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Modern Pyromancer Control

Modern

WilhelmTHeFirst


Sideboard

Instant (4)

Enchantment (1)

Sorcery (3)


Maybeboard


Can you win a game of modern by only playing burn and cantrips?

The deck is essentially creatureless game one, in hopes of leaving cards like Path to Exile dead in our opponents hand.

The game plan boils down to controlling the board in early game. Using the initial instant speed burn such as Lightning Bolt and Burst Lightning to remove creatures and protect our life total, while holding up Remand.

Once Pyromancer Ascension goes active we try to close out the game by generating massive advantage from copied spells, and copying burn spells like Forked Bolt to bring their life total to zero.

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Casual

99% Competitive

Date added 6 years
Last updated 5 years
Legality

This deck is not Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

21 - 11 Rares

19 - 2 Uncommons

11 - 2 Commons

Cards 60
Avg. CMC 1.67
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