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All are Welcome: The Ultimate Group Hug Experience

Commander / EDH* Group Hug Theme/Gimmick

Gugg45


Deck Overview

This 5-color group hug Commander deck, helmed by Kenrith, the Returned King, is crafted to amplify everyone's gameplay by generously helping all players build their board presence and access their strategies faster. This deck doesn’t aim to win in the traditional sense; instead, it focuses on altering the game's dynamics, making each game memorable and engaging for everyone involved.

Key Card Selections

Mana Acceleration and Sharing Cards like Dictate of Karametra, Heartbeat of Spring, and Mana Flare double the mana players generate, accelerating the game and enabling big plays early on. These cards are essential to keep the game exciting and allow players to deploy threats or answers they wouldn't usually be able to afford so early.

Card Draw and Hand Refills

Font of Mythos, Horn of Greed, and Howling Mine ensure that all players have access to plenty of resources, keeping the hands filled with options and the game moving smoothly. Mikokoro, Center of the Sea and Humble Defector further promote cooperation and interaction among players, often leading to interesting negotiations and alliances.

Player Interaction

Tempt with Discovery and Intellectual Offering not only provide resources but also encourage players to interact in ways that benefit multiple parties. These cards help maintain a balance of power and keep everyone engaged in the fate of the game.

Board State Influencers

Mass Hysteria and Ghirapur Orrery can significantly alter the dynamics of the board, encouraging aggressive strategies and enabling surprising comebacks. Meanwhile, defensive cards like Ghostly Prison and Propaganda help regulate attacks, protecting the deck's pilot from becoming a target due to their resource generosity.

Win Conditions

Although the deck is not built to win aggressively, Maze's End serves as a sneaky alternate win condition. By gathering all the different Guildgates, you can claim a victory that's both unexpected and thematic, perfectly capping off a game filled with chaotic fun.

Lands and Mana Base

With a total of 36 lands, including multi-colored lands like Command Tower, Exotic Orchard, and City of Brass, along with utility lands like Maze's End, the deck's mana base is designed to support a wide range of spells and strategies. Additional tapped gain lands ensure that the deck stays on curve while offering a slight buffer against life loss.

Conclusion

This Kenrith, the Returned King group hug deck offers a unique play experience by shifting the typical competitive nature of Commander into a more collaborative and interactive game style. It's ideal for players who enjoy long, unpredictable games filled with twists and who derive joy from seeing the table thrive and react to shared challenges.

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93% Casual

Competitive

Date added 1 month
Last updated 4 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

49 - 0 Rares

16 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.89
Tokens 1/1 G Creature Hippo, Copy Clone, Soldier 1/1 W, Spirit 1/1 C, Treasure
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