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Simic Oracle | Kumena, Tyrant of Orazca

Commander / EDH Aggro Combo Control GU (Simic) Value Engine

Magk_Autumn


This is my personal tribal Merfolk EDH deck!

Merfolk have been my favorite tribe in Magic: the Gathering since I began, but have, traditionally, revolved around either mill or aggro. But, ever since Ixalan, Simic Merfolk have started receiving an increasing amount of support, so I wanted to build a Merfolk deck that turns a small value engine into strong win conditions. Here are our different strategies for dragging our opponents to sea's floor:

1. Combo out with Thassa's Oracle.
This is our primary strategy as the entire deck revolves around drawing cards as frequently as possible. We have a few notable combos for activating this wincon.
First, we have Isochron Scepter + Dramatic Reversal, along with a suite of mana rocks/dorks to generate infinite mana/untaps, allowing us to draw out the deck with Kumena, Tyrant of Orazca's second ability.
Second, we have Intruder Alarm + Cryptolith Rite + Seahunter, allowing us to tap 3 creatures for mana to activate Seahunter, putting any Merfolk creature from our library into play, which will trigger Intruder Alarm and untap everything to repeat the process, this should win you the game by drawing out with Merfolk like Prime Speaker Zegana / Tishana, Voice of Thunder / Master of Waves / Fallowsage.
Third, we again use Intruder Alarm + Cryptolith Rite but this time with Surgespanner, with this and some other creatures we can use the Surgespanner to bounce and replay a 1 or 2 drop Merfolk to trigger enough untaps to generate infinite mana/card draw. Merrow Reejerey can also help enable this strategy.
Lastly, while not infinite, cards like Seedborn Muse / Murkfiend Liege / Quest for Renewal / Merrow Commerce can set up an effective draw engine to enable this strategy over a longer period of time.

2. Combat.
Merfolk are best at turning sideways, so naturally we will fall back on that if we are having trouble achieving victory with Thassa's Oracle. Merfolk have received a lot of Lord effects over the years, so we can pump up all our little dudes. Kumena, Tyrant of Orazca's first ability means we are always getting through for something, and with a wide enough field you can really put the pressure on people, especially if you have anything that untaps your creatures later to leave up beefy blockers that can be used to draw cards, or grow your troops with Kumena's third ability for an even bigger attack on the next turn.
Once we get Lord of Atlantis / Master of the Pearl Trident online with Stormtide Leviathan then we can end the game very quickly by giving all our Merfolk Islandwalk and turning everything into an Island, while putting a soft lock on combat to prevent the crackback from our opponents.
If we have trouble drawing into the Leviathan, then we can use cards like River's Rebuke / Cyclonic Rift offensively in the same way to just end the game for someone, if needed.

3. Drain them out with Throne of the God-Pharaoh.
Since the entire deck revolves around tapping our creatures to either draw or attack, we have included this nasty little artifact for bleeding our subjects dry. This card is very flexible by being able to sit in the background draining people over time while you work on other objectives and eventually eating some removal, or it can be an efficient combo finisher if you manage to create infinite untaps or infinite mana; play Deeproot Waters once you've drawn everything and then start dumping all of the Merfolk from your deck until you ensure you have enough tapped creatures at the end of the turn to end the game. Other cards like Kindred Summons / Master of Waves / Lullmage Mentor can help generate extra creatures / tokens to help make this strategy lethal.

4. Control.
The deck has a suite of countermagic and removal and tutors to find most pieces of anything you need to assemble, using them wisely can inhibit your opponents while buying you time to set up for victory. They can also be used to protect your combo pieces when you are ready to go off. We are also running a couple of control combos.
First, we have Intruder Alarm + Lullmage Mentor to essentially lock our opponents out of spell casting;; tap 7 Merfolk to counter a spell, triggering the Mentor's first ability and putting a 1/1 Merfolk into play, which in turn triggers the Alarm and untaps everything to counter anything else. While this lock can be disrupted, it can also lead to a quick victory if your opponents do not have specific answers in hand.
Last, we have Glen Elendra Archmage + Sage of Fables or The Great Henge to protect us from most forms of removal and countermagic and noncreature win conditions from our opponents; if we have The Henge or Sage on the battlefield when we sacrifice the Archmage for the first time, when it comes back because of Persist, it will essentially come back with no counters on it, allowing you to Negate anything for just a .

If you enjoyed this list and the description above, then please upvote. Thank you!

The truth came to Kumena like the Great River’s torrent: the only way to keep his enemies away from the hidden city was to claim its power for himself.

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99% Casual

Competitive

Revision 36 See all

(5 months ago)

-1 Farseek acquire
-2 Invasion of Ikoria  Flip main
-1 Karn's Bastion acquire
+1 Sigil Tracer main
-1 Thada Adel, Acquisitor acquire
-1 Wanderwine Prophets acquire
Date added 5 years
Last updated 5 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

50 - 0 Rares

19 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.32
Tokens Bear 2/2 G, Copy Clone, Merfolk 1/1 U, Merfolk 1/1 U w/ Hexproof
Folders Autumn's Decks, Simic merfolk stuff, decks
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