Just looking to go bump in the night.

This deck has come a long way since it’s PreCon days.

I’ve got a handful of ideas for things to add, however I’m not always certain what to take out. Any advice would be greatly appreciated, especially from experienced pilots of the deck.

Are there better draw spells I could employ? Are there better 5 mana Vamps to top out the curve? What artifacts should I be running? Are there more efficient removal spells this deck can play?

Some cards are just out of my price range for the time. That being said, the core of the deck is nearly complete and soon I will able to to chip away at those more exorbitantly priced cards.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

98% Casual

Competitive

Revision 5 See all

(2 years ago)

+1 Anointed Procession main
+1 Arid Mesa main
+1 Blood Crypt main
+1 Bloodstained Mire main
-1 Dismember main
-1 Dusk Legion Zealot main
-1 Evolving Wilds main
+1 Fetid Heath main
+1 Godless Shrine main
+1 Graven Cairns main
+1 Insolent Neonate main
+1 Kindred Dominance main
+1 Legion's Landing  Flip main
+1 Marsh Flats main
-1 Orzhov Signet main
+1 Path to Exile main
-1 Rakdos Signet main
+1 Rugged Prairie main
+1 Sacred Foundry main
-8 Swamp main
and 21 other change(s)
Top Ranked
Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

44 - 0 Rares

27 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 2.65
Tokens Blood, Vampire 1/1 B, Vampire 1/1 W, Vampire 1/1 WB
Votes
Ignored suggestions
Shared with
Views