pie chart

The Trees Can Speak for Themselves, Thanks

Commander / EDH BG (Golgari) Budget Tribal

EpicNinjaKing21


Show that Lorax that the trees DON'T need his sorry behind to preach for them with this relatively cheap and efficient Treefolk EDH!

This build is a Tribal Treefolk EDH built around Sapling of Colfenor . She's big, will more often than not gain you life, and her indestructible body make her nothing to laugh at. She also helps out her fellow Tree-ple (Tree People, anyone?), while they help her get bigger, stronger, and more annoying. I'm trying to make this deck on some sort of budget, so I'm avoiding any larger purchases for right now.

DESCRIPTION TO BE UPDATED SOON

The biggest part of a tribal deck is the creatures, and this deck certainly has no shortage. Starting off with the one drop all-star, Treefolk Harbinger is a tutor with an admirable 0/3 body, allowing you to fetch a win condition or just some smaller Treefolk. Moving on up to two drops, we have Bosk Banneret, which makes all of your trees much cheaper to cast by one mana, which can put you ahead.

There are five three-drops included in this deck. The first is Battlewand Oak , which gets a boost to power whenever you play a forest or treefolk spell, which can often boost him to high levels of power. Black Poplar Shaman may not be too impressive, but the ability to regenerate if you have extra mana can be very useful. Dungrove Elder has the potential to get ripped. With his power and toughness being equal to the number of forests you control, he can get out of hand fast. His Hexproof body certainly helps him stay in the game. Ebony Treefolk is just a 3/3 body you can pump, which certainly isn't bad. Heartwood Storyteller is somewhat of a political card, deterring opponents from killing you so they can benefit. This card also has the potential to benefit you as well.

There are certainly a ton of four drops in here as well. Dauntless Dourbark is the bigger and beefier brother of Dungrove Elder , losing hexproof but getting ripped from both forests AND other Treefolk. Leaf-Crowned Elder is an all star. Free treefolks are definitely nice, and it has about a one in four or five chance of activating, which is solid. Lumberknot 's a little 'un, but in a large EDh game where everything is dying, you'll find he isn't easy to get rid of. Unstoppable Ash is at worst a 5/5 for 4, but his ability to beef up his allies when they're blocked is awesome, and potentially a lifesaver. The champion can also protect a creature from a potential board wipe, or allow for certain abilities to be used again. Finally, we have Wickerbough Elder. He starts as a 3/3 for 4, but he's got a built in, one mana Naturalize, which will also bring him back up to a 4/4. Awesome.

There are a lot of 5 drops here as well. Everbark Shaman lets you turn your dead trees into forests. You probably won't need them, so turning them into two mana is pure card value. Fendeep Summoner is a tricky card. You can either turn your swamps into 2/5 creature to block or attack with, or you can turn an opponent's swamps into creatures, making them vulnerable to board wipes and kill spells alike. Seedguide Ash is some nice ramp on a body. When it dies, you can get a boatload of forests, and then exile it with Everbark Shaman for 5 mana in one turn! If anything, it's a 4/4 that people want to live. Timber Protector is an all-star of this deck. He's not only a lord, but he gives all of your forests and treefolk indestructible. This can save your board from wipes, kill spells, and land destruction. Weatherseed Treefolk is certainly a hard one to kill. When it dies, it comes back to your hand, which makes it an excellent creature to include. Can't forget Sapling of Colfenor either. Not only is she indestructible (which is rare for a commander), but her ability allows for some solid life gain and card draw every time she attacks, which can keep your hand stocked.

6 drops are abound in this deck, but all of them have their place. Great Oak Guardian gives a global boost with flash, which can save you from some pretty terrible attacks, or allow you to quickly sweep your opponents. Orchard Warden lets us gain insane amounts of life when we play a Treefolk. Sometimes your life total can exceed 100 if you play it right. Kalonian Twingrove is two Dungrove Elder clones minus the hexproof, which is amazing for Orchard Warden triggers, Dauntless Dourbark boosts, and just an extra body on the field. Nemata, Grove Guardian is a steady source of chump blockers, or even extra attackers. Thorntooth Witch is a continuous source of removal or beefiness. Kill your opponents creatures quickly (or your own for Everbark Shaman ), or buff your attackers. Verdeloth the Ancient is a solid 4/7, with the ability to kick for chump blockers. on top of that, he's a saproling and treefolk lord. nifty. Finally, this deck has one eight drop. Woodfall Primus is a fantastic source of removal. Blow up lands, artifacts, enchantments, or even planeswalkers TWICE, then champion it with Unstoppable Ash to do it again later.

As this is a tribal deck, some global effects that make your treefolk stronger are a must. The biggest two here are Obelisk of Urd and Door of Destinies. Obelisk of Urd is probably going to end up being cheaper than Coat of Arms, and it only affects treefolks. Coat of Arms has a global effect, which in testing did not work very well, and benefited my opponents too much. Door of Destinies is a nice fit too. It beefs up your creatures every time you play a treefolk.

As for ability effects, Steely Resolve is a great two-drop, giving all of your treefolk Shroud. Along those same lines, Cover of Darkness gives all of your creatures Fear. Asceticism is almost an Auto-include. Give all of your creatures hexproof AND regenerate for two? Yes please. The aforementioned Timber Protector gives all of your treefolk indestructible and +1/+1, which is great. Spidersilk Armor gives all of your creatures reach and +0/+1, allowing you to deal with those pesky fliers. Assault Formation has a Doran-like effect, which is really nifty because almost all treefolk have larger a toughness than power. Finally, Bow of Nylea gives all of your attacking treefolk deathtouch, which works amazingly with Timber Protector .

Because this is a green deck, ramp is a must include. First up are the two previously mentioned creatures, Everbark Shaman and Seedguide Ash . Next up is Sword of the Animist. This card is solid, and honestly I'm not sure why it's only $2.00. It's a land fetch every turn, and can get you way ahead of the game by the time it gets removed. Not only that, it has a cheap equip and casting cost, making it pure value. Boundless Realms is a little pricy mana wise, but it gives you a massive pool of forests to do evil things with. Explosive Vegetation lets you fetch two basics. Really a nice bit of ramp. Wild Growth isn't the best, but it makes for some easy early game ramp. And of course, Sol Ring, Golgari Signet and Golgari Keyrune are must runs in this deck.
You may want to run some other bigger budget cards in this deck, which is perfectly fine. Below is a few slightly less than budget inclusions, or cards you might want to run anyway

Dismember

Burgeoning

Languish

Druids' Repository

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 8 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

33 - 0 Rares

23 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.79
Tokens Saproling 1/1 G, Treefolk Shaman 2/5 G, Treefolk Warrior */* G
Folders grack, EDH Decks, MTG Deck ideas, like, ideas, Decks I Wanna Make, Top Decks, Neat, trees, Want
Votes
Ignored suggestions
Shared with
Views