Maybeboard


*I've swapped a few cards around. Summary is out of date but 95% accurate.*

Designed to get several lands onto the field quickly, thus casting big spells quickly. Lots of Landfall triggers and some Land Creature shenanigans. Goal is to get Karametra on field asap to get your engine going. Once she is on the field, people generally never realize she is a threat and just do nothing about her. It's great.

*Win Cons*

Tooth and Nail + Craterhoof Behemoth + Avenger of Zendikar, standard issue.

Finale of Devastation for X=10 on Craterhoof Behemoth if I have plenty of tokens on the field; Elesh Norn, Grand Cenobite if there is a clear shot for a KO; Nylea, God of the Hunt if I need the trample damage. X=10 is not a problem at all in this deck.

Tooth and Nail + It That Betrays + Cataclysmic Gearhulk, stack the triggers so that Betrays is on the field first, then Gearhulk lands. I choose Hulk as Artifact, Betrays as Creature, and Karametra as Enchantment. Everything your opponents sac will now be yours. Can also be used as a convoluted board-wipe.

Elesh Norn, Grand Cenobite + Natural Affinity, this combo will trigger the most people you meet. If Affinity resolves, your opponents legit have no more lands. Yes, I would classify this as Mass Land Destruction which everyone DESPISES (oh heavens!!), but this is a land-centric deck with land synergies. There is an end purpose and I plan on winning either on this turn or the very next. People can't complain about MLD if they're shuffling up 30 seconds later... well, I'm sure some people will, lol. If I have like a dozen+ lands on the field I could just use Affinity on it's own and swing too.

Aetherflux Reservoir + repeated casts of Whitemane Lion, Stonecloaker, or Kor Skyfisher. If I'm flashing in these dudes like 3 or 4 times a turn, in a vacuum that's 1+2+3+4 = +10 life I could get outta no where or even another player's eot. More on these Lieutenants later.

It is my personal deck-building opinion that you should always treat yourself to at least one high cmc FU card. Deflating an opponent's self-confidence with Overwhelming Splendor, some people just flat give up when this card comes out. Cool, a W for me. Splendor also negates a creature's etb triggers too. Creatures enter as 1/1s and die as 1/1s.

*The Actual Ramp Package of this Deck*

Karametra, God of Harvests is on the field. The three Lieutenants are Whitemane Lion, Stonecloaker, and Kor Skyfisher. Then engine is, cast a Lt. Karametra has her cast trigger. Search your library for a Forest or Plains. NOT a basic Forest/Plains, but any Forest/Plains. This includes the dual lands. The land enters the battlefield tapped. The said creatures etbs. You choose itself with the trigger. Rinse and repeat. Whitemane and Stone are great due to flash to ramp yourself a bunch at an opponent's eot. Whitemane is the best of the three all around, and Stone has minor graveyard hate which is a bonus; however it is not a may trigger and you may have to delete some of your things.

*Ramp Package*

Wild Growth, Avacyn's Pilgrim, Birds of Paradise, Llanowar Elves, Lotus Cobra, Sakura-Tribe Elder, Courser of Kruphix, Nissa, Vastwood Seer  , Wood Elves, Oracle of Mul Daya, Nature's Lore, Rampant Growth, Kodama's Reach, Nissa, Vital Force, Nissa, Who Shakes the World.

*Removal*

Having an indestructible commander is great I tells ya!

Swords to Plowshares, Beast Within, Return to Dust, Wrath of God, Austere Command, Descend upon the Sinful, Hour of Revelation, Aura Shards, Song of the Dryads, Bane of Progress

*Land Shenanigans*

Amulet of Vigor, Natural Affinity, Nissa, Vital Force, Nissa, Who Shakes the World, Lotus Cobra, Courser of Kruphix, Nissa, Vastwood Seer  , Nissa, Sage Animist  , Tireless Tracker, Wood Elves, Oracle of Mul Daya, Admonition Angel, Rampaging Baloths, Avenger of Zendikar, Hallowed Ground

*Land Lounge*

There comes a point where if I have a butt-ton of lands, I need to actually do something with them on other people's turns.

Tireless Tracker, Ant Queen, Arch of Orazca, Mind's Eye

*Synergies*

-Amulet of Vigor + Karametra, God of Harvests, all her land etbs become untapped. This means if you have lets say 10 open mana, you can cast Whitemane Lion five times, then an additional 2 more time, V A L U E. If I have Lotus Cobra out as well, I can fetch every single Forest/Plains and put them on the field this turn.

-Temur Sabertooth + Wall of Blossoms, 1G to activate Temur targeting Wall. 1G to cast Wall. Works sorta like a 2GG repeatable Explore.

-Admonition Angel + Land etbs or Karametra, God of Harvests triggers, removal all the threats.

-Tooth and Nail + Admonition Angel + Wood Elves or Sakura-Tribe Elder, I've been in weird situations where I can't use TnN as a wincon, or maybe a few combo pieces are in yard/exile already, so I'll hold on to my land drop, cast ^, and exile two problems.

-Collector Ouphe and Bane of Progress, I'm only running five artifacts (only three of which have activated abilities), so both are great. If Ouphe is out I'm still allowed to gain life with Aetherflux Reservoir.

-Emeria, The Sky Ruin, is basically free. If I have Cataclysmic Gearhulk in the yard I can recur that repeatedly if I want to clear the board to my liking. If I have Elesh Norn, Grand Cenobite in the yard I can repeatedly cull small creatures while pumping my own. If I have Avenger of Zendikar in my yard I can repeatedly accrue a wall of blockers (and soon to be attackers). This last one works stupid well if Cathars' Crusade or Aura Shards is on the field.

-Field of the Dead, after turn 5 or 6 is free. Pro-tip. Include basic snow lands as well so it comes online more quickly.

-Hall of Heliod's Generosity, I can recur Song of the Dryads or Overwhelming Splendor repeatedly.

-Tomik, Distinguished Advokist and Rest in Peace will help hose any Crucible of Worlds / Strip Mine combos against me as well as disrupt some opponent graveyard shenanigans.

-Ant Queen + Aura Shards, repeated Naturalize effects plus a body.

-Ant Queen + Cathars' Crusade, instant speed, activated ability one at a time, creates one of those arithmetic progression sequences where Ant-1 lands, gets 1 counter. Ant-2 lands, gets 1 counter; Ant-1 has 2 counters. Ant-3 lands, gets a counter; Ant-2 has 2 counters, Ant-1 has 3 counters, etc etc etc.

-Champion of Lambholt, with my Lts. continuing to etb, basically makes everything unblockable.

*Possible Future Inclusions & Mystery Cards*

-Kamahl, Fist of Krosa, could Tooth and Nail with Elesh Norn, Grand Cenobite and pick off opponent's lands one by one, or just pump all my landfall trigger tokens with 2+ activations of Kamahl's Overrun.

-Aluren, I could basically cast a Lt. for free and put all my lands out in one turn, but it's too combo-y for me.

-Life from the Loam, In case I have Armageddon played against me since I have no other real graveyard recursion other than Eternal Witness or Ulamog, the Infinite Gyre.

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92% Casual

Competitive

Date added 4 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

37 - 0 Rares

19 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.58
Tokens Angel Warrior 4/4 W, Ashaya, the Awoken World, Beast 3/3 G, Clue, Construct 0/0 C, Copy Clone, Emblem Nissa, Who Shakes the World, Insect 1/1 G, Plant 0/1 G, Saproling 1/1 G, Warrior 1/1 W w/ Vigilance, Zombie 2/2 B
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