Slivers artwork: PR stunt, or something more sinister?

Lore forum

Posted on July 13, 2013, 1:37 a.m. by Goody

Alright so Epochalyptik said we should make a thread about this, so I did

In all seriousness, we've all seen the difference between M14 slivers and ye olden slivers, and some people are annoyed by it, while most are plain pissed off. I don't believe Wizards has officially given any lore-related reasons for the art change, but basically, slivers look much more humanoid.

This could be a way to make the game more friendly to new/young players, as they would identify more with human shapes than snakes. It could also just be to add another artistic dimension to slivers, as after all, snakes are snakes are snakes on a plane. I was wondering, however, if this couldn't have some sort of ulterior cause behind it, something actually story-based, or that at least Wizards will come up with something flavorful to justify the random artwork change.

My theory would be that the slivers, as an evolving, sentient hive mind, have perceived humans as poweful enemies that perhaps have some physical advantages over their rather snakey forms. Sliver evolution being what it is, it didn't take long for slivers to start taking on some of those physical traits, shaping them into more humanoid creatures, adapting to their current enemies.

Jay says... #2

To me they look more... phyrexian

July 13, 2013 1:43 a.m.

Epochalyptik says... #3

 photo da_051013_zps14c98585.jpg
Credit to Durdling Around and ManaDeprived.

It's all a Simic conspiracy. Remember Experiment One ?

July 13, 2013 1:44 a.m.

tempest says... #4

lol. love the comic epoch!!

July 13, 2013 2:01 a.m.

Goody says... #5

Oooohhhh... I get it now...

This was all just a plot to give Epoch an excuse to post that comic

July 13, 2013 2:21 a.m.

Krayhaft says... #6

Ugggghhh the new sliver artwork hurts my soul. They look like AVP ripoffs now.

The old tempest/legions/time spiral slivers had such a unique look to them. They felt truly alien and hive-mindy.

Wizards' official reasoning for the new artwork is that the design space has been exhausted, so they're exploring other avenues for sliver art. At the same time, they wanted slivers to resonate more with the audience, so they made them humanoid.

But the theory that slivers adapted a human shape because they perceived humanoids as a threat and potential strength to be assimilated is really really cool, and especially fits into the theme of slivers (kind of like the Borg from Star Trek). I would like to see slivers that eventually look so human they're essentially clones that steal abilities from other races for use by the hive.

July 13, 2013 2:22 a.m.

DukeNicky says... #7

Krayhaft your last comment about humanoid Slivers made me think of the Cylons of Battlestar Galatica! LOL Clones who don't know they are clones, stealing abilities, not able to tell them apart xD Its amazing.

As for my humble opinion why they changed the Slivers from their old insectoid/alien hive-y look to their present form,,,simple it's evolution as Dr. Malcolm famously stated once - "Life finds a way." That or the Simic Combine got ahold of some Sliver DNA and made these things you never know. I really like that their abilities are local this time not global, now the new artwork is painful to the eyes as I loved the old slivers, even so far as to trn my Premium deck into an EDH deck lol

Side Note - What I REALLY don't like is putting that ugly Gaga witch hag's quote on my beloved Darksteel Forge ! I started out in Mirrodin and to see this Phyrexian vermin really irks me to no end. I can't believe that Wizards really wanted to bring the Phyrexians back....

July 13, 2013 2:31 a.m.

Jay says... #8

Excuse me sir, but miss Norn is Badass Queen of the Universe

July 13, 2013 2:34 a.m.

Krayhaft says... #9

+1 to penguin boy. Elesh Norn, Grand Cenobite is such a well designed character, at least art wise. Her art is both badass and creepy at the same time.

Flawless porcelain skin? Check.

Sassy confidant strut? Check.

Exposed internal organs oozing blood? Check.

Personally I wish wizards had more time to explore the natures of the five praetors. It feels like they were slapped on and left alone after.

OT though, DukeNicky I had thought about the cylons too actually, where they get to the point of being so human that they basically are human, but can't because of their cylon nature. That was such a big plot arc in BSG.

July 13, 2013 2:45 a.m.

Jay says... #10

Not to mention she kicks ass in the game

July 13, 2013 2:46 a.m.

Schuesseled says... #11

Calm down Steve, you're not a monster, you're the future.

the ugly future, heheheh

July 13, 2013 6:07 a.m.

I think its interesting enough; I can't claim to have been around for the last iteration of Slivers, so I'm much less invested in them, but I like the idea that the Slivers didn't adopt a more humanoid form at all.

I think a much more interesting idea is that these Slivers are "newer" than the Slivers we'd seen previously. They haven't yet reached the forms possessed by their inter-planar brethren, but they're getting there.

July 13, 2013 9:37 a.m.

raithe000 says... #13

It's actually unclear where the new slivers came from, but it looks like they were transported to Shandalar by ... something. There's a Uncharted Realms story about it which shows that they arrived, then evolved into their current form. There is also an ancient fossilized old sliver that is bigger than a dragon. (Another Sliver Queen , perhaps?).

Personally, I suspect that their is an ulterior motive to making humanoid slivers: they want a Sliver Planeswalker, and they don't want to make another non-humanoid like Bolas.

But that may just be my wishful thinking :P.

July 13, 2013 2:38 p.m.

Krayhaft says... #15

Omnix, the Thousand Voices WUBRG

+1: Look at the top five cards of your library. You may reveal any number of sliver cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

-3: Destroy target creature. Put X 1/1 colorless Sliver creature tokens onto the battlefield, where X is that creature's converted mana cost.

