Maybeboard


Your mission, should you choose to accept it, is to infiltrate the opponent's life total and get out without leaving any trace.

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4's

The Mastermind - Sigarda, Champion of Light - Leader and mastermind behind this operation. Sigarda helps to close out games by bumping up the team and calling in extra support.

3's

The Partner in Crime - Extraction Specialist - 2IC to Sigarda and an expert in the heist game. Extraction Specialist keeps the rest of the ranks in line in case anything happens to them.

The Muscle - Brutal Cathar   - Clears a path for the rest of the team to get in.

The Hacker - Elite Spellbinder - Information gathering, disruption and evasion all in 1 package.

The Backer - Lagrella, the Magpie - The funding behind the operation. Money buys many things, including protection for our goons or bribes for our enemies.

The Coordinator - Torens, Fist of the Angels - 1-of-a-kind that helps bring some extra muscle when it's needed.

2's

The Supplier - Intrepid Adversary - Keeps the team supplied with extra life & extra power/toughness, regardless of how early or late into the heist. Best friends with Extraction Specialist.

The Safe Cracker - Cathar Commando - Get in and get out without getting caught, Cathar Commando gets any annoying artifacts or enchantments out of the way or just cracks in for damage. Friends with Extraction Specialist and currently training

The Fixer - Raffine's Informant - Comes up with whatever the team needs. Also friends with Extraction Specialist.

The Fall Guy - Malevolent Hermit   - Some old dude we found on the street is happy to take the fall for us in the face of The Meathook Massacre or any number of planeswalkers. Thanks old dude, hope you don't haunt us. Weirdly also friends with Extraction Specialist.

The Support - Rally the Ranks - Along with Intrepid Adversary, provides all the support needed by the team.

1's

The New Kid - Hopeful Initiate - The newbie of the team, he's keen to learn and seems to have a knack for artifacts & enchantments.

Lands

Not a whole lot to be said about the land base. We're aggressive and want to avoid any tap-lands

Secluded Courtyard - Absolutely essential in any standard tribal build. Comes in untapped and taps for any colour for our humans. Notably can also pay for the ability on Malevolent Hermit  .

Boseiju, Who Endures - The green requirement in this deck isn't too heavy so Boseiju gives us access to an un-tapped green source that also doubles as additional Artifact, enchantment or more importantly non-basic land hate.

Eiganjo, Seat of the Empire - Untapped white source is fantastic in this deck while still giving a removal option.

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Casual

95% Competitive

Revision 3 See all

(2 years ago)

-1 Sigarda, Champion of Light maybe
-1 Torens, Fist of the Angels maybe
Date added 2 years
Last updated 2 years
Legality

This deck is Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

33 - 0 Rares

6 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.25
Tokens Day, Human Soldier 1/1 GW, Night
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