Maybeboard

Enchantment (1)


This is my first "fast" deck, designed to close out games as fast as possible for "short" games. I've designed it around passive burn effects that punish general actions, alongside pressure cards to keep the table moving all while under a budget, hopefully closing out games before my buddies can kill me.

My usual gameplan involves playing cards that punish opponents for doing long/complex turns in the form of damage. I supplmement this with enchantments that either increase damage or diretly deal damage. I also run some resource removal to prevent long turns and to lock out opponents from killing me while some defensive pieces ensure my safety for some time.

My win tactic is burning everyone with my passive effects and kill spells while maintaining enough protection and delay spells, while hoping to survive so I can permanently remove any future threats with stuff like sire of insanity or obliterate and burn everyone out.

This deck came into being due to my buddies playing either slow grindy games using boardwipes and stax and fast ppl using infect and spellslingers.

I'm looking for advice on how to make my deck more explosive while having sufficient defence to not die instantly.

Thanks!

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95% Casual

Competitive

Date added 3 months
Last updated 3 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

45 - 0 Rares

17 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.97
Tokens Ogre 3/3 R, Zombie 2/2 B
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