ya-yo-ai

This deck's gameplan centers on building up a blink loop to gain overwhelming advantage through constant ETB effects. The central piece of that engine is our commander, Yorion, Sky Nomad. The other piece is any of our creatures that can blink another creature. The inclusions here are

The driving interaction of the engine is

  1. Play Yorion, Sky Nomad and any of the above
  2. Exile Yorion
  3. When yorion returns use him to exile your ETB permanents
  4. When those return at your end step (including your engine enabler), gain your triggers, blink yorion, and start the cycle over again

There's a lot of redundancy here for a reason. These cards our essential for our deck, and you can't really convince people they're not, especially if they've seen yorion do his thing before.

The blink engine can function a few different ways based on when the timing of your other engine piece returns yorion to the battlefield. Below is a description of how each loop works. The description starts with your engine starter exiled by yorion with yorion on the battlefield, when you move to your endstep. For all loops, unless you can think of a reason to do it differently, resolve all your value etb triggers before restarting the loop.

Immediately

This loop is the best case loop and is caused by

The way to resolve / shortcut this loop is

  1. your exiled permanents return
  2. Yorion leaves the battlefield, and returns immediately
  3. Re-exile everything in your loop
  4. get through cleanup step, finish passing, and repeat on each endstep

SHORTCUT - keeping track of all the ETBs, activate each of them on every endstep. All permanents in the loop remain in exile, and yorion and any permanent not in the loop remain on the battlefield.

Beginning of the Next Endstep

This loop is the next best case and is caused by

The way to resolve / shortcut this loop is

  1. your exiled permanents return
  2. Yorion leaves the battlefield
  3. Finish Passing
  4. When the next opponent passes, yorion returns and exiles the rest of your loop
  5. That opponent finishes passing
  6. repeat the loop when the next opponent passes

In this loop, assuming 4 players, every time you pass, you swap your board and exile. Which you have access to on your turn will depend on which order you play yorion and another blinker.

SHORTCUT - Only worry about the pieces of your loop. Swap your board and exile every end step. Resolve ETB triggers every other turn depending on which portion of the loop is entering.

One Offs

This is caused by everything else. There is no shortcut here. Most of these will only work on your end step so theres nothing to keep track of.

These are the cards that you want to exile with yorion, with valuable ETBs on them

Cards are obviously way more important than lifegain, but a lot of ETBs that do one do the other, so im grouping them.

Cards and Life

Just Cards

This is a small group of cards but theyre incredibly impactful if you can get them into a blink loop, even just for a cycle or two.

The biggest weakness of this deck is that your board will be in exile a lot, leaving you open to being hit. The easiest way to solve this is by putting token gen ETBs in the loop. The first group of creatures create and buff 3/3 golem tokens. You can leave these out of the loop on your turn and buff your board before putting them back in. All are fairly reasonably costed.

getting multiple of the above into the blink loop is practically a win condition, unless somebody can wrath the wall of 3/3 tokens with keywords, and even then, the loop has to be broken to pull the generators out a lot of the time.

The rest of the token gen ETB creatures are

  • Aether Channeler - Flexibility on cards is a huge plus, but flying tokens are very good early and mid game
  • Mesmerizing Benthid - The tokens this creates punish opponents for swinging at you very well, and you get two of them every blink
  • Kora Bests the sea god - High cost but incredible reward. You can opt to leave this out of the blink loop until the second ability resolves if you want
This is a small subgroup of creatures that quickly get very strong the longer your engine is running. These are good for actually doing meaningful damage to opponents.

Once we get something into our blink loop our opponents probably won't react very well, so recursion on ETBs is a good include. Deck inclusions are

These are a suite of one of a kind effects with various utility.

Note: For moral reasons this deck does not and will not include Laboratory Maniac or Thassa's Oracle.

There are two things this deck does well other than making tokens, and thats gaining life and drawing cards. We win off that with

All In One Threat Removal

For the most part this deck relies on being able to protect Yorion. Since so much of our deck relies on ETBs, the following cards are DESTROY ON SIGHT

Save counter magic for board wipes, or if you dont have removal.

Answers that you should save for the above are

Blink as Protection

These cards serve a dual purpose, early game they can be used to jump start the engine by blinking card draw a few extra times early, and late game they're good protection from targetted removal (Explanation of why in the FAQ)

Collection of questions I have been asked about this monstrosity

This all happens because of two rules, the first big one is

  • 406.3. Exiled cards are, by default, kept face up and may be examined by any player at any time. Cards “exiled face down” can’t be examined by any player except when instructions allow it. However, if a player is instructed to look at a card and then exile it face down, or once a player is allowed to look at a card exiled face down, that player may continue to look at that card as long as it remains exiled, even if the instruction allowing the player to do so no longer applies.

When the blink effect exiles cards, because they are not "exiled face down", they return to their default state in exile. When the delayed portion of the blink returns the card to the battlefield, it returns as a face up permanent as normal. And yes being face down is different from being exiled face down

  • 110.5d Only permanents have status. Cards not on the battlefield do not. Although an exiled card may be face down, this has no correlation to the face-down status of a permanent. Similarly, cards not on the battlefield are neither tapped nor untapped, regardless of their physical state.

As for instants and sorceries, a face up instant and sorcery doesnt make sense, and so we have

  • [304.4 | 307.4]. [Instants | Sorceries] can’t enter the battlefield. If an [instant | sorcery] would enter the battlefield, it remains in its previous zone instead.

Since the card was successfully exiled by the blink, attempting to put it back onto the battlefield will just trap it in exile

Short answer, doesn't matter, they still come back. For a long answer, the important rule here is

  • 603.7e If an activated or triggered ability creates a delayed triggered ability, the source of that delayed triggered ability is the same as the source of that other ability. The controller of that delayed triggered ability is the player who controlled that other ability as it resolved.

As part of Yorion's ETB, a delayed trigger is created, but under your control. The delayed trigger isn't associated with Yorion at this point, so removing him won't trap the board in exile

This is one of the biggest strengths of one-off blink spells that is a little awkward to understand at first Key rule for this is

  • 400.7m An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. This rule has the following exceptions.

400.7(a-m) is a list of exceptions to this, but none of them are applicable here. Basically blinking a permanent that has been targeted results in a new permanent that hasn't been targeted, and a spell whose declared target no longer exists, causing a fizzle

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97% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

34 - 0 Rares

24 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 3.45
Tokens 2/2 W Token Creature Unicorn, Bird 1/1 W, Elephant 3/3 G, Illusion 0/2 U, Kraken 8/8 U w/ Hexproof, Manifest 2/2 C, Phyrexian Golem 3/3 C
Folders Functioning and Owned :)
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