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Said on How Are Red, …...

#1

It’s also worth noting that White isn’t allowed counterspells either. The most it can do is slow a spell down (and even this is rare), not counter it entirely.

June 10, 2024 2:57 p.m.

Said on How Are Red, …...

#2

In addition to the excellent points legendofa already made, anti-countermagic cards exist like Veil of Summer, Carnage Tyrant, Cavern of Souls etc.

Of course playing smartly/strategically, as already mentioned above, gives countermagic a rough time - but failing that there are these cards available for a blunter-approach.

June 9, 2024 11:32 p.m.

Said on Can Ulalek copy …...

#3

From how I read this you will be able to cast an eldrazi spell, and then before Ulaleks triggered ability resolves, cast another Eldrazi spell and use this second Ulalek trigger to copy the first.

However, do note that as the overwhelming majority of Eldrazi spells are sorcery-speed, this interaction is likely to happen extremely infrequently.

June 6, 2024 6:23 a.m.

Some thoughts:

June 4, 2024 10:08 p.m.

Said on Esper reanimator...

#5

Some thoughts, keeping in mind your budget:

  • I would swap both Cut Down and Murderous Rider for Bone Shards. Rider is too slow, and Cut has too-few options for targets. Bone Shards deals with almost any threat, while letting you discard a reanimation piece into the graveyard.

  • I would suggest running the full playsets (4-ofs) both Faithful Mending and Tainted Indulgence. To make room for those five cards i’d suggest ditching Gifts Ungiven, Lively Dirge, (both too slow), and a single land.

  • I think your land count can go down to 23. In addition to the land removed above, i’d suggest getting rid of another, as well as the Terror of Towashi, to run 2x Unmarked Grave and a single copy of Unburial Rites. The Unmarked Grave can put anything into your graveyard for just 2 mana, which could include the Rites to flashback, if you already have a creature target.

June 4, 2024 3:40 p.m.

As a long-time lantern player myself, I have some thoughts:

  • your only on-board interaction at the moment is the two copies of Drown in the Loch… this feels severely inadequate for cleaning up the board once your lock is in-place. I would be expecting stuff like Prismatic Ending or Abrupt Decay so you could hit a wider variety of answers, or Fatal Push so you could be more proactive. In any case having only 2 on-board interaction pieces feels too low. Added to that, Lantern never needs countermagic because you’re able to soo easily strip the opponents hand and then control their topdeck.

  • Emry, Lurker of the Loch validates your opponents cards too much imo (i.e it means their killspells aren’t dead-draws, so there’s less garbage they can topdeck). I’d ditch it.

  • In a format as fast as modern, there will be lots of instances where you need to get Ensnaring Bridge online asap. I don’t think Ashiok, Dream Render, being a 3-mana cards, helps with that. It’s a sideboard option at-best.

  • Ego Drain feels incredibly dangerous to yourself as far as limiting your own limited resources. You really need Thoughtseize

  • Scheming Symmetry only feels useful if you’re already ahead/winning. Though there’s possibly a few niche situations where it’s helpful, so maybe its fine.

  • you really need a copy of The Underworld Cookbook to deal with aggro and burn, while also ensuring nothing gets under Ensnaring Bridge.

June 3, 2024 4:39 p.m.

austintayshus with a name change this is pretty easily legendary ;)

June 2, 2024 7:57 p.m.

Elvish Hopefeaster

Elf Horror

Whenever a land enters the battlefield tapped and under your control, untap it. When you do, Elvish Hopefeaster connives X, where X is the number of lands you control (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.).

2/3

Favourite colour pairing is BG, i love Horrors and the connive mechanic, I loath elves and the amulet-titan archetype.

—————

Same challenge again, but picking the same 5 of the above options as I did - i.e your two favourite colours, with an archetype/mechanic you like combined with one you hate, and a creature type you like combined with one hate.

The whole card should make coherent sense from both a colour identity and creature-typing standpoint

June 2, 2024 6:15 p.m. Edited.

Again, i’m not familiar with premodern, but to reply to your comment:

  • I did look through the deck and check the mana-costs. 6 one-mana cards is on the low side and means a decent chunk of time (46%) you’ll have nothing to do turn 1, meaning you’re effectively starting a full turn behind your opponent. Having 12 cards above 3 mana seems like a LOT - that’s 20% of your deck! In both the formats i’m familiar with (pioneer and modern) I wouldn’t dare run even half this number of high-costing cards.

  • yes Dwarven Ruins and Sandstone Needle add a little more mana, but at a pretty high cost of not sticking around. You need whatever they cast to be extremely high-impact, or you’ll end up losing the grind. Personally, having 8 of your 23 lands being extremely temporary makes me skeptical the deck could survive any game that goes long.

