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Wear my foot up on they necks....

Modern Aggro Budget Mono-Green Stompy Trample

NonetheWeisser


Hello everyone! It has certainly been a bit, but I am finally getting around to uploading my 6th fully realized modern deck, and it is slowly becoming one of my favorites. Welcome to my mono-green stompy brew! I know what you're thinking...stompy in 2024? Who are you? The GOAT that is who! Stompy has been an archetype I have wanted to pick up for quite some time, but neve got around to. Then I found inspiration in Saffron Olives budget magic mono-green stompy from not that long ago (link will be pasted below), which brought Groundbreaker into the conversation. Groundbreaker, the long forgotten green Ball Lightning from Planar Chaos. Believe me when I tell you, this card is NUTTY when paired with other stompy staples. I cannot believe how well it has been testing, and am so excited to talk about it with all of you. Enough rambling. Lets get into the deck tech!

Creatures

Pelt Collector: One of the best one drops stompy has to offer. Combos well and grows fast with the help of multiple creatures in this shell, and LOVES being fed by Groundbreaker. A must of at 4, and is a favorite card to have in our openers.

Dryad Militant: This card is always a hit or miss for me. On one hand, it's a solid on drop in terms of power and can grow our Pelt collector. It's really helpful in matych ups against things like Murktide, but outside of that, it still can feel meh. I am considering replacing her with Noble Hierarch but then we could lose out on early game damage. Still thinking this one over, but I don't hate her.

Hexdrinker: An absolute monster if it sticks around, and can act as a late game mana sink. Probably our second best one drop next to Pelt Collector.

Strangleroot Geist: Have always loved this card. He combos well with Pelty Collector and increases our clock and devotion to green. An absolute must in any stompy shell.

Werewolf Pack Leader: I love this card so much. She is such a beast and gives stompy something the archetype was lacking for a long time...DRAW POWER. That on top of her sizeable body and late game activated ability, she just feels so good. I run 4.

Steel Leaf Champion: A no brainer for green. A massive threat throughout all stages of the game. Solid body and solid evasion. Also helps on our devotion to green.

Rhonas, the Indomitable: We have him in here as a one of for variation in our 3 drop threats. He is massive, walls off aggro, and can pump the rest of our threats. In our shell, we usually control another creature with a power of 4 or greater, so that isn't a handclap in the slightest.

Groundbreaker: The big daddy of our deck. Surprises opponents at all stages of the game and can close out games fast with the help of our pump spells. We want to see him at least once a game, so running 4 is a must IMO. He is just too valuable top our game plan.

Enchantments

Rancor: Duh. Some people would argue running 4 is overkill. I disagree. We always want to see it, and putting multiple rancors on one creature is never a bad thing.

Instants

Vines of Vastwood: Protection for our creatures and a massive pump. You cannot go wrong. Also acts as a pseudo counter to equipment and aura based decks due to its wording.

Aspect of Hydra: This is pretty much the reason we end up winning over half of our games. We have plenty of devotion to green in this deck, and when used with any of our trampling threats, it's usually lights out for our opponent. Even when they see it coming, it is very hard to telegraph, especially when we have multiple threats swinging in simultaneously.

Dismember: We run a couple copies for threats our creature's cannot get around. Could run more or less depending on preference.

Lands

The only lands that aren't basic forests are our single copy of Boseiju and a couple copies of Lair of the Hydra. This should be pretty self explanatory. Boseiju is free tech against many meta decks, and Lair is another late game mana sink and can help get in extra points of damage.

That is the deck! Please comment, upvote, share, and provide any feedback you may have. I am very proud of this deck so far, but am always open to suggestions, especially as it relates to a sideboard. Thanks for reading/viewing! :)

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Casual

94% Competitive

Revision 1 See all

(4 months ago)

-1 Vines of Vastwood main
Top Ranked
  • Achieved #15 position overall 3 months ago
  • Achieved #11 position in Modern 3 months ago
  • Achieved #1 position in Modern Aggro 3 months ago
Date added 4 months
Last updated 1 day
Exclude colors WB
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 0 Mythic Rares

18 - 0 Rares

13 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 1.72
Folders Decks I am Making
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