago

Rhys the Seedsower

Legendary Creature - Elf Warrior Shaman

When Rhys the Seedsower enters the battlefield, search your library for a Forest or Plains card, reveal it, and put it into your hand. Then you may reveal your hand. If you reveal five or more Forest or Plains cards this way, create a 3/3 green Treefolk creature token.

1/1


Random challenge. Roll dice for color, mana value, and card type.

Color: 1-white, 2-blue, 3-black, 4-red, 5-green, 6-multicolor or colorless

Mana value: roll two dice and add them together.

Type: 1-artifact, 2-creature, 3-enchantment, 4-instant or sorcery, 5-planeswalker, 6 battle or legendary permanent

Profet93 on 50 Shades of Eldrazi

1 day ago

KayneMarco +1

Sorry for the delayed response, I missed the notification. I would swap out horizon stone for something else, perhaps some utility like Kozilek's command.

Icbrgr on Modern Horizons 3

1 day ago

I just had Amped Raptor pointed out to me... when I saw the spoiler I just saw the symbol and my eyes glazed over amd dismissed it... but holy cow this thing seems good... almost like Burning-Tree Emissary in a way.

philias on Card creation challenge

1 day ago

Aang, Avatar of Peace in War

Legendary Creature: Human Monk

Flying

; Tap all creatures target opponent controls

Tap a land you own; target creature loses all abilities until it leaves the battlefield. Activate this ability only once per turn

3/3


Very fun! Make a commander with only one mana symbol. That mana symbol could even be something like , , or . Any mana symbol in the selector!