  • Avatar of Fury’s cost reduction might as well not exist. How often will an opponent have 7 lands? Assuming an average deck runs around 22, it’s not until sometime after turn 11… I don’t know any format that goes that long.

  • i’m not sure how letting your opponents choose modes on cards is anything other than them controlling you… you have no say in how your cards resolve and they have all the power. That feels like the opposite of control.

I get you’re trying to make something new. I am only offering an unbiased opinion - which is something you can take-and-build-on, or ignore (or something in-between). I will say, as someone who does a lot of brewing myself, that any brew typically has to go through a LOT of iterations, playtesting, and feedback, before it’ll be in a state where it can reliably compete with the meta. Good luck on your journey!

May 30, 2024 10:07 p.m.

I’m not familiar in the premodern format, but this list seems to be doing a lot of things that feel weak/wrong.

Crumbling Sanctuary feels very weak, in that its basically saying to the opponent “hey you know how you had 20 life… now you effectively have around 45-50”. I get this impacts your own life total as well, but with no cards in your deck to profit from being in the graveyard, and no other cards that naturally mill (outside of Book Burning) before you drop this 5-mana arifact, i don’t see how this card helps you… it’s much more likely to benefit your opponent.

Cards that let your opponent choose an option are considered pretty-universally terrible. This is because the opponent will always choose the option that benefits you the least, meaning the card will always be doing the weakest of its effects.

Your mana curve feels excessively high. I don’t know the format well but it feels adjacent to modern/pioneer, and in that regard your mana curve is far too high. Your quantity of 4-5 mana spells is excessive, but also I see no way you’re ever realistically casting either Butcher Orgg or Avatar of Fury.

May 30, 2024 3:48 p.m.

With the upcoming Mh3, there’s two cards you may want to consider fitting into this brew: Sorin of House Markov  Flip, and Guide of Souls.

I really strongly feel like your mainboard needs 22 (maybe even 23?) lands instead of 21.

As far as your sideboard goes, it feels like you are particularly weak to the opponents interaction and/or combo strategies. In that vein i’d run something like:

————————————

In relation to some of the cards already in your sideboard selection, i’d suggest against them for the following reasons:

  • Stony Silence doesn’t do enough to artifacts decks, as many don’t use activated abilities too often - namely this hurts Scales, but not-really Affinity.

  • Inquisition of Kozilek is good against control and some kinds of combo. But only being able to hit 3-or-less mana makes this awkward against both. Combo decks you should already have answers for with my above suggestions. I don’t see this deck beating control whatever it does, so i don’t think there’s point trying to fight it with this card.

  • Kor Firewalker is only useful versus burn. Your deck should have absolutely no problem beating burn naturally, so this isn’t needed.

  • Sanctifier en-Vec feels like overkill if you’re already running Rest in Peace. Furthermore, it’s more red-hate in a deck already generally positioned well against a lot if red gameplans

  • Ghost Quarter i’m not sure why you’re running this? I assume for tron, but this really won’t slow them down enough to matter, and is more likely to mess with your own tempo.

  • Surgical Extraction is generally only good versus combo, but requires being in a deck with a LOT if ways to force discard/mill so you can reliably exile what you need to.

May 26, 2024 7:01 p.m.

Said on MH3 Elves...

#12

From what I've seen the wincon for elves will largely be Shaman of the Pack... there's not a lot of point bothering to go big when you can just nuke the opponent from orbit.

There is a Youtuber who made a video playing with a concept for a new elf deck post-mh3 a while ago (he'd caught-wind of some of the leaks). The video is here. His decklist is listed in the videos description. I imagine there will be a bunch of changes for optimizing this list, but it feels pretty-close to the finished product. He is however using Realmwalker in that list whereas I believe Eladamri, Korvecdal is just strictly better now.

May 25, 2024 6:17 a.m. Edited.

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Finished Decks 13
Prototype Decks 3
Drafts 0
Points 1932
Avg. deck rating 9.90
T/O Rank 7
Helper Rank 13
Favorite formats Modern
Suppressed formats Standard, Alchemy, Standard Brawl, Historic, Pioneer, Pauper, Legacy, Vintage, Commander / EDH, Pauper EDH, Commander: Rule 0, Canadian Highlander, Gladiator, Highlander, Duel Commander, Pauper Duel Commander, Leviathan, 1v1 Commander, Premodern, Oldschool 93/94, Limited, Pre-release, Planechase, Archenemy, Vanguard, Tiny Leaders, Oathbreaker, Block Constructed, Arena, Casual, Unformat, Quest Magic
Cards suggested / good suggestions 129 / 99
Joined 9 years