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Lot's of 1/1s so Bess is big and swinging in with some big bad babies.

This deck is all about the early and mid game rush to slide in a win. Just cheap creatures with cool abilities so there are more +1/+1s when Bess, Soul Nourisher attacks. All it takes is a few 1/1s and you've already taken out the weakest link, so my hope is that she's movin fast enough to keep the game away from the late game stage as much as possible

I might pop out a mana dork to get Bess, Soul Nourisher out turn two, but mostly waiting to get the commander out before putting any of the 1/1s down. There are a couple of protection artifacts/instants to hopefully keep her around until she's ready for that mid game

Just hard swinging in with attack triggers like Wyrm's Crossing Patrol and some global buffs like Wild Beastmaster, hopefully the deck is starting to take out players. There's a couple of ways to double the number of attacking 1/1s like Militia's Pride and Launch the Fleet that can secure a kill

There's a few big ones for this stage but basically continuing what the deck was doing earlier, just bigger. A couple of examples would be Ghalta and Mavren, and Scute Swarm

Like all of my decks this one is a work in progress, so if you see anything that you think would make this better or if you find an area that it's lacking, I'd love to hear about it in the comments

-H-E-N-R-Y

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91% Casual

Competitive

Date added 3 months
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

44 - 0 Rares

18 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.75
Tokens Beast 3/3 G, Citizen 1/1 GW, City's Blessing, Copy Clone, Dinosaur X/X G, Elf Warrior 1/1 GW, Forest Dryad 1/1 G, Gnome 1/1 C, Human 1/1 W, Human Soldier 1/1 GW, Human Soldier 1/1 W, Insect 1/1 G, Kithkin Soldier 1/1 W, Kor Ally 1/1 W, Morph 2/2 C, Pest 1/1 BG, Saproling 1/1 G, Servo 1/1 C, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Vampire 1/1 W, Warrior 1/1 W w/ Vigilance
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