Sideboard


Maybeboard


Angry Artifact Esper: "You Won't Like Me When I'm Welding"

Introduction

Let me start by saying that I love this commander. I absolutely love her. I used to play 5c Vintage Stax back in the day, and while this is nothing like Stax, what I loved most about 5c was access to all of the best colors for artifacts. And here they are. The best of the best: Blue, Black, Red, and White. Literally all we're missing from Green is Crop Rotation.

I think we'll manage.

The Brain Behind the Brew

This Primer will attempt to identify the best and worst of Breya's options, with thorough explanations. The goal here is not simply to offer a deck-list, but to serve as a guide to building your own. The Maybeboard includes a list of options for making the deck either more competitive or more casual-friendly. You will also find several cards mentioned throughout the guide that are not listed in the deck or the maybeboard that you may want to use. The design of this guide is to help you seek a healthy combination of "fun" and "win".

In order to seek this healthy combination ala "The Brew", I've made every card choice in the deck based on a single philosophy, a philosophy I always try to follow with every deck I build:

"Every card must be good on its own, or otherwise necessary for the deck to function."

I do this for one reason. Having a crap hand is never fun. Having a hand full of happy goodies is always fun.

The Win-Conditions, aka "Why the Hell Am I Playing This?"

Nim Deathmantle / Eldrazi Displacer + Ashnod's Altar / Krark-Clan Ironworks is the key game-winning combo of the deck, instantly winning in an explosive display of infinite mana, thopters, damage, -4/-4, and life.
  • And Even More, discussed in Win-Con #5: "Winning by Accident"
The Mycosynth Lattice package is not necessary, but it's a goody, with several fun win conditions which all follow our philosophy (cards that are good on their own and good as combo pieces).

Secure a Decisive Victory with the Lattice on the field and any of the following:

-Hellkite Tyrant

-Vandalblast

- Dack Fayden

-Scrap Mastery + Ashnod's Altar / Krark-Clan Ironworks / Kuldotha Forgemaster

Honorable Mention to Hurkyl's Recall and Memnarch; however, both are noticeably inferior since Hurkyls' isn't incredible on its own and Memnarch costs too much to function reliably. However, if you're dead-set on using Memnarch, you might as well add Training Grounds as well.

I like Blightsteel Colossus in this deck because making it good and scary is easy.

We have plenty of equipment tutors for lightning greaves, plenty of ways to hardcast it quickly (ashnod's, metalworker, etc), and Kuldotha Forgemaster combined with Breya's Thopters can have this scary Big Daddy swinging out extremely early in the game.

Nevinyrral's Disk is a great card on its own.

Darksteel Forge will save your ass from Bane of Progress, and its ridiculously easy to play with Dagsson, etc.

Put together, you secure an almost certain victory as you blow up the field every turn. Pull out Mycosynth Lattice and all hope is lost.

For some reason, the synergy of the cards in this deck are such that infinite combos just seem to pop out of nowhere sometimes. These include:

AND LAST BUT NOT LEAST:

  • Infinite Arcum Dagsson: 2 artifacts in hand + Metalworker + Umbral Mantle + Arcum Dagsson(Generate infinite mana. Sacrifice anything, even the metalworker, to find Mycosynth Lattice first. Untap Dagsson with Umbral Mantle. Search for Nim Deathmantle second. Now you can sacrifice Dagsson to himself and bring him back with Deathmantle repeatedly, searching out and playing every non-creature artifact in your deck. This is probably the funniest combo to pull off. But that could just be because I love Arcum Dagsson.)

I'm sure there are even more. Feel free to Eureka! in comments.

This is often harkened as Breya's "Competitive" Build.

Under Remarkable conditions Animate Dead + Entomb / Buried Alive + Worldgorger Dragon can win on turn 2. However, this requires the perfect hand, which is unlikely; with a more realistic victory on turn 4-5.

This combo is also the most vulnerable to disruption. If any of the combo pieces are disrupted due to graveyard hate or counterspells, they become very difficult to retrieve and your entire investment and set-up is lost.

If your intent is to design a competitive Worldgorger Dragon deck, build heavy on counter-magic and tutors. All-or-nothing. Because the majority of the Worldgorger package is not very helpful on its own, only together.

Deck-Tech and Utility, aka "The Road on Which We Ride to Victory"

Our Welders, Goblin Welder / Daretti, Scrap Savant / Scrap Mastery / Open the Vaults, are all very good at abusing our graveyards. Welder and Daretti are also quite good at abusing ETB effects, trading targets of removal, and general shenanigans.

