Riven Turnbull, Charitable Populist or Foul Blackguard?

Headline For an Unfinished Expose By a Deceased Reporter

Riven Turnbull was a bit of a nomad, never sticking to one place, using his strong back to pay for travel in caravans and on ships. His curiosity about what lay beyond was considerable, but what really piqued his interest was the great, well, things that these new lands inevitably had to offer. Sure, they didn't always have what the old land had, but that wasn't important: what mattered was the new, the old would be there if he wanted to go back. As he became more of an old hand, he began to take on more of a leadership role, and eventually he began to organize some of the larger groups he worked among. Initially this was for the greater good, but in time he came to remember his love of comfort and luxury, and began to take bribes from the employers to betray his fellow workers. He was smart, so he wasn't caught, but as he traveled further and organized larger and larger groups, making both more connections and accruing more wealth, he eventually wished to 'settle down'. He picked a large, central city to start entrenching himself, and he used his discrete wealth to buy favors his connections alone couldn't achieve. At this point Riven is a mysterious fixture in the background of organized crime, using his public persona as a hero of the working man to avoid negative attention that his shadowy crime network would attract, and to find new recruits.

This is a Casual deck that plays a little dirty, it usually wins via combo, making it unique in my Legends Casual pod of 5 decks. I settled on combo in part because Dimir struggles to do certain things in Casual, but it can still just assemble a combo, so this should allow it to compete. It's not the best at assembling it's win cons, Chain of Smog + Professor Onyx , or Chain of Smog + Sedgemoor Witch , so it's rarely a 'problem' in a less pushed meta, but it can win games fairly suddenly. It's very possible to hold up sufficient interaction to actually protect a combo as well. This deck is pretty heavy on creature removal, and less interested in wiping the board, but it's own creatures are rarely going to be big enough to close via combat, most of this deck's bodies are either evasive weenies (to synergize with combat payoffs) or tend to be utility creatures. There are some token generators in here, mostly to provide chumps.

This deck can struggle if it attracts too much attention while packing too few blockers/deterrants, so playing this deck effectively usually requires more politics than is usual, people should be aware of the threat of Counters and Removal as this deck is brimming with both. I think this deck could use some more graveyard synergies, and it probably wants a few more wipes, but what it really wants is access to White's Wraths that kill everything over a certain size, as this deck is not especially tall.

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93% Casual

Competitive

Date added 2 years
Last updated 3 weeks
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

32 - 0 Rares

17 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.27
Tokens Centaur 3/3 G w/ Pro Black, Copy Clone, Elemental 4/4 UR, Faerie Rogue 1/1 UB, Golem 4/4 C, Manifest 2/2 C, Pest 1/1 BG, The Monarch, Thrull 0/1 B, Treasure, Zombie 2/2 B
Folders Commander/EDH
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