Sideboard

Sorcery (2)


A self mill, lands deck that takes advantage of Blossoming Tortoise in several ways.

Blossoming Tortoise's ETB/Attack trigger will help fill the graveyard and ramp. The graveyard filling pairs well with Titania, Voice of Gaea  . Not only can it gain life by milling over lands but it can bring back the important meld combo Argoth, Sanctum of Nature  . It will also fuel the meld trigger by putting lands into the graveyard.

Next is the mana reduction for land activated abilities. Mutavault becomes a free activation. Also reducing Lair of the Hydra and Restless Cottage for extra attackers is great for the late game or forcing through damage. Argoth, Sanctum of Nature   makes bears at an almost affordable rate and Castle Garenbrig ramps for less in a mostly creature deck. Lastly a single Field of Ruin is cheaper to use and take out the opponents man-lands or color fixing.

The final ability of the power house turtle buffs the man lands. Making Mutavault a free 3/3, Lair of the Hydra a one for one of mana to power/toughness, and Restless Cottage a 3 mana 5/5 with decent attack triggers. In the event that Ashaya, Soul of the Wild hits the board the entire team of creatures will be buffed by each turtle making for great attackers.

A play set of each Llanowar Elves and Elvish Mystic allow for explosive turn 2 and 3 plays.

Topiary Stomper is a great turn 2 play after an elf to pull out another land and get to the turn 3 Ashaya, Soul of the Wild.

A single Elvish Reclaimer should be an easy 3/4 and is an easy way to tutor out the man-lands or Argoth, Sanctum of Nature   to complete and fuel the meld.

Grisly Salvage fills the graveyard and gives creature/land selection.

Fatal Push and Thoughtseize are staple removal and hand attack spell that will help sculp the battlefield and the opponents hand, giving the game plan safety.

Witherbloom Command is an all around flexible card that enables the main strategy with milling and land return as well as helps relieve sticky situation by taking out threats such as Portable Hole and Unlicensed Hearse. Both cards that are common and would disrupt the main game plan.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Casual

94% Competitive

Top Ranked
  • Achieved #16 position overall 7 months ago
  • Achieved #4 position in Pioneer 7 months ago
Date added 7 months
Last updated 7 months
Legality

This deck is Pioneer legal.

Rarity (main - side)

13 - 0 Mythic Rares

26 - 2 Rares

5 - 9 Uncommons

11 - 4 Commons

Cards 60
Avg. CMC 2.11
Tokens Bear 2/2 G, Food
Votes
Ignored suggestions
Shared with
Views