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The Curious Case of Bennie Bracks (Primer)

Commander / EDH Convoke Mono-White Primer Tokens

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Bennie Bracks will draw us a card on each of our turns AND on each of our opponents’ turns, provided that we can create at least one token of any kind on those turns. Drawing cards consistently in a mono white EDH deck is always a challenge (outside of enchantment decks), but building a deck around Bennie's card-draw ability not only helps us achieve the card advantage we need, but simultaneously develops our battlefield into an often game winning army.

This deck has become one of my favorites to play. Bennie routinely gets underestimated by our opponents as he is essentially just a utility card and not very threatening at first glance. By the time our opponents realize the threat we pose we are almost always able to protect our armies and swing for the win. I've built many other mono white commander decks in various archetypes and Bennie's is the first and only one that consistently draws LOTS of cards and creates massive board states at the same time.

And finally there's Bennie's convoke ability, which makes this commander extremely easy to cast and recast.

You'll enjoy Bennie Bracks if:

  • You enjoy token based strategies

  • You like going wide for the win (most of the time...)

  • You like drawing cards AND you like playing mono white

Bennie is a fantastic card draw engine, but I promised that this deck draws LOTS of cards... and in order to meet that threshold Bennie needs some help. The following cards are among the best mono white has to offer in terms of card draw, and many of them work excellent with our strategy of jamming out small creatures on every turn.

Rumor Gatherer - Scry, then draw, then scry some more! This is a flavorful and powerful card advantage tool.

Welcoming Vampire - Needs no introduction. Great synergy with our strategy, consistent card draw each turn.

Archivist of Oghma - This one has mixed results, and is probably meta-dependent. A potential cut.

Esper Sentinel - While we aren't always able to buff it's power, it's still an incredible card draw piece.

Halo Fountain - This is most often only used to win games, but in desperate times it can draw us a card.

Mangara, the Diplomat - Another reliable way to draw several extra cards each turn cycle.

Mentor of the Meek - Most of our tokens are little guys, and paying 1 extra is usually no big deal.

Trouble in Pairs - a better Mangara the Diplomat on an enchantment.

Skullclamp - Duh.

Smuggler's Share - This one is tricky... the tokens it creates won't trigger Bennie due to the way abilities stack at the beginning of the end step, but because it draws cards on its own (and ramps us) it still makes the cut.

Tocasia's Welcome - Great synergy with making creature tokens on every turn. Perfect fit with Bennie.

Mind Stone - In case of emergency, crack stone.

War Room - Another backup card draw piece. Does not hurt to include.

Sol Ring and Mana Crypt - Either of these on turn 1 lets us drop Bennie on turn 2!

Arcane Signet, Mind Stone, Thought Vessel, Pearl Medallion - Any of these on turn 2 lets us cast Bennie on turn 3.

Archaeomancer's Map - This deck rarely, if ever, struggles to hit land drops, so the second half of this doesn't trigger often, but the first half alone is worth the inclusion.

Wayfarer's Bauble - Slow ramp, but lovely in the early game.

Land Tax - I know, not technically ramp... but this list runs 26 basics, so Land Tax actually does thin the deck out over time and guarantees our land drops. ALWAYS search for all the lands, even when flooded.

Monologue Tax - Terrible in most decks, but here it can potentially ramp us and draw us cards on our opponents' turns with Bennie's trigger. I've had success with it so far.

Oketra's Monument - This list only runs 21 creatures including Bennie, but this card has helped with both token creation and pseudo-ramp.

Smuggler's Share - Not always consistent in the ramp department, but the card is so well-rounded that we will usually benefit from it one way or another on each turn cycle.

Smothering Tithe - Great on it's own... amazing with Bennie. Treasures that draw us cards? Yes please.

Defiler of Faith - At 5 mana it's not exactly ramp, but it helps us get to our late game high cmc spells sooner. Also it makes tokens and draws us cards with Bennie!

Eiganjo, Seat of the Empire - Mostly played as a land, but the emergency removal is a nice option to have.

Elspeth, Sun's Champion - Excellent board wipe that often preserves our battlefield, and it makes tokens too!

Excise the Imperfect, Generous Gift, Stroke of Midnight - These get rid of just about anything, and they give our opponents tokens for some fun flavor.

Heliod's Intervention - Mostly used for the removal, this can be a one-sided non-creature board wipe.

Hour of Reckoning - Convoke flavor! Can be cast for very cheap and will often spare much of our board.

Kabira Takedown   - Removal or land, you decide!

Martial Coup and White Sun's Twilight - Wipe the board, make tokens. Excellent when we can protect Bennie and our board.

Path to Exile & Swords to Plowshares - Cheap creature removal.

Release to Memory - Every deck needs some graveyard hate, and this one can make us tokens at instant speed, potentially drawing us cards with Bennie.

Halo Fountain has won a surprising amount of games (usually with the help of a well-timed Enlightened Tutor), but mostly the deck goes wide and wins through combat damage with the help of cards like Divine Visitation, Cathars' Crusade, Akroma's Will, and Moonshaker Cavalry.

Stay tuned for more tips and updates!

Thanks for checking out the deck!

Suggestions are always welcome!

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93% Casual

Competitive

Revision 19 See all

(2 months ago)

+1 Reliquary Tower main
Date added 1 year
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

44 - 0 Rares

14 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Angel Warrior 4/4 W, Bird 1/1 W, Cat Beast 2/2 W, Citizen 1/1 GW, City's Blessing, Elephant 3-3 G, Emblem Elspeth, Sun's Champion, Gnome 1/1 C, Human 1/1 W, Human Soldier 1/1 W, Incubator, Monk 1/1 W, Phyrexian 0/0 C, Phyrexian Mite 1/1 C, Soldier, Soldier 1/1 W, Spirit 1/1 C, Spirit 1/1 W, Treasure, Vampire 1/1 W, Warrior 1/1 W, Warrior 1/1 W w/ Vigilance, Zombie Warrior 4/4 B
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