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Roll dices & cast dragons

The strategy is simple:

Depending on our initial hand and what we draw we can take two paths; if our initial hand consists on low cmc roll synergy cards such as Barbarian Class, Bucknard's Everfull Purse, and some creatures like Iron Mastiff or Delina, Wild Mage without a doubt we'll want to cast our commander and start rolling dices to quickly ramp, get counters and establish our presence in the table.

On the other hand if our inital hand consists more in dragons, we'll want to cast our commander with our background to start playing as fast as posible big hiters like Ancient Bronze Dragon, Ancient Copper Dragon, Utvara Hellkite... Don't worry by the high cmc cause we have cards to reduce dragons costs like Dragonspeaker Shaman and Goblin Anarchomancer.

In late game this paths will collide and we'll be hitting with big dragons but also rolling lots of dices so our commander can get big too.

CONS of the deck:

Although I've added plenty of draw cards, there are some times that because we are creating treasures and cheating big cmc with dragons we can be at 0 cards in hand. So we are very vulnerable to removal, that's why I've added Heroic Intervention, Veil of Summer and Wyll's Reversal but I don't know if that will be enough.

Also, this deck is pretty random haha, stay tuned for updates while I playtest-it to see if it's more "Optimized" than "Casual", in any case I don't see it in a near future being neither Junk or Cedh.

Feel free to suggest cards or give any advice with the strategy.

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95% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

36 - 0 Rares

21 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.79
Tokens Beast 3/3 G, Copy Clone, Dragon 6/6 R, Dragon Spirit 5/4 RG, Goblin 1/1 R, Treasure
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