This Neera deck is highly focused on using Neera to cheat out Eldrazi and other bombs to have a very tall top-end. My main concerns are being over taken early game, cost-effective card draw, and most importantly: alternate win-cons.

I feel like the cantrip amount keeps the need for large card draw spells down, but in play testing I often found I simply ran out of playable spells to feed Neera by the time I got them to the field.

Of course there is the major issue of Neera hitting the field and getting hit with spot-removal before I get to untap, I included lightning greaves and swiftfoots boots to help keep Neera alive if they resolve, but any good way to cheat out my big creatures would help I think.

Primarily this deck is for more casual EDH settings, I don't need absurd fast mana or a particularly optimized mana-base, but I would like it to not completely fall on its face if Neera can't hit the field or if I am delayed a few rounds.

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92% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

20 - 0 Rares

25 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 3.74
Tokens Frog Lizard 3/3 G, Manifest 2/2 C, Treasure
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