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Commander Pauper Aristocrats

My first Pauper Commander (PEDH) attempt, I'll explain some of my deck choices

This deck was a lot of fun to put together... and it's super budget! It's Aristocrats with tokens to support. Think of sacking creatures, then recurring them, getting +1/+1 counters, and then proliferating.

The bats in the title are a hat tip to all the vampires and 1/1 flyers and of course Mirkwood Bats

Deck is currently in fine-tuning mode... playing consistently

The Commander: Minthara, Merciless Soul wants the deck to be built a certain way. She cares about experience counters, and a permanent leaving the board during each of our turns. Therefore, gear your brain towards getting the commander out early and don't miss any experience triggers! Minthara's ward ability is strong, so even though the deck depends on her, I'm not investing any cards into her protection. So no lightning Gre ... Oh yeah, it's pauper... Actually, considering Ephemerate.

Proliferate: I've tried to build strong synergies into the deck based on what we are already trying to do. I've gone heavy on proliferate cards. They work well with both experience counters and also adding to the +1/+1 counters from Sac Outlet Creatures. These +1/+1 counters from Bloodflow Connoisseur and Carrion Feeder can add up quickly. Use your proliferate's politically too.

Early Game Plan A few cards are dedicated to getting the commander out on Turn 3 with an immediate experience counter. I've searched around for creature options, that also don't deviate too much from what we are trying to do. So the cards in the spoiler below can also be of use in the late game.

Turn 3 Commander with an experience counter Show

Establish a bit of board state. Get a few bodies on board or some permanents that can go off in response. Including any sac land. Basically, get as prepared as you can for when the commander hits the table. As soon as you play Minthara, which should be turn 4 at the latest, have something ready to go to get your first experience counter. If you don't have a good plan, consider attacking with a suicide creature, then bringing Minthara, Merciless Soul out in your second sorcery (people forget what you're trying to do) and are less likely to take the point of damage.

Mid Game Plan Over the middle parts of the game you'll build up some tokens. These are mainly Bird 1/1 W, Spirit 1/1 WB or Vampire 1/1 W. If you can sneak through some poison damage BONUS! or if you need to sac them don't stress. Your tokens will get stronger and stronger, and be able to trade with bigger creatures. Until they can fly over the top for lethal.

Make sure you hit your experience triggers each time. The deck plays much more smoothly with a SAC outlet in play. SAC a creature each turn but use the other options like land saccing etc first. I think turns 5-8 are durdling. Don't look too threatening. Keep track of your experience counters but don't announce them too loudly. Just block and sac things, use your interaction if you have to scare some people off. Build up your army of little 1/1 fliers. Get some poison damage started on your opponents. Bring out cards like Carrion Feeder, and pump him up a bit, distracting from what your real plan is. Even though Carrion Feeder et al can get big, your main win con is with the tokens.

End Game Plan Play it like this, if you're getting low on life, save the Vampire 1/1 W for attacking and blocking. If you want to fly damage across save the birds Bird 1/1 W. Hopefully, people will leave you alone in the middle, as they will think they can deal with your board later.

INDIVIDUAL CARDS AND INTERACTIONS - SPOILERS

Mirkwood Bats Show

Interaction - Recursion Engine Show

Some good interactions Show

This guy Nested Shambler punching above his weight. Show

Sneaky Sneaky Show

Thanks for reading. This deck evolved a bit from where it was originally heading, but I'm quite happy with the Aristocrat +1 counters theme. I'd appreciate any suggestions of card ideas that you might have.

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Date added 1 year
Last updated 8 months
Legality

This deck is Pauper EDH legal.

Cards 100
Avg. CMC 2.69
Tokens Bird 1/1 W, Blood, Clue, Copy Clone, Eldrazi Scion 1/1 C, Elf Warrior 1/1 G, Pegasus 1/1 W, Phyrexian Mite 1/1 C, Soldier 1/1 C, Soldier 1/1 W w/ Lifelink, Spirit 1/1 W, Spirit 1/1 WB, Squirrel 1/1 G, Treasure, Vampire 1/1 W, Zombie 2/2 B, Zombie 2/2 B w/ Decayed
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