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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Dandan | Legal |
Duel Commander | Legal |
Highlander | Legal |
Judge's Tower | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Yawgmoth's Will
Sorcery
Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
PaulMuadDib on Judge tower
1 month ago
I pulled a few from manaless dredge because they can be confusing.
Narcomoeba -- This is a good one to watch for with the mill effects you have
Salvage Titan -- recurrence from graveyard, could easily be missed
Vengevine -- another classic recurrence from graveyard
Prized Amalgam -- could be easy to miss it leaving graveyard with these other graveyard creatures
Sword of the Meek -- ditto
Raging River -- confusing attack enchantment
Launch the Fleet -- strive targeting effect
Well of Knowledge -- conditional effect plus card draw
Night Soil -- this one exiles the two creatures as a cost, might be worth weirdness
Hoarder's Greed -- choice + draw cards
Vodalian Illusionist -- phasing
Shimmering Efreet -- more phasing
Chandra, Pyromaster -- I noticed you didn't add any planeswalkers, here's a random suggestion
Yawgmoth's Will -- more recurrence from graveyard
Balduvian Shaman -- turns a white enchantment to colorshift and add cumulative upkeep
Tombstone Stairwell -- creates creatures to aid in confusing rules
Panglacial Wurm -- classic judge's tower card, once you search a library you have to cast it
Hexdrinker -- slightly confusing level up ability plus possible "protection from everything" ability
HeavenlyAxe on
1 month ago
indieinside, without play testing my immediate thoughts are, not enough ramp/draw...
I'd take out a few creatures, 37 is a lot for some more utility.
In the maybe board specifically...
Adaptive Automaton is good but again you have a lot of creature
Bloodline Pretender only buffs himself not worth imo
Crypt Rats - again if you can give this infect its a great wincon
The other rats are all ok and on theme but if anything can replace a relentless rat...
Lightning Greaves is a great call but i see you have already added it.
Necrogen Communion seems strong and worth an include
Death Denied seems to inefficient. your paying to return them to hand then still have to recast...just use Yawgmoth's Will
My valuation could easily be off since this is 1v1 focused and I am used to building with multiplayer in mind, but that's my thoughts.
HeavenlyAxe on
1 month ago
Hey Indie,
First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.
You are definitely going to want an artifact ramp package.
Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo
Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.
Sword of the Animist is not bad ramp at all and buffs yours rats
Commander's Plate might be cute.
Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.
Chittering Witch if your playing with more opponents.
Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.
Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.
God-Eternal Bontu is excellent draw power in the right situation.
Dont forget you can run any number of Relentless Rats
Gray Merchant of Asphodel will heal you up a lot and hurt your opponents
Krav, the Unredeemed is also great card draw.
Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card
Deadly Rollick, potentially free removal
Defile, cheap good removal
Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu
Phyrexian Arena some ok card draw.
Bojuka Bog if you are worried about graveyards
Mutilate, a good board wipe in mono black
Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black
Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back
Syphon Mind is great draw if your playing with more players
Victimize - is really really strong, get rid of one weak thing for two of your best things
Yawgmoth's Will - lets you treat your graveyard like your hand for a turn
Lord Skitter, Sewer King makes rats
Marrow-Gnawer - lets you make lots of rats
Infectious Inquiry - good draw and gives poison
Ogre Slumlord - makes rats when your creatures or your opponents creatures die.
Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats
Vraska's Fall removal and poison counter
Drown in Ichor removal and poison
Bontu's Monument all your creatures cost less
Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats
Typhoid Rats deathtouch rat opponents wont want to block
Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.
Ratcatcher tutors rats, and gives you card advantage
Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back
Wave of Rats has blitz and reanimates itself
Ink-Eyes, Servant of Oni rat that steals opponents stuff
Nashi, Moon Sage's Scion rat that steals opponents stuff
Adaptive Automaton is a rat and buffs rats
Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu
Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth
Dark Ritual lets your get a head start or some extra mana a turn you need it
Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.
Phyresis Outbreak gives poison and might kill opponents creatures
Feed the Swarm enchantment removal in black
Vat Emergence gets a creature back and proliferates
Spread the Sickness destroys a creatures and proliferates
Pact of the Serpent strong tribal card draw
Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards
Skullclamp sack small rats for card draw
Thrumming Stone if you go the Relentless Rats or Rat Colony route
Coat of Arms your rats will be huge
Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol
Icon of Ancestry kinda draw buffs rats...is ok
Contagion Engine proliferate twice each time you activate
Eldrazi Monument gives creatures flying indestructible and +1/+1
Grafted Exoskeleton gives a creature infect, great with Crypt Rats
Sword of Truth and Justice proliferate sword
Bad Moon buff all black creatures, opponents too
Phyresis gives infect again good with Crypt Rats
Greed card draw
Vraska, Betrayal's Sting proliferate planes walker
I know that's a lot but hopefully gave you some ideas to work with!