Secondly, I need to say that Welding isn't just a trade. It's a lifestyle.If you run it, abuse it by feeding your graveyard with a handful of goodies from the following list:

You can also turn Scrap Mastery into a decisive win-condition with Mycosynth Lattice + any sacrifice outlet. Cast Scrap Mastery, sacrifice all permanents except Mycosynth Lattice, and watch everyone sacrifice their entire boards while you bring your own back.

I always build a deck under the assumption that the cards I draw will never be the cards I need. Going about deck-building in this way ensures that you are relying on luck as little as possible by making your own luck. This is where our Recruiters and Tutors come in (and there are a lot of them!).

The Imperial Recruiter and Recruiter of the Guard have a lot of power in this deck, mostly because of one guy. My guy. Arcum Motherfu*king Dagsson.

Arcum Dagsson is insane in this deck. Breya's thopters give him instant food.

If you already have Dagsson, that's fine. Grand Architect, Metalworker, Goblin Welder, and Brago, King Eternal are all great targets as well.

Stoneforge Mystic, Open the Armory and Steelshaper's Gift obviously target Nim Deathmantle.

With a Forgemaster in your hand Lightning Greaves -> Blightsteel.

If you have Dagsson out, you can search up Umbral Mantle and get insane value by equipping him, untapping him, and using his ability relentlessly--potentially pulling out a clutch win in a single turn.

Note: Umbral Mantle also easily combos out for infinite mana with Metalworker.

So we've talked about Recruiters. Brago abuses the hell out of them. And nearly everything else in this deck.

He'll give your Sharuum the Hegemon, Stoneforge Mystic, Trinket Mage, Solemn Simulacrum, etc even more value.

He'll untap all of your mana rocks, practically giving you another turn.

He'll reset the upkeep on Mystic Remora, and reset the loyalty counters on your Planeswalkers.

He has instant synergy with our Commander, proliferating thopters and giving Breya food for her ability.

He can untap Arcum Dagsson while simultaneously giving him more thopters to work with.

The possibilities are endless. We have more than enough rocks and ETB effects to abuse this guy. So we will.Brago and Eldrazi Displacer make a great argument for the addition of Combustible Gearhulk and Noxious Gearhulk. Feel free to add them.

Master Transmuter can do a lot of very interesting things. Enough to deserve a topic.
  • She can save your key artifact combo pieces from removal spells.

  • She can simultaneously put something down for free.

  • She can slip artifacts past your opponents' counter-magic.

  • She can recycle Mana Vault etc.

  • She can abuse ETB effects like Sharuum.

  • And last but certainly not least, she can slap down fat shit like Blightsteel Colossus and Darksteel Forge for (U).

Ah, Crucible of Worlds. What a great card. There is so much functionality that I can see no reason not to include this card.

Problems with Mass Land Destruction in your meta? Crucible.

Missing critical land drops or getting screwed on the right colored mana? Fetchlands will save the day.

Further abuse Crucible with Inventors' Fair, Buried Ruin and / or Wasteland, Strip Mine

Sacrifice artifact lands to activated abilities, only to bring them back.

Duplicant: A lot of potential removal considering we are using Eldrazi Displacer, Brago, King Eternal and Welders in this deck. This is also an artifact, making it incredibly easy to tutor for.

Dictate of Erebos: Every time one of your little thopters dies for any reason, everyone sacrifices a creature.

Ensnaring Bridge: We are not an agro deck. We do not have to attack to win. If Duplicant and Dictate aren't enough to keep the hounds at bay, just pull this baby out and drop your hand. (Dropping your hand in this deck is incredibly easy.)

Between these three options, you should have plenty protection against agro, which is why I have shoved the majority of mass creature removal into the sideboard. It really shouldn't be necessary. But hey, it might be.

Sharuum the Hegemon has great value for one card. When I was considering whether or not I wanted to put it in, I thought this: "Would I pay (3) for a 5/5 flier? Would I pay (3) to return an artifact from the graveyard?"

And of course, yes to both. The fact that you get both of these effects on a single card is all the better.

The real selling point, of course, is its synergy with Welders, Eldrazi Displacer, and Brago.

Not to mention the fact that you can accidentally combo out with her and Phyrexian Metamorph / Sculpting Steel + Ashnod's Altar / Krark-Clan Ironworks for infinite mana, or win with Marionette Master, Bitter Ordeal etc.

Despite this, I am still against Disciple of the Vault and cards with similar effects, for reasons detailed later in this article.

Bitter Ordeal has a lot of power in this deck, a deck where permanents entering the graveyard is a rather frequent occurence.

The reason why this card should always at least be in your sideboard is simple: A lot of decks pack artifact hate cards such as:

The list goes on.

