Hythonia has always interested me as a card, so I thought why not make her a commander.

The basic strategy is ramping up mana quickly so we can make Hythonia monstrous as soon as she's summoned, clearing the board for our shades usw. Any ideas how this could be better accomplished?

Hangarback Walker: Mana-sink, when killed by Hythonia fills the board with flying tokens

Disciple of Griselbrand: Can sac our board for lifegain before Hythonia wipes it, can sac shades or other pumped creatures for massive lifegain

Marang River Skeleton/Drudge Skeletons/Darksteel Myr: Cheap blockers who will survive Hythonia's effect

Burnished Hart/Wild-Field Scarecrow: Blockers, ramp

Evernight Shade/Crypt Ripper/Undercity Shade/Nightmare/Shade's Breath/Genju of the Fens/Midnight Covenant: Huge beaters with how much mana we'll be having, preferably equipped with some kind of evasion

Corpse Augur/Skeletal Scrying: Card-draw that will improve with Hythonia's boardwipe

Gray Merchant of Asphodel: Lifegain and potentially tons of damage

Harvester of Souls: Can draw us tons of cards with a Hythonia wipe, excellent body on it's own

Helldozer: Will obliterate our opponent's manabase with how much mana we'll be having

Necropolis Regent: Will make our big beaters even bigger once they push through, excellent evasive body

Skeletal Vampire: Survives Hythonia, can generate tons of tokens with enough mana

Steel Hellkite: Does everything we want and more, our only enchantment/artifact removal

Pestilence Demon: Big evasive body that can kill everything, provided we have enough life

Crypt Ghast/Dark Ritual/Cabal Ritual/Rain of Filth/Caged Sun/Nykthos, Shrine to Nyx: Explosive mana

Tendrils of Corruption: Will likely remove a creature and give us tons of life

Wretched Confluence: Versatile, but we'll probably use it to draw

Corrupt/Consume Spirit: Tons of damage and lifegain

Death Cloud: Board reset, might kill an opponent or two

Ambition's Cost/Underworld Connections/Greed: Card-draw

Diabolic Tutor: Gets us whatever we need

Sever the Bloodline/Languish: Removal

Grave Betrayal: Will put every creature we kill with Hythonia onto our board, and the cost shouldn't be a problem

Orochi Hatchery: Mana sink for tons of tokens for blocking usw., if Hythonia kills them we can just make more

Prism Ring/Demon's Horn/Staff of the Death Magus: Lifegain

Swiftfoot Boots/Surestrike Trident/Chariot of Victory/Whispersilk Cloak/Loxodon Warhammer/Rogue's Passage: Grant evasion and more if necessary

Ob Nixilis Reignited: Card-draw and removal that sticks around and isn't destroyed by Hythonia

Chrome Mox/Sol Ring/Thought Vessel/Sphere of the Suns/Journeyer's Kite/Phyrexian Totem/Coalition Relic/Worn Powerstone/Hedron Archive: Manarocks and ramp

Westvale Abbey  : Blockers and potentially huge beater

What I need to add: Magus of the Coffers, Cabal Coffers (even though it's kinda too expensive for me), Skull of Ramos, Pyramid of the Pantheon, Conspiracy

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

35 - 0 Rares

21 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.43
Tokens Emblem Ob Nixilis Reignited, Phyrexian Germ 0/0 B, Snake 1/1 G, Treasure
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