Nalgaeryn on EDH - Dralnu, Lord of Exile
3 months ago
Whoops, here are the most expensive cards in the deck and rough prices currently.
- Kokusho, the Evening Star $19.26
- Ulamog, the Ceaseless Hunger $21.63
- Tainted Pact $13.4
- Yawgmoth's Will $127.99
- Crucible of Worlds $16.69
- Academy Ruins $13.49
- Cabal Coffers $19.57
- Polluted Delta $35.49
- Sunken Ruins $22.92
- Urborg, Tomb of Yawgmoth $35.92
- Watery Grave $10.49
ThassaUpYo@ssa on Be'Elz A'Boot
3 months ago
Point well taken. I thought that running the lower CMC demons with higher P/T was a solid play with Be'Lakor, the Dark Master, but now that I think about it Ammit Eternal never really paid the sort of dividends I had envisioned. Yawgmoth's Will has certainly earned this guy's spot.
I don't aim to win each game with Liliana's Contract, but when I do get it into play I do my best to keep it around long enough to reap its end-game benefits. Bolt Bend & Imp's Mischief will definitely be used, in addition to the counter spells already in the deck, to keep this wincon around OR, depending on the situation, protect my general. I will add that Rite of Replication is one heck of a way to win the game with Be'Lakor, the Dark Master and is something else that Bolt Bend & Imp's Mischief can be used to protect.
At the risk of sounding like a broken record, thanks again for your insightful feedback and tip-of-the-hat to my demon tribal decklist. Demons are my favorite tribe in magic because they fit how I like to play going all the way back to when I first started - use your life total as a resource to gain advantage and put yourself in a great position to win or, at the very least, put up one hell of a fight.
ThassaUpYo@ssa on Be'Elz A'Boot
3 months ago
Love the suggestions, Profet93! Bolt Bend is in over Demon Bolt, Imp's Mischief is in over Feed the Swarm, Mystic Remora is in over An Offer You Can't Refuse, and Phyrexian Metamorph is in over Spark Double.
To the question you raised - games typically go well given the ramp and tutors that allow me to set up, cast other demons/useful enchantments, and ultimately expedite the summoning of Be'Lakor, the Dark Master triggering additional card draw. There have been a few instances where I've gone through a "creature drought", but that's pretty rare and is just how it shakes out every once in a while just like getting land flooded (or starved).
With respect to Yawgmoth's Will, I would like to slot it in but am unsure of what to take out. I'm hesitant to remove a creature but it might not be a bad idea given the power YW offers. Any final thoughts on this addition given the updated list?
Thank you again for all of the valuable suggestions, Profet93!
ThassaUpYo@ssa on Be'Elz A'Boot
3 months ago
Hey, Profet93! Thanks for the upvote & the comment as you raise a very valid point. While I do have ways to remove Abyssal Persecutor and understand his drawbacks, these are the three main reasons I run him:
1) He's a great early game 'meat stick' that I can use to inflict solid damage for multiple turns and force a removal response ahead of casting Be'Lakor, the Dark Master
2) He makes for a great blocker should my opponent(s) have a strong creature(s) of their own offering some deterrence
3) He combos pretty well with Be'Lakor, the Dark Master in the mid-to-late game dealing 6 damage anywhere I need for just 4 mana
My thought here is "once the garden has been watered, just turn off the hose" - after the damage has been done and/or Abyssal Persecutor has served his purpose simply cast a board wipe, use him as a chump blocker, kill him off with Be'Lakor, the Dark Master's ability, etc. With all of this being said, I have thought about swapping him out for quite some time.
I am curious about how good Mystic Remora is in EDH - it seems like it doesn't realistically hang around for long since you'll find yourself paying quite a bit of mana each upkeep to keep it around. I'm sure I'm missing something here, but to me it seems I'll want to end up wanting to use that mana to cast spells of my own as opposed to paying this cost.
Yawgmoth's Will is a great option for sure, and a solid play especially in the late game, I'm just torn on what I'd replace Abyssal Persecutor with but think this may be the leading candidate.
Were there any specific changeling(s) you had in mind that would be worth a look?
Profet93 on Be'Elz A'Boot
3 months ago
Nice demon deck. Why run Abyssal Persecutor? It has a good stats for it's cost, presumably you can sacrifice it. But how impactful is it aside from the fact that it's a slightly big demon?
Would you not be better served by a changeling or perhaps some more draw like Mystic Remora? Or some recursion such as Yawgmoth's Will?
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