Bitter Ordeal can really get you out of a pinch by removing a vast majority of this hatred, leaving us free to openly pursue our shenanigans. It can also serve as an alternate win-condition through a variety of infinite recursion combos.

As you might have noticed in the decklist and maybeboard, there are a lot of Planeswalkers that work well with Angry Esper Artifacts. Not only do these planeswalkers get support from cards like Rings of Brighthearth and Brago, King Eternal, a lot of them have insanely potent ultimates...to the point where Deepglow Skate actually becomes a consideration.

If you are running all eight planeswalkers from my suggestions, drawing deepglow skate can randomly win you the game. I would only suggest this for less competitive, more multiplayer friendly builds, but it's certainly fun.

If you take this route and decide on Angry Esper Artifact Superfriends, feel free to have even more fun with it:

Daretti, Ingenious Iconoclast

Saheeli Rai

Contagion Engine

The Chain Veil

Rings of Brighthearth

Exclusions, and Why They Aren't Even in the Maybeboard

I was quick to eliminate Thopter Foundry + Sword of the Meek + Time Sieve based on our design philosophy. None of these cards are good on their own or are necessary for the deck to function. Not only this, but contrary to popular opinion ThopterSwordSieve is completely counter-intuitive to Breya as a commander. I know, seems weird right? I mean, Thopters. Aren't we here to make Thopters?! But let me explain:

The first issue with ThopterSwordSieve is that none are particularly good with Breya. The most Breya, as a commander, will get out of ThopterSword is (4): -4/-4, which isn't that impressive when you consider that instead of digging for ThopterSword, you could have been digging for Nim Deathmantle / Eldrazi Displacer + Ashnod's altar / Krark-Clan Ironworks, all of which are useful on their own.If you need Thopters, Eldrazi Displacer + Breya alone can generate you two thopters for (3) mana. That's only (1) mana more than ThopterSword, and for one less card, while also utilitizing 2 of your 3 main combo pieces! If that's not enough for you, add Training Grounds. Now you're generating two thopters for (1) while also reducing Breya's ability to (1) cost.

And finally: don't forget that Sword of the Meek is competing with Nim Deathmantle for our equipment tutors. Nim Deathmantle can save Breya, Dagsson, etc from removal. It's good on its own. Sword is not.

And if all of that still hasn't convinced you, remember this: Grand Architect is insane with Breya, turning your thopters into Sol Rings. He also gives your blue creatures +1/+1, shutting down ThopterSword because all of your thopters, which are blue, are no longer 1/1's but 2/2's.

I would suggest Sydri in place of Breya for anyone looking to win with ThopterSword, as Sydri makes generating infinite mana incredibly easy through her (U) ability, any Fat Mana Rock, and Voltaic Construct. Since as soon as we generate infinite mana with Breya we explode, there's just no point here.

Similar to the issue with ThopterSword, Disciple of the Vault isn't good on its own. This is a Sharuum combo piece, and is better suited for a Sharuum commander. You can still "accidentally" combo out with Sharuum, and Disciple of the Vault is not necessary to make this happen.

Marionette Master suffers from similar issues, but is a "better" alternative (though still a bit high in mana cost), comboing out with Krark-Clan and Mycosynth Lattice, both strong pieces in this deck.

--If nothing else, Marionette Master serves as a strong deterrent for board-wipes such as Bane of Progress and Austere Command while also synergizing with Brago and Displacer, producing servos for -4/-4 activations in a pinch.

Final Notes: Making Your Deck Fit Your Table

The cards you ultimately decide on will largely be impacted by your environment: Competitive, Casual, or Mixed.

In my own environment, games are mostly played with decks I would consider "Tier 1.5": Powerful, with strong and often expensive cards, but not completely cut-throat to the point where we are attempting to win within the first 3-4 turns.

For those seeking to build an even more competitive deck, the changes are actually quite easy:

Likewise, making a more casual deck is easy:

And Finally, if you have found this guide helpful, don't forget to upvote! Thanks for Reading!

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Top Ranked
  • Achieved #17 position overall 7 years ago
Date added 7 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

36 - 3 Mythic Rares

42 - 10 Rares

13 - 1 Uncommons

6 - 1 Commons

Cards 100
Avg. CMC 3.09
Tokens Bird 2/2 U, Emblem Dack Fayden, Emblem Daretti, Scrap Savant, Emblem Teferi, Temporal Archmage, Thopter 1/1 C, Thopter 1/1 U, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Folders Breya ideas, Commander, Breya Decks, EDH Deck Ideas, Others, Commander, EDH, 4 Color Decks, Breya, Others' Decks
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