-6: You get an emblem that says, "Each sliver you control has "each sliver gets +1/+1 for each sliver creature on the battlefield""

"Unbound by the limits of the planes, the Hive seeks now to spread its progeny across the multiverse"

4

July 13, 2013 5:11 p.m.

Krayhaft says... #16

Also, let's talk about how slivers:

These fit the two criteria for a being becoming a planeswalker, so it's possible for a sliver to have a spark.

July 13, 2013 5:14 p.m.

raithe000 says... #17

They also have magic (a mage sliver shows up in DOtP 2014, and it mentions they have just learned magic).

July 13, 2013 8:08 p.m.

Krayhaft says... #19

Ask and thou shalt receive.

July 13, 2013 9:28 p.m.

Dalektable says... #20

The planeswalker idea is really cool wow

July 14, 2013 1:18 a.m.

Schuesseled says... #21

That sliverwalker is totally OP. Love it.

July 14, 2013 6:51 a.m.

Schuesseled says... #22

Hey Epochalyptik, if it's not a bother, can i make a request?

I would very much like to have an image of steve, the sliver, heading up my new decks description.

(


The Hivemind Awakens

Standard* — Schuesseled — a few seconds ago
SCORE: 9 | 43 COMMENTS | 1567 VIEWS

)

I'm going to use the image above for now, but if you were able, and willing to make me a big portrait of steve, doing something cool, that would be fantastic.

July 14, 2013 2:07 p.m.

Schuesseled says... #23

I've realised that you didn't make the comic, nevermind, i'll just use that, it's awesome.

July 14, 2013 4:35 p.m.

Psyren136 says... #24

I like the new look of slivers. i didn't lik eslivers when they first released and never liked the old artwork, but since the M14 release i've actually had an interest in running slivers. The new slivers look alot like Predators on some of the card arts.

July 17, 2013 9:07 p.m.

amishrambo says... #25

but that's the problem the majority like the old slivers they where the first tribe ever so they hold a very nostalgic view for a lot of people with there very iconic with the face and single arm and when they where changed to pradator people they lost what made them sliver

July 17, 2013 9:27 p.m.

Krayhaft says... #26

Slivers weren't the first tribe, but they were really the most unique of magic's tribes. I'm one of the people who will miss the old iconic look slivers had, it was much better than the predator knockoffs the slivers have become.

July 17, 2013 9:32 p.m.

Schuesseled says... #27

I like both artworks. We've gone from alien esk to predator esk, soon they will all look like klingons.

July 18, 2013 9:40 a.m.

Psyren136 says... #28

i think the new art will attract alot more players to slivers. While yes losing the old artwork will upset some fans who were playing during the original release of slivers its not like anyone would quit the game over it. so business-wise it was a smart decision.

July 18, 2013 2:45 p.m.

Sainted says... #29

intersting. Personally I was happy with the art change and to me it made total sense..Slivers are a visu and what do Viruses do? they MUTATE. boom...was so simple to me. I guess others disagreed.

July 18, 2013 8:20 p.m.

Rhadamanthus says... #30

The new direction for Slivers also gave me a lot to think about when I first saw it. I wrote an article about a month ago that touched on the new look as one of the main points, if anyone here is interested in reading it.

July 18, 2013 9:45 p.m.

Krayhaft says... #31

@Rhadamanthus, excellent article! I really liked it.

However, I'm one of the "slivers should be the 'everyone' type of lord, not 'just your guys"" people. I really did love the complexity and super weird board states that playing slivers could give. You argue that the time was appropriate to change slivers to be 'just your guys'-type lords, because the design reasoning that supported this was obsolete.

While I agree that the design reasoning is obsolete, having slivers be 'everyone' lords makes sense thematically, and here's my headcanon for it:

Slivers are a hive. Even under the evincars of Rath they only served themselves and their hive queen. Players are planeswalkers and sometimes you like to summon slivers to fight for you. Sometimes your rival 'walkers also summon slivers to fight for them. That's great and all, but to me, slivers don't care who they're fighting for. Even though your planeswalker magic is keeping them bound to you, they still share that hive mind with your opponent's slivers, sharing abilities and buffs. They don't care that's it's bad for you, or if it's bad for your opponent. They're a hive, and all they care about is getting stronger.

July 18, 2013 10:59 p.m.

Krayhaft says... #32

And regarding the art style, the concept of slivers 'evolving' and changing how they look makes a whole lot of sense considering they're slivers, but the art for the new slivers compared to the old is vastly different. The science in me knows that evolution doesn't do that, and that breaks suspension of disbelief, something very crucial even in tcg's.

If wizards had kept some vestiges of the old slivers in the new art, I think players would be a little more receptive. But the disparity in the art is too different, and it's something I find very difficult to accept.

tl;dr: Krayhaft doesn't like the new slivers.

July 18, 2013 11:32 p.m.

amishrambo says... #33

agreed there's no similarities between old and new slivers and even the new slivers don't look alike with one another. by just looking at the art would you guess Megantic Sliver and Sentinel Sliver are slivers?

July 18, 2013 11:51 p.m.

SevenSeasAgo says... #34

If you read some of the flavor texts of the new Slivers, you'll notice that some briefly mention evolving to look like people. It may also be an experiment my Wizards. I took the M14 survey today, and there was a very specific question about how I liked the new sliver artworks.

July 22, 2013 5:04 p.m.

Krayhaft says... #35

I'm sure wizards is going to get a lot of hate mail for the change in art direction. But what's done is done; I think wizards actively tries to not retcon things anymore.

July 22, 2013 6:09 p.m.

Schuesseled says... #36

The flavour text on the original slivers, is much better. But i don't mind the new art too much.

July 24, 2013 8:52 a.m.

This discussion has been closed