Maybeboard


As usual I pulled a fancy Commander and noticed I had some cards that played well with it and decided to make a deck with it. And, as usual, I don't think it's all that good. But this is just a prototype and I'm getting better thanks to all of the help I've received. If you think there's anything I could add/remove to make this a little better than please tell me. Right now this deck is geared towards +1/+1 counters with Simic Ascendancy and plain commander damage.

Since uploading this, I've played and upgraded this it and I now think it's reasonably good for cards I had laying around. Thus far, it is built around three to four cards working together. Those are Omnath, Locus of the Roil, Omnath, Locus of Rage and Risen Reef. There are also cards like Ancient Greenwarden and Ashaya, Soul of the Wild to make the previous three more effective. Not to mention I have ways to duplicate creatures and other win cons through Simic Ascendancy

This deck has been edited quite a lot since I first posted it, so please read my Updates if you are curious with how it's changed over time

Suggestions

Updates Add

Took my finger outta my butt and actually looked at sites like EDHrec, ManaGathering and Gatherer. Using that I put together a Maybeboard. I also included the cards that David and Sheilah suggested to me.

Using that Maybeboard, I bought Misty Rainforest, Scalding Tarn and Wooded Foothills. I did say I needed some sac lands, and these work pretty good! I also got Cinder Glade, taking out two mountains, and one forest and island each.

The two new creatures that I added were Avenger of Zendikar and Roil Elemental. I asked my LGS but they didn't have the others. I took out Bloodwater Entity, Soul of the Rapids and Yarok's Wavecrasher. I took out three creatures because I also added Zendikar's Roil for more token value.

Speaking of Enchantments, I'm, trying to find a place for Druid Class. I'm not sure what to take out, but that extra land per turn is definitely something I want. I might take out Thorn Elemental. It's a 7/7 with CMC 7 that can assign combat damage as if it weren't blocked. Tornado Elemental, another cmc 7 card does the same at 6/6. but also deal damage to fliers. I don't think I need both of them, and Tornado is certainly better overall. Might change my mind, but for now Thorn is out.

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92% Casual

Competitive

Date added 4 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

23 - 0 Rares

25 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 4.22
Tokens Beast 4/4 G, Clue, Copy Clone, Elemental 1/1 R, Elemental 2/2 G, Elemental 5/3 G, Elemental 5/5 RG, Elemental Bird 4/4 U, Emblem Mu Yanling, Sky Dancer, Emblem Nissa, Who Shakes the World, Frog Lizard 3/3 G, Plant 0/1